From Istaria Lexica
Even an old game like Istaria has its easter eggs.
South of Drakul: 14888, 28152
Far south of Drakul lies a little island about 100 meters long. It has no lairs, no plots, no NPCs, and no area name. There seems to be no real reason for it being there other than to be there. It's current inaccesible to bipeds, but dragons can fly there quite easily. It's about a minute flight directly south from Drakul.
As of 2015, this island no longer exists.
Portal to Dralnok's Doom: 28640, 27260
To the right of the middle beam in the western wall of the Dralnok's Doom portal room, there is a small angry squirrel perpetually shaking his fist at you. No one knows why. He just does. He's always there. Watching. Forever. It's really hard to spot him as a biped/dragon hatchling. Dragons can fly up in first person to see him as well. He is very, very, very tiny though. Only about the size of a dragon's eye, he's easy to overlook.
Anywhere Arbotus Spawn
Whenever you kill an Arbotus, a small squirrel will run out of its mouth and whilst running their way to freedom. You can also see them being flung out of an Arbotus's mouth. Whilst the squirrels themselves aren't exactly easter eggs, no matter how funny it is, their sound track is. Contrary to the harassment people think squirrels are saying, when the squeaking is replayed slowly, this is what it sounds like. "Woohoo, I’m a freeee maaaaan! Yeehaa! I get to pick..nuts and berries and run through the forest like a good little squirrel. I’m gonna have a life now, boy." I guess they're quite happy for being free.
East of the Tower of Magery: 26889, 29143
Nearby the Tower of Magery at the bottom of the hill is a rock pile. Underneath the pile is the skeleton of a poor fool who might've been crushed by a avalanche when exploring the frozen north. You can only see him if you use /dwm (/displaywireframemode) (This can be reversed with /dfm (/displayfilledmode) or you use /setpref developer true and /localdel the rocks.)
Eastern Deadlands: 26889, 29143
By one of the cenotaphs, there is a structure that has an opening down into its underground. However, the opening is filled. Using /dwm, you can look down into the structure and see various rooms hidden underground. If you setscale yourself to "0 1 0", you can glitch down into the model as well and explore the underground.
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