Battle Mage
From Istaria Lexica
Battlemages are greatly respected for their versatility in combat. Their Warrior training allows them to wear heavy armor and wield a sword, while their Mage training gives them the arcane knowledge necessary to hurl fire bolts at distant enemies.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Trainers and requirements[edit]
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Battle Mage abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Power Boost I, Multicast I, Intuition II, Gift Slots: Two, Reflect Attack I, Intuition III, Gift Slots: Three, Reflect Attack II, Blazing Strike V, Intuition IV, Blazing Strike VI, Fiery Judge III, Reflect Attack III, Blazing Strike VII, Multicast II, Gift Slots: Four, Intuition V, Blazing Strike VIII, Fiery Judge IV, Power Boost II, Reflect Attack IV, Blazing Strike IX, Gift Slots: Five, Block, Sprint, Fireball I, Parry, Combat Stance: Attuned, Androgos Armor I, Health Boost I, Coordinated Strike I, Combat Stance: Focused, Fireball II, Combat Stance: Offensive, Coordinated Flame Bolt II, Coordinated Strike II, Blazing Strike I, Defend Magic I, Fiery Judge I, Shimmer Field I, Blazing Strike II, Fireball III, Flame Adept, Magus Style I, Coordinated Flame Bolt III, Coordinated Strike III, Weapon Adept, Androgos Armor II, Blazing Strike III, Fireball IV, Multistrike I, Defend Magic II, Coordinated Flame Bolt IV, Coordinated Strike IV, Energy Sabre I, Blazing Strike IV, Fireball V, Shimmer Field II, Fiery Judge II, Coordinated Flame Bolt V, Coordinated Strike V, Fireball VI, Magus Style II, Androgos Armor III, Coordinated Flame Bolt VI, Coordinated Strike VI, Defend Magic III, Fireball VII, Melee Flurry I, Coordinated Flame Bolt VII, Coordinated Strike VII, Flame Expert, Androgos Armor IV, Fireball VIII, Weapon Expert, Shimmer Field III, Coordinated Flame Bolt VIII, Coordinated Strike VIII, Health Boost II, Energy Sabre II, Fireball IX, Defend Magic IV, Magus Style III, Coordinated Flame Bolt IX, Coordinated Strike IX, Fireball X, Multistrike II, Melee Flurry II, Coordinated Flame Bolt X, Coordinated Strike X, Shimmer Field IV (L: 1, 5, 10, 18, 20, 25, 30, 40, 50, 50, 52, 60, 62, 66, 70, 72, 74, 75, 80, 82, 86, 88, 90, 92, 100, 1, 1, 2, 3, 5, 7, 7, 9, 10, 12, 15, 18, 18, 20, 20, 20, 20, 22, 22, 24, 26, 28, 28, 28, 32, 32, 32, 34, 36, 38, 38, 40, 42, 42, 44, 46, 48, 48, 52, 54, 56, 58, 58, 60, 62, 64, 68, 68, 68, 72, 72, 74, 76, 78, 78, 78, 80, 82, 84, 84, 88, 88, 92, 94, 96, 98, 98, 98, M: , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Battle Mage.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
No spells found. |
No weapons found. |
No armor found. |
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Source of Power: Discover the Source | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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