From Istaria Lexica
Clerics come from many walks of Istarian life. Some claim fealty of Istaria's pantheon of deities, while others merely study the healing arts. Regardless, Clerics tap in to the sources of energy present within the world in order to soothe their comrade's wounds. Clerics also are quite adept at armed conflict, training in the fundamental use of one handed blunt weaponry.
Skills and stats
Trainers and requirements
|Acolyte Miry||New Trismus||46,004||14,731|
|Cellardus, the Adventurer||Spirit Isle||16,087||1,518|
|Cleric Beccan Tandis||Dalimond||22,632||22,710|
Abilities gained by level
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Cleric's Edge I*||1|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Cleric.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
|Quest name||Starts with||Type||Level||Rewards|
|Cellardus' Quest: Cleric Part I||Cellardus, the Adventurer||Adventure||1|
|Cellardus' Quest: Cleric Part II||Cellardus, the Adventurer||Adventure||2|
|Cellardus' Quest: Cleric Part III||Cellardus, the Adventurer||Adventure||3|
|Cleric's Quest 1: Display your Clerical Skills!||Acolyte Miry||Adventure||4|
|Cleric's Quest 2: Earn a new Healing Spell||Acolyte Miry||Adventure||5||Group Health I|
Ishenar's Cedar Cudgel
|Cleric's Quest 3: Help Rancher Elden With a Small Problem||Acolyte Miry||Adventure||0|
|Cleric's Quest 4: Spider Slayers Wanted||Acolyte Miry||Adventure||0|
|Cleric's Quest 5: Clear the Roadway of Treants||Acolyte Miry||Adventure||0|
|Cleric's Quest 6: Coordination Against Beetles||Acolyte Miry||Adventure||0||Erelald's Experimental Gift of Devotion|
|Cleric's Quest 7: Speak with Mera in Kion about further training||Acolyte Miry||Errand||7|
|Cleric: Collect Poison Sacs to Study||Curate Mera||Adventure||10||Cleric's Edge|
|Holy Symbols: Symbol of Life||Bishop Adan Orlas||Crafting||0||Metallic Flask (Empty)|
Armor Tech Kit: Symbol of Istara
|Holy Symbols: The Tomb of Ashlander||Bishop Adan Orlas||Adventure||0||Gem-Encrusted Key|
Protector of the Past
|Holy Symbols: The Tomb of Borannis||Cleric Beccan Tandis||Adventure||0|
|Holy Symbols: The Tomb of Crankenspank||Cleric Beccan Tandis||Adventure||0|
|Holy Symbols: The Tomb of Moravvis||Cleric Beccan Tandis||Adventure||0|
|The Holy Symbols||Cleric Beccan Tandis||Errand||0|
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
|Original material from istaria.wikia.com by StalePopcorn -- licensed under the CC-BY-SA 3.0.|
|Armor Use||9 +|
|Armor Usemax||900 +|
|Magic Evasion||9 +|
|Magic Evasionmax||900 +|
|One Hand Crush||9 +|
|One Hand Crushmax||900 +|