Difference between revisions of "Helian Path 2: Acquire A Crystalline Vessel For Your Phylactery"

From Istaria Lexica

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**Triggers right infront of the tower.
 
**Triggers right infront of the tower.
 
* Gather a sample of earth from the foot of an undead dragon. The [[Ghostly Dragon]]s and [[Pale Hatchling]]s haunt the blighted island of [[Draak]]. It is there that the blight has corrupted dragons so that their spirits remain and will attempt to kill on sight any who come to near.
 
* Gather a sample of earth from the foot of an undead dragon. The [[Ghostly Dragon]]s and [[Pale Hatchling]]s haunt the blighted island of [[Draak]]. It is there that the blight has corrupted dragons so that their spirits remain and will attempt to kill on sight any who come to near.
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**To get to [[Draak]] the first time set out from the Settlement [[Lerena]].
 
* Gather a sample of wind from a desert oasis. South of [[Tazoon]] where the roads converge is a small oasis. It is there that Semeneth said you will find the winds blow purest.
 
* Gather a sample of wind from a desert oasis. South of [[Tazoon]] where the roads converge is a small oasis. It is there that Semeneth said you will find the winds blow purest.
 
**Triggers at {{CoordsMap|23664|24348}}.
 
**Triggers at {{CoordsMap|23664|24348}}.
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* Return to Semeneth to report your success.
 
* Return to Semeneth to report your success.
 
<!-- Note: The following section only applies to quests that require killing a certain creature. If this quest does not need said requirement, comment the whole section. -->
 
<!-- Note: The following section only applies to quests that require killing a certain creature. If this quest does not need said requirement, comment the whole section. -->
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==Target mobs==
 
==Target mobs==
 
{{#set:Target=Crystallized Golem
 
{{#set:Target=Crystallized Golem

Latest revision as of 22:54, 31 May 2017


Quest type: Adventure
From NPC(s): Lantenal the Hermit
Required adventure school: Dragon Adventurer (level: 30)
Required race(s): Dragon
Locations: Dralk
Previous quest(s): Helian Path 1: Becoming an Adult Dragon
Next quest(s): Helian Path 3: A Question of Balance: Theed's Challenge
View this quest in the Quest Tree

The first step in creating a phylactery is to acquire a suitable crystalline vessel.

Quest text[edit]

Lantenal tells you, It is not as easy as you believe it to be, hatchling, to create a truly pure crystalline orb. You see, the tricky part to begin with is the crystal itself... it's not in and of itself a complicated product, I mean to say... the material is very specific though. I will be asking you to travel to a meteor crater, and destroy a crystallized golem there. BUT! But, first you'll have to prove you know the place, and for that I ask you to bring me five shards from the guardians of that location.

Lantenal tells you, You don't know where Meteor Crater is? Well I am not one to give good directions, don't get out much you see. I believe it is in the south, on an island. A few of the two-legged types have towns of a sort there. Lerena? Yes, that's one of them, look to there and you'll be finding it!

Lantenal tosses the small handful of shards into the nearest corner, without even bothering a glance in its direction. You notice a sizeable pile of the things is beginning to form..

Lantenal tells you, Already! Very good. You work fast, hatchling. Now now then, it's good you know the location, because you won't have much time. You see, to defeat a Crystallized Golem you'll need a special spell cast upon you, and it only lasts a half hour or so... Er, pardon, let me take those from you.

Lantenal tells you, Those are IMPORTANT! You just don't know it. Now then! You will have about a half hour to reach that location again and break some shards from the Crystallized Golem that will appear. Speak to me again when you are ready. And bring friends, I suspect you'll want them.

Lantenal tells you, You are prepared? Already? That was faster than the others. I am giving you the enchantment now, if you fail this time, speak to me again and I can reinstate the enchantment. Reinstate? Reiterate? Hm. Regardless, you have a time limit. Go!

Lantenal tells you, You proved yourself, I take it? Defeating a Crystallized Golem is no small effort. Ah, you have kept its shards I see, good good. Give them here, this will only take a moment.

Lantenal quickly steps to the corner you noticed earlier, and rummages around in the pile of shards before producing one it seems pleased with. Holding it in the same hand as the crystallized shards, the hermit takes a deep breath and stills for a moment..

Suddenly, the hermit turns and plunges that hand into the lava pool, holds it there for a moment in obvious discomfort, before pulling back and turning to you. You see that somehow, the shards have been transformed into a small crystal orb, which you are presented with..

You have received 1 Pure Crystal Orb.

Lantenal tells you, There, you have a first step complete, hatchling. Now then, you've plenty more where that came from yet, you must infuse that orb with your own will and mind in particular. And I may be helping you with other tasks as you go long. BUT! For that I'm not really the one to speak to. May fate treat you kindly.


Semeneth hands you five small glass vials, clearly suited for holding a small sample of the necessary materia..

Semeneth tells you, Now that you have the vessel in hand, you need to imbue it with your spirit. There are a few ways to accomplish this end, but the one we prefer is the creation of an item, a focus, with an ability called Instill Mind. This requires a number of exotic materia, and is best created only in a specific location -- the highest point in this land, closest to the sun.

Semeneth tells you, First, though, you will need to gather the necessary materia. These represent a balance of elements, and to some degree of good and evil as well -- a proper balance being important so as to avoid corrupting the spirit when it is imprinted upon the vessel. There are five such materia. Take a sample of each within these vials.

You have received 5 Small Glass Vial.

Semeneth tells you, Each of the elements must be in the purest form possible. There is a small pool of water on the northern edge of the Wan Coast in a tiny inlet. You will gather lava from the Tower of Wizardry, for it is there that the power of magical energy blends with the power of fire. Capturing the essence of air has never been an easy task, for though air is all around us, it is as elusive as one who is purely good. Seek out the winds which flow across the Barasavian Desert near a small oasis. Earth will be the most difficult of the elements to gather, for it is from the blighting of the earth which all evil flows. You must gather earth from beneath the feet of a defeated undead dragon.

Semeneth tells you, Well done hatchling, for such a volume of travel you are back sooner than I could've possibly expected. You may notice you have one vial remaining, this is to collect a sample of shadow, and for this I know a particular source. In the northern wastes look for one called Kaa the Shade. Defeat him, and fill the vial with air from within his shadow.

Semeneth tells you, Once this task is complete, you will need to create a prism, under the light of which you will combine these other elements. The rainbow of the prism balances out the shadowed air, leaving all these materia in harmony. Speak to me when you are ready for this task, until then, seek the Shade and good luck. Remember, you MUST have the glass vial with you when you defeat the Shade or you will fail.

Semeneth tells you, Only one item remains before you combine these elements into their final form -- a prism capable of splitting sunlight into its colors. Under the strongest sun available, you will need to mix all of these materia under the rainbowed hues of the prism, creating a many-hued focus, capable of instilling your spirit into the orb. I admit this process seems convoluted, but without this effort the spell could be imbalanced, and cause great harm when used.

Semeneth tells you, To create the prism is not a great task, I would speak with the gnome in Dalimond about it. He is a grand tinkerer and can make short work of the job. I believe his name is Gandol? No matter, look for his machine shop of sorts and mention your requirement.


Gangaf tells you, Oh, another one I see. I should set up shop here at this ra... wait, I have set up shop here. Hm.

Gangaf tells you, Aye, I can make you a prism easy enough. I see you've got the same collection of little beakers the last couple who asked me had, too. Whatever you're needin' it for, I can supply. All I need is a handful of azulyte, easy enough things to acquire. Five ought to do, I think. The Pale Energzied Azulyte I think will work best. Scoot, I've got some tests to perform on JJ180 here, who you've doubtless heard tales of.

Gangaf tells you, Very good! Now give me a moment to prepare this... or five minutes worth of moments specifically.

Gangaf tells you, Ah, there you are, dragon! A nice job if I do say so... the grinding came out perfect. Now, good travels to you, I need to get back to my great work! Ah, faster operation, less memory used, absolutely crash-pro... GAH! Er, perhaps not.

You have received 1 Prism.


Semeneth tells you, It appears you are at last ready to combine these materia into a useable item, hatchling. This is a simple process, compared to the lengthy journeys that took you to this point.

Semeneth tells you, Take your five vials and the prism to the top of the Druid's tower on the western peninsula. There you will find a scholar's desk. On the desk you will find an ancient formula for creating focus item you need. Under daylight's strong sun, combine these items using that formula, then make use of the resulting focus to imbue the pure crystal orb with your spirit,

Looking at the shimmering focus, you see a rainbow shifting and moving within. It's a surprisingly heavy item. You know when you are ready, you can use the focus to imbue the pure crystal orb with a sliver of your spirit..

You feel slightly empty, as if a sliver of your soul has been removed. The crystal orb begins to glow with an inner light, and you realize you've accomplished your goal..

Semeneth tells you, Very well, hatchling. You have charged the orb with your spirit. I know that at the moment you may feel drained and having lost a bit of yourself, but you will see when your journey is complete that this too was a necessary sacrifice.

Steps[edit]

  • Speak to the Dragon Hermit for directions on where to go to collect the shards he requires.
  • Travel to Meteor Crater and retrieve five Shards of Faces. Lantenal believes that the Guardians of Faces are found by Meteor Crater near Lerena.
    • Easiest portal to Metor Crater is Dikaina. However, you will need to be attuned there.
  • Show the five shards to Lantenal the Hermit. Lantenal's cave is hidden within the mountains south of Char and north of Sanctuary.
  • Speak to Lantenal again when you have gathered your friends and are prepared to do battle against the Crystallized Golem.
  • Travel to the Meteor Crater and face the Crystallized Golem. You are better off facing him while focused from the enchantment that Lantenal has given you, but even if it wears off you should be able to defeat him.
  • Take the Crystallized Golem Shards to Lantenal the Hermit
  • Give Lantenal a moment to examine the shards.
  • Speak to Lantenal the Hermit about the Orb.
  • Speak to Semeneth again for instructions on what to do with the pure crystal orb.
  • Talk to Semeneth for directions
  • Gather a sample of lava from near the entrance to the Tower of Wizardry. The tower can be found north west of the community of Naka'jira.
    • Triggers right infront of the tower.
  • Gather a sample of earth from the foot of an undead dragon. The Ghostly Dragons and Pale Hatchlings haunt the blighted island of Draak. It is there that the blight has corrupted dragons so that their spirits remain and will attempt to kill on sight any who come to near.
    • To get to Draak the first time set out from the Settlement Lerena.
  • Gather a sample of wind from a desert oasis. South of Tazoon where the roads converge is a small oasis. It is there that Semeneth said you will find the winds blow purest.
    • Triggers at 23664/24348(map).
  • Gather a sample of fresh water from the pool of water in the inlet at the north end of the Wan Coast. You can reach the Wan Coast by traveling to Morning Light and making your way down the Abandoned Shore to the inlet, just be careful of the sand crabs on the shore.
    • Triggers at 28679/27434(map).
  • Return and speak to Semeneth in Chiconis with the filled vials of wind, water, earth, and lava.
  • Defeat Kaa the Shade and use the small glass vial to capture Kaa's Shadow. Kaa the Shade haunts the very edges of the Northern Deadlands. Use caution and bring companions when venturing to the Northern Deadlands, as the area can be extremely dangerous.
  • Speak to Semeneth in Chiconis about the prism.
  • Semeneth sent you speak with a gnome in Dalimond. He thought the name was Gandol, but as you don't recall hearing that name before in your travels, you should start with trying to just find any gnome who resides in Dalimond.
  • Bring Gangaf 5 Pale Energized Azulyte to form the prism.
    • You do not need to create those on your own.
  • Give Gangaf five minutes to form the azulyte into a prism.
  • Speak to Gangaf again and see if the prism is complete.
  • Get further instruction from Semeneth in Chiconis.
  • Travel to the top of Druid's Tower. Druid's Tower, also known as the Tower of Nature, stands strong against the blight on the far side of the Western Deadlands. There you will find a scholar's desk designed for dragons and on it you will find the formula you need.
  • Scribe the formula for the prismatic focus if you have not done so already. Follow the directions in the formula that Semeneth gave you to create your prismatic focus.
  • Use the Prismatic Focus to imbue the orb with your spirit. (To use the item, open your inventory window, right click and select Use Item from the menu.)
  • Return to Semeneth to report your success.

Target mobs[edit]

Rewards[edit]