Armorer
From Istaria Lexica
Armorers are a focused craft school associated with the Outfitter, dedicating their knowledge to the advancement of metal-based armor exclusively. While they have a narrower skill set than Outfitters of a similar level, they are able to master the art of Armorcraft much more quickly than any other crafting school in Istaria.
- Armorers work in:
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
|
Attribute points gained[edit]
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Requirements[edit]
Armorcraft skill 80 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Formulas sold | Located at | X | Y |
---|---|---|---|---|
Barton Taylor | Beginner Shields Beginner Ringmail Beginner Scalemail Beginner Chainmail Beginner Platemail | Dalimond | 22,704 | 22,691 |
Amenak | Beginner Chainmail Beginner Shields Beginner Platemail Beginner Ringmail Beginner Scalemail | Kion | 20,550 | 24,367 |
Ssanithor | Beginner Shields Beginner Platemail Beginner Ringmail Beginner Scalemail Beginner Chainmail | Sslanis | 19,878 | 21,718 |
Garthor Strongarm | Expert Shields Expert Ringmail Expert Scalemail | Aughundell | 25,122 | 26,070 |
Tahtoom Frumja | Journeyman Chainmail Journeyman Scalemail Journeyman Ringmail Journeyman Platemail Journeyman Shields | Mahagra | 23,820 | 30,436 |
Balto Telblanter | Journeyman Chainmail Journeyman Shields Journeyman Platemail Journeyman Ringmail Journeyman Scalemail | New Rachival | 23,141 | 25,559 |
Philemon | Journeyman Chainmail Journeyman Platemail Journeyman Ringmail Journeyman Scalemail Journeyman Shields | Kirasanct | 23,891 | 28,052 |
Alba Tulius | Journeyman Chainmail Journeyman Platemail Journeyman Shields Journeyman Sacelmail Journeyman Ringmail | Feladan | 25,286 | 23,274 |
Armorer abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Ingenuity I, Mining I, Sprint, Ingenuity II, Mining II, Ingenuity III, Mining III, Ingenuity IV, Mining IV, Ingenuity V, Mining V, Ingenuity VI, Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, 25, 50, 75, 100, M: X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Formulas[edit]
Please read the skill articles (links above) for further details on crafting formulas.
School quests[edit]
Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Silver Ore to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.
Report tasks are delivery quests designed to show you where the Quartermasters are.
No quests found for Armorer.