Difference between revisions of "Death Point"

From Istaria Lexica

(Updates)
 
Line 1: Line 1:
 
Each time your character dies, a death point is added. They are removed after a set period of time (up to 28 hours) or by consuming [[Food]]. If a player accumulates several death points, a [[Death Penalty]] is applied.
 
Each time your character dies, a death point is added. They are removed after a set period of time (up to 28 hours) or by consuming [[Food]]. If a player accumulates several death points, a [[Death Penalty]] is applied.
  
The length of a death point is tied to your potential rating. Potential rating is calculated by what your adventurer rating would be if you were currently gaining experience in your highest level school. Beginning at level 10, a death point will last 8 hours. It will gain 4 hours for each tier beyond (12, 16, ...) to a maximum of 28 hours.
+
The length of a death point is tied to your potential rating. Potential rating is calculated by what your adventurer rating would be if you were currently gaining experience in your highest level school. Beginning at level 20, a death point will last 8 hours. It will gain 4 hours for each tier beyond (12, 16, ...) to a maximum of 28 hours.
  
 
Even for a [[Gifted]] death has consquences...
 
Even for a [[Gifted]] death has consquences...
 
[[Category:Info]]
 
[[Category:Info]]

Latest revision as of 17:20, 15 January 2020

Each time your character dies, a death point is added. They are removed after a set period of time (up to 28 hours) or by consuming Food. If a player accumulates several death points, a Death Penalty is applied.

The length of a death point is tied to your potential rating. Potential rating is calculated by what your adventurer rating would be if you were currently gaining experience in your highest level school. Beginning at level 20, a death point will last 8 hours. It will gain 4 hours for each tier beyond (12, 16, ...) to a maximum of 28 hours.

Even for a Gifted death has consquences...