From Istaria Lexica
Armorers are a focused craft school associated with the Outfitter, dedicating their knowledge to the advancement of metal-based armor exclusively. While they have a narrower skill set than Outfitters of a similar level, they are able to master the art of Armorcraft much more quickly than any other crafting school in Istaria.
- Armorers work in:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Ingenuity I, Mining I, Sprint, Ingenuity II, Mining II, Ingenuity III, Mining III, Ingenuity IV, Mining IV, Ingenuity V, Mining V, Ingenuity VI (L: 25, 50, 75, 100, 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X)
Please read the skill articles (links above) for further details on crafting formulas.
Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Silver Ore to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.
Report tasks are delivery quests designed to show you where the Quartermasters are.
No quests found for Armorer.