From Istaria Lexica

I am here. I hear you. You can talk with me.

Formula Template?[edit]

Just wondering whether we should have a formula template similiar to the item template, but different? (with, as info: products, requirements, (bulk) and hoard value? perhaps, if it's possible yet, even a way to find which NPC sells it?

Was planning on adding a bunch of the beginner formula now that tooltips are twice as easy to get but I wasn't sure whether to use the normal item template or not.

Meepsa (talk) 22:34, 20 March 2016 (CET)


Heya Meepsa,
I was thinking of a separate template for formulas for a while, but haven't been comfortable enough because of SMW. When creating dynamic lists/tables, such as the Complete Creature List, a separate template makes it harder to work with queries. Thinking of that I had the idea to enhance the item template with missing fields for the formula. They may auto-hide when no info is available so we won't flood the summary box with empty stuff. Enhancing the template is not a big effort to me and of course, if we had another item type with explicit data it's as easy to include those aswell later on.
Let's see if I can add that in the next days. Incase you've got some spare time, could you take a look on what's good to have in the template for the formulas?
Elteria Shadowhand   [talk]
12:46, 21 March 2016 (CET)

aah k, makes sense yeah, when I compare the current item template to a formula's desription, it seems the only general things that would need to be added would be a Products Value (though for some exp and master formulas that might become a long list...) and Requirements.
how about the "sold by" idea? would that be a possibility? perhaps not as a part of the template, but just something to add onto formulas that are sold.
Either way, thanks for helping me out with this! ^^
Meepsa (talk) 10:19, 22 March 2016 (CET)

You're welcome :)
The 'sold by' idea is already there, though I found it was missing in the item template just as you mentioned it, lol, blame the kitty. If you check the Template:New Item documentation you'll find Template:VendorBuys and Template:VendorSells included. Here's a good example how it looks like: Rose Quartz Golem Chip. I think with that approach we're easy on adding the values since the vendor NPCs articles become the root for the prices (see Vargas the Bold, property Sellitem enables the Vendor* templates.
By the way, I just checked Geoff (gj!); if you add the SellItem there, that's a cool tryout to get a feeling for the system behind :-) However it looks like most of the sold item's articles are outdated and need their template calls updated first.
Elteria Shadowhand   [talk]
16:31, 22 March 2016 (CET)

Easy way to look up Tooltips[edit]

Hey Elt, Cega has told me a quick and easy way to look up tooltips for easy screenshots, without even needing to be in the school/class to see it.

"Ok, heres something you can put in your Commands_Player.def file

 //showinfo
 {
  string name = "showinfo"
  string abbrev = "sip"
  string usage = "<primitive ID> <Search string>"
  string description = "Show information of the primitiveID or shows primitives with similar names"
  int numParams = 3
  int minParams = 1
 }

then you can type /showinfo primID# to make a tooltip popup in game, just as though you were hovering something Search the clientlookup.def or primitivelookup.def for the prim#"

"So, lets say you heard of Combat Stance: Red but don't have it and want to know what it does. Open /resources/clientlookups.def with notepad and Ctrl+F for combat stance.

LOOKUP_NODE
{
int elookuptype = 21
int id = 23468
int etype = 0.00
string text = "Combat Stance: Red"
string keyword = ""
}

23468 is the prim#, so type /showinfo 23468 in game chat window, voila, instant tooltip."

I wasn't sure whether to make an actual guide page for this so I thought I'd just tell you instantly

Meepsa (talk) 04:55, 19 March 2016 (CET)


Heya Meepsa,
that's a nice hint, thanks alot! I was assuming already there's a trick like that, but haven't looked into it any further :-) I like the idea of a guide, too. For the textual structure it's always good to know where wiki committers could find such things. Feel free to start one if you're in the mood, I'll join in with my knowledge for sure (or start it anyway ^.^)
Elteria Shadowhand   [talk]
14:16, 19 March 2016 (CET)

Adding a guide: what's the protocol?[edit]

I've been editing a biped/naka adventurer's guide in my sandbox. When I'm finished, I'd like to add it to the wiki, but suspect that I should not just plop it in. For something substantial like this, is there any review process? Someplace to post it up for suggestions prior to making it live? Or do I just go ahead and add it in, and make changes afterwards?

(Also, I don't know how to add a new page, and link it in to everything. Is there a guide to that somewhere?) Daulnay (talk) 18:58, 10 August 2015 (CEST)

Heya Daulnay. There is no 'protocol', really. Feel free to place your guide whenever you want to. For reviews you're welcome to ask any others of course but that's not necessary at all. You may want to read through the The Gifted's guide to the Istaria Lexica Wiki, whose subguides contain most of the info for site creation. However missus oh-so-smart-guide-writer (was that me?) forgot to mention about the site creation. I'm gonna fix that soonish. To create a new page you may use the 'Start a new article' link in the toolbar, right below the main menu (you can't see it in edit mode yet, try from any simple page view). There you enter the title of your new page and the wiki editor opens, ready to be abused. From your sandbox, a simple copy & paste should do the job then :) Oh yes, depending on the type of guide you wrote you may want to add a category after creation (bottom of your page), refer to the headlines on Player Guides for the category names.
Good Editing!
Elteria Shadowhand   [talk]
19:12, 10 August 2015 (CEST)

Page thinks I'm adding new links?[edit]

Whenever I edit a page with an external link to say, Istaria Reference, it always makes me go through a verification even if I didn't add the link myself and it was already there. However, afterwards, it doesn't bug me again. Not sure if that's just a bug, known or not, or just a nuisance that has to be dealt with? The wiki loads a bit slow for me (probably just due to the distance in hosting it) so having to reload the edit page just to do the math captcha for a link I didn't add is slightly annoying. --Rakk (talk) 01:00, 15 August 2015 (CEST)

I am not sure if I understand correctly. Did you edit a page on WikiEditor and after pressing the 'Save Page' there came up some system message to verify? I am not aware of that behavior at all, *smiles*. I'd like you to describe me a step-by-step situation so I can reproduce and eliminate it since that's for sure a pain.
On the slow site part. I am sorry and I'm fed up with that, too. My server's hardware is about 10 years old and MediaWiki drains simply too much CPU on loading pages. I am planning to move as soon as possible, but that is hell of a work since I got alot of email users and three domains on it. Istaria Lexica's data and the site would be the easiest part though.
Elteria Shadowhand   [talk]
02:01, 15 August 2015 (CEST)
It's sort of like that - say I'm editing Reklar's page. That page was imported from the Istaria Wiki, so it has those "From Istaria wiki by X." links at the bottom. I add some information about Reklar and hit "save page". The wiki then says "You're adding new external links to this page! Please verify you're a human to prevent automated spam." and gives me a simple math problem. The issue is that I, personally, did not add those links - they were already there. Yet the wiki says 'new links'. However, if I go back and edit Reklar again, it won't give me that verification process.
Is that clearer? :)
--Rakk (talk) 18:27, 15 August 2015 (CEST)
Aaaah yes now I recall. That's a security option which should not be enabled. I guess the wierd admin did something wrong there, wait.. is that me? I'm going to fix that and give feedback then.
Elteria Shadowhand   [talk]
22:49, 15 August 2015 (CEST)
Congrats on finding the first user bug ;-)
That was a configuration misfit. Since we were administrators only until a few weeks ago this configuration was never set *cough*. I removed the captcha for URLs on editing. Please let me know if all went well. Must be more confortable now of course.
Elteria Shadowhand   [talk]
00:18, 16 August 2015 (CEST)
Yup, it doesn't bug me anymore! Thank you! :)
P.S. - is there going to be a new template for locations, or are we just to use the Urban Summary and the location page template? I see a location template with just coordinates and area type (city vs mine vs whatever), but I'm not sure which to use. (I'm using Urban Summary at the moment for the Bitter Pickle page)
--Rakk (talk) 23:14, 16 August 2015 (CEST)
Sorry for the late answer, my smartphone just died when writing it and I wasn't at home a while.. The Location/Urban templates are the ones being used for any kind of location: City, Outpost, Forest, Volcano, Island and so on.. If something's missing just add it manually. Or if you feel it should be in template you can also edit that one :) The Template:coords template is used to set the x / y properties inline for Semantic Mediawiki, for example on pages which do not have a 'Summary Box with coordinates' or page where you would want to set a second/third set of coordinates. While creating a table overview of specific locations you are able to do an SMW search for that article page (Template:Urban Summary does the same btw.)
Elteria Shadowhand   [talk]
23:40, 17 August 2015 (CEST)

You are being a MediaWiki pro[edit]

You got awarded for excellence in supporting the Istaria Lexica with it MediaWiki, Semantic Media Wiki and it's extensions.
And now go and fix my map extension ^^
01:05, 23 August 2015 (CEST)
errrh... okay sir :-) Thank you sir. :-)
Elteria Shadowhand   [talk]
13:45, 23 August 2015 (CEST)

Loot tables and how to add to them.[edit]

I'm wondering what's the "best" way to add to the loot tables, especially with things that have a LOT of loot to drop. I've edited all the t6 fyakki pages in some way and I know for the most part that they all drop the same massive group of possible things: t6 hoard, t6 forms, t6 dyes, t6 broken items, t6 crystals, and t6 rare crystals.

My question is for future work, should I start entering all that into the loot table as done here: http://www.istaria-lexica.de/Azg%27azak_Fyakki, or as I've done here: http://www.istaria-lexica.de/Ul%27zilgat_Flayer ? The first is an incomplete list but is nicely bulleted and alphabetized and the second (that I added loot for) does look a bit messy but is complete and functional.

Thoughts?

--Machaeon (talk) 04:42, 2 October 2015 (CEST)-Machaeon (Talk) 03:33, 2 October 2015 (EST)

Heya Macha!
My thoughts are: you're going the correct way already, hehe. You found we've got the loot templates which is cool. The #set approach is outdated because it's buggy, please do not use it anymore. I created Template:LootList as a replacement where you are able to apply both, single loot and loot templates. Template:LootList takes care of the alphabetical order already. I updated Ul'zilgat Flayer for you as an example on how to use it. Since you encountered an older version of a creature article you may also want to look into the Template:New Creature for reference. *cheers*
Elteria Shadowhand   [talk]
11:47, 2 October 2015 (CEST)