Town Marshall: Haunted Ruins

From Istaria Lexica


Quest type: Town Marshall
From NPC(s): Grulnar
Required adventure school: Any (level: 76)
Locations: Dralk
View this quest in the Quest Tree
Item(s) required to start, progress or finish the quest:
none.

Quest text[edit]

Head deep into the Western Deadlands. There you'll find a wide variety of creatures that should challenge your combat abilities. Glunar thinks you are getting a bit cocky, so he's sent you there to kill 20 of them, but he'll only accept those creatures which are actually a challenge for one of your ablity, so the ones along the outter rim of the Deadlands won't count.

You're a bit confident in yourself, aren't you? One might even say cocky. As you are seeming just a bit too sure of yourself, I'm sending you to the Western Deadlands. There you'll find a variety of creatures capable of that ego of yours down a peg or two, and taking you down as well, I suspect. And not the little ones that are around the outter edges... I mean the real threats, the tougher creatures in the interior of the Deadlands. Those should be a challenge for you.

Game Feedback: It isn't cocky if you are right. It's knowing your own abilities and being confident in them. Return to Glunar and explain that to him.


Return to Grulnar, the Dralk Town Marshall

You made it out alive?!? I am surprised. I suppose now you'll be even more 'confident' than before, eh? Well here is your reward. Take it and get out of my sight.

Steps[edit]

  • Head deep into the Western Deadlands. There you'll find a wide variety of creatures that should challenge your combat abilities. Glunar thinks you are getting a bit cocky, so he's sent you there to kill 20 of them, but he'll only accept those creatures which are actually a challenge for one of your ablity, so the ones along the outter rim of the Deadlands won't count.
  • Return to Grulnar, the Dralk Town Marshall

Target mobs[edit]

Rewards[edit]

Note: This quest rewards different experience and/or coin after a certain amount of hand-ins.

  • 52000 adventurer xp for first 5 hand-ins