Client 389.032.0
From Istaria Lexica
Client 389.032.0
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Release Type: | Client Update |
Rollout Live: | 2016/02/26 |
Fixes:[edit]
- Fix for structure storage loading
- Fix for losing keyboard input when running another application that acquires exclusive keyboard input
Client 389.28.0[edit]
Fixes:[edit]
- Sleep feedback fix
Simulation Fixes:[edit]
- Players not in range of monster (but in player's group) no longer count for damage calculations
- If client gets out of synch with server for target health, force down a dead health update
- Fix for crash when checking input for custom name of structure / plot
- Newly created structures don’t have the proper new name
Thursday February 25th - Special Maintenance Day[edit]
We will be doing restarts of Chaos and Order at 6:00 am PST on Thursday February 25th so that some fixes will take effect. This should take between 1 and 2 hours. Fixes:
- Players not in range of monster (but in player's group) no longer count for damage calculations
- If client gets out of synch with server for target health, force down a dead health update
- Fix for setting structure name
- Fix for completed structures having the correct completed name
Client 389.26.0[edit]
Fixes:[edit]
- Crash when clicking tutorial popup windows
- Internal crash fix for loading def files
- Preliminary fixes to the structure set title (does not save name yet)
Client 389.23.0[edit]
- Optimizations for machine distance checking
- Fix for quest list not showing duplicate quests
- Fix for knowledge window products - should show duplicate products because some formula can make the same item, but with different ingredients
- Starting version of in game Encyclopedia
- Fix for big pause when using knowledge window and in product view mode, and then try to make a product
- More animation features (turns) in idle actions
- Fix so that when a quest is accepted, the available quests list shows any updates
- Temp item fade leaves hole in equipment UI
- New feature to allow temporary augmentation to provide temp ability
- Add play effect and move to player actions to idle-anim
- Crash fix when logging out in middle of combat, and then logging back in quickly
- Fix for golems showing up brown on Intel video cards
- Don't render players on ignore list
- Custom Names for Structures
- Support for attach items to idle (future content)
- Support for change appearance idle anims (future content)
- Detect if port is unavailable when trying to connect
- Crash fix for trading
- Add distance to target for resources
- Future support for sleeping body state