The game's play style is based on a player versus environment (PvE) system. Player versus player (PvP) is still possible in a restricted area. Adventure the game by combining powers of different classes. Istaria's multiclass system lets you choose between the abilities of more than one school at any time. However, full power will only come to the class you selected to be the active one on your adventures.
Craft your own equipment to become even more powerful. Crafting is a big part of the game, almost anything you may obtain is crafted by players: houses, lairs, weapons, equipment, tools, and so on. Own a lair or a plot of land in settlements to build your residence. Aid others to build theirs. Several hundreds of formulas are waiting to be worked by your skilled hands.
About Istaria Lexica
We are proud to provide you with information about the massively multiplayer online role-playing game Istaria. The Istaria Lexica is, like most other wikis, a community driven project. Players of Istaria commit updates and new information to the wiki to provide it to everyone.
Istaria Lexica was born when the two founders, Terao Tar and Elteria Shadowhand, met each other for the first time in real life on April 30th, 2015. Both were pretty enthusiastic wiki editors already and had a good experience on the MediaWiki software. On the real life event, which was visited by a few other Istarian players from the Order shard, too, both agreed on the fact that the community should be given a chance to join in on harvesting information and support others with their knowledge. The agreeing nodding of other attendees was a clear sign that we're on a good plan.
So the journey began. To prepare a wiki system for a group of players who never worked on a wiki before. How should they learn it? This is a basic task Istaria Lexica takes care of. Everyone shall be able to commit knowledge without knowing too much about wikis and learning into things they wouldn't want to. While creating simple guides and templates for the community, the founders provide support as good as possible for wiki newcomers. For example by offering dialogues on the site or having chats about any issues directly in the game.
It is much easier to add missing information as you would think! The more helpers the wiki aquires, the better information is provided to Istaria's community.
Everyone is encouraged to provide information in any way they desire. Contacting committers, doing comments, talk to each other in the game; everything is okay and very welcome. Everyone is free to edit pages without any bad manipulation afterwards. Wikis are free for everyone and everyone shall be free to edit without fears of harm or 'having done something wrong'. Editing in a wiki means adding what you currently know. If it's not much or even wrong, that's no problem. You are able to edit at any time, to update anything and others may aswell correct or enhance by chance, without any rant. That's the way a wiki lives. That's the way a community lives.
For a first start into the wiki world we created 'The Gifted's guide to the Istaria Lexica Wiki'. It is written especially for Istarian players and has a progressive structure; if you are not able to handle a certain difficulty you can still go back to easier tasks. Other users can assist you, too. Simply start a thread on their talk page: active users and administrators are a good way to aquire hints.
There were some layout bugs on the user toolbar and the search bar while using Internet Explorer. These were fixed, everything should be displayed correct now. If you still encounter issues with Internet Explorer, please let me know!
Not much to tell but the two things:
The overview page for armor dyes got additional preview screenshots for cloth armor (thanks Pryzm!!) and plate armor. Enjoy!
This month I mainly tried to clean up any broken / dead links on the wiki (these are shown in red to you). I think I am 90% done, which equals more than 1000 fixed red links. If you encounter any red link by now this is for sure a missing / undocumented content the wiki still needs.
Very much broken links (~1200) have been fixed. Mostly included were typos while linking and necessary redirects to existing pages!
The Gnomekindle (Winter-) Festival has been fully documented.
The Spring Festival has been fully documented.
The Summer Festival has been fully documented.
Lexica's Submenu 'Game Information' has got a new entry 'Fansites' added. Contact me if you know additional sites!
Extensions Purge and PurgeCache were removed since they are obsolete on the currently running version of MediaWiki.
Fixed the disambiguation features of the wiki to represent them correctly. Both, the Category page and the Templates Disambig and For were updated, including their documentations.
Added a new Gadget: purgetab. This replaces the built-in Purge/Refresh feature found on the top of each editable article page. It delivers a way to clear MediaWiki's page cache for the current article page and it's transcluded pages.
Template:List now uses the maximum possible width to show it's content and now supports a style parameter. This may be used to layout the list's table.
Template:New Location now adds a Template:List to the resrouce section and has been updated in it's cosmetics.
Fashion Wear has become a complete overhaul. The page now enlists all known Formulas, all known Fashion Vendors, available items and it contains a neat picture gallery! Feel free to contribute new look-and-feel pictures, lots of them are still missing.
Several quests have been slightly renamed to make the site's searchability more accurate.
The update lists shown in Game Updates are now initially sorted by release date.
Phew. This is a big one. Thanks to all committers for your efforts!
Almost all NPCs and Vendors are in! All Cities, all Outposts, all Towers were overhauled heavily. The new system makes it easy to find sold items by the search feature. All in all, 1707 unique items were added and linked to the vendors. For example, if you wanted to find the 2008 Fall Festival Ancient Helm Head Scale using the search feature, it will suggest you to the item's article. There you'll find a list of vendors / creatures / resources and so on...
Resort Islands / Festival events were updated. Missing NPCs aswell as the payment methods for each festival are available now. And of course, the vendor's items, too.
Category:Fashion Wear now contains a table showing available items and their equipment slot. It's due to be filled though.
Template:CoordsMap has become a new parameter 'map'. This enables you to provide an alternative map to search the corrdinated (useful for Dungeons and Cities). Please read the documentation for possible values.
Template:For has been updated to work correctly, and is now documented. It is used as a unique link layout for disambiguation articles. Example: Veteran Tarantula.
Template:Reward has been 'compressed'. The parameters ability, item, formula and blessing have been merged into parameter 'reward'. Old existing template calls should be updated if you get to the opportunity. Please read the template's documentation for more details.
Template:New Quest has been updated to the new Template:Reward call, and it has gotten a bit easier usable due to some minor changes.
Quest: The Burning Archer quest line has been fully documented now. Corrected/added quest texts and rewarded/required items. Added lots of needed locations and hints how to reach them. Also updated the corresponding NPCs.
Titles: Emblems are on the wiki now. All regarding quests have been updated (Their rewards were linked to the titles instead to emblems)
Titles: Updated alot of quest information such like coordinates, targets, rewards, creature loot lists, required items, etc..
Slash Commands: The table showing the commands has become some cosmetics to be better readable.
Slash Commands: More commands have been added, the list should contain every available command now: /availEmotes, /lootall, /selectSelf, /report , /mouselook , /sleep, /useability , /printLocalObjects, /RecoverMemory, /who, /idleAnimReset, /testAnimDefer , /playSound , /setTime , /purgeSectors, /purgeModels, /purgePaths, /purgeCharacters, /purgeChar, /purgeSounds, /purgeResources, /purgeTerrain, /purgeEnts, /showFootprint, /localDelete, /loadModel , /modelPeek , /ddsConvert , /aghDDS , /igbToAGF , /agfToIGB , /setPos , /setPosRel , /moveSelf , /ms , /moveRel , /setRot , /printProps, /updateHotkeys, /QuestsRefresh, /distanceto2, /distanceto3 and /showinfo.
Locations: Pretty much of all locations should be in the wiki now. Around 430 nice, new, shiny screenshots have been made for their articles. Lots of information has been added, such as resources located there, NPCs, creatures and so on. Thanks! Awesome job!
Category:Pawn Broker: Pawn Brokers have become more informative on their prices things being sold to them.
Category:School: Adventure and Crafting sub-articles schools have become a better structure to become more overviewable.
Category:Quest: Some of the sub-article lists weren't showing any results at all. This has been fixed.
Page Layout: Good news for tablet and smartphone users. The page should render correctly now on any resolution. However, you may need to 'scroll' the page contents, still. Let me know if you find any bugs!
Page Layout: On smartphones and tablets you'll be able to open the sub-menus of the page's main menu now.
Page Layout: Main Menu: Since the top level menu entries are no longer linked to an article, sub menus have become a new 'Overview' link.
Page Layout: On small monitor resolutions (<1280 x 1024), the page background (the character photos) has been moved out of range. This ended up in a messy layout and has been fixed.
Page Layout: On small monitor resolutions (<1280 x 1024), the user menu and the search bar have been cut off. Fixed, too!
If an statcap repeats over and over, only display the "has been limited to" message the first time the aug is applied. This only works if the statcap aug is repeated over and over for a single aug. If there's two augs repeating for a statcap, then the message will continue to print.
If a group kills a monster and does the most damage, then the loot generated is only available to the group members.