The Darkness at Dusk (Part 2)

From Istaria Lexica


Quest type: Adventure
From NPC(s): Talbain Styrlakr
Required adventure school: Any (level: 50)
Locations: New Rachival
Previous quest(s): The Darkness at Dusk (Part 1)
Next quest(s): The Darkness at Dusk (Part 3)
View this quest in the Quest Tree
Item(s) required to start, progress or finish the quest:
none.


The Dusk Forest has become overrun with wolves and worse, werewolves. Trade and travel through the forest to the communities of Heather and further west has become disrupted as a result.


Quest text[edit]

Flarg! Oh, <player>, I did not see you there. Pardon my language. More caravans have been lost and the wolves are but the start. You see, it is the werewolves, the Duskenwylves, that are the central core of the situation.

These Duskenwylves are not natural to the forest, <player>. I believe that without the werewolves there would be no raving wolves and the forest could be traversed without concern.


Speak with Talbain Styrlakr

Guard-Captain Bixben Lindnottin wished to speak directly with you about this situation. I let him the privilege to explain to you what he's waiting for.

Ah, <player>, there you are. You have ventured into the Dusk Forest, have you not? Yes, Talbain mentioned it to me. He also said that he believed these Duskenwylves, or werewolves, were not natural to the forest. I agree with his assessment, but there is more to it than he knows.

More than a century ago a warlord known as Be'Ladok the Proud had a fortress constructed atop a natural rise north of the Tower Canyons. His reasons are lost to history, I'm afraid, for they were never documented. Some have speculated that he had the Sight and knew of the impending invasion by the Withered Aegis, while others believe he was simply a madman.

Nevertheless, the fortress rose above the surrounding lands and for years his soldiers helped those in Tazoon keep the roads clear of bandits. Be'Ladok also longed to live amongst the trees, but at the time there were few to be found between the Tower of Healing and Frostwatch. So he had hundreds of trees planted in the hopes that one day a great forest would grow and swallow his fortress.

Regardless of his motives, Be'Ladok died long before the Battle of Tazoon, his forest hardly more than rows of saplings, and his fortress abandoned. Without his money and guidance, his soldiers squabbled amongst themselves and the structure quickly fell into ruin and decay.

Worse, without the soldiers and leadership of Be'Ladok, the militia in Tazoon quickly found themselves outmatched and often out-numbered by the bandits and local toughs. Trade slowed, particularly around the eaves of the growing forest. As the trees matured and the shadows lengthened, the forest soon became misty and dark and locals began to call it the Dusk Forest.

We Gnomes have tried to keep the roads clear, but we are so few since the Fall of Rachival and we have never been the greatest of warriors. It has long been our tools and machines that helped us keep the peace or helped fight our battles.


Speak to Guard-Captain Bixben Lindnottin about the Duskenwylves

Look how an old Gnome can ramble... Forgive me, <player>. These Duskenwylves are the problem, but we must scout the fortress for I fear something evil may lurk there. Return to the Dusk Forest, <player>, and enter this fortress to uncover its secrets.


Locate the entrance to the Fortress of Be'Ladok the Proud.

Game Feedback: You stand at a bridge leading to what you believe is the ruin of the fortress Bixben speaks of. Soft but vicious growls surround you; you are not alone. Prepare to defend yourself.


Slay ten (10) Savage Duskenwylves in the Dusk Forest near the Fortress Gate.

Game Feedback: You have killed enough Duskenwylves. You can now explore the Fortress more safely.


Cross the bridge and enter the Fortress

Game Feedback: Your path is blocked by a mysterious forcefield. Check if you can destroy it by your own means.


Examine the forcefield to determine if it could be destroyed by your own means

Game Feedback: It is useless, you cannot break it by yourself. You should return to Guard-Captain Bixben Lindnottin with your findings.

Welcome back, <player>. What news do you bring me from Dusk Forest?

  • The fortress entrance is swarming with werewolves and the fortress itself is protected by a forcefield.

Return to Guard-Captain Bixben Lindnottin in New Rachival

It is as I feared then that the source of the werewolves likely resides within the fortress. We need a plan to destroy that forcefield. Give me a while to think about it.

Game Feedback: You have been evicted by a forcefield!

Steps[edit]

  • Speak with Talbain Styrlakr
  • Speak to Guard-Captain Bixben Lindnottin about the Duskenwylves
  • Locate the entrance to the Fortress of Be'Ladok the Proud.
    • Triggers at 22585/25683(map)
  • Slay ten (10) Savage Duskenwylves in the Dusk Forest near the Fortress Gate.
  • Cross the bridge and enter the Fortress
  • Examine the forcefield to determine if it could be destroyed by your own means
  • Return to Guard-Captain Bixben Lindnottin in New Rachival

Target mobs[edit]

Rewards[edit]