Blood Mage
From Istaria Lexica
Bloodmages are members of a secretive order within the already secretive Spiritists. It takes a very brave caster indeed to fuel their spells with their own life. The rewards are many, though. While Spiritists focus on manipulating the intangible essence of their foes, Bloodmages have learned to manipulate the very tangible life blood of themselves and others.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Spirit skill 200 Any school level 20 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
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Kera | Floating Island | 21,975 | 27,268 |
Kreezost | Sslanis | 19,804 | 21,713 |
Blood Mage abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Dissipate I, Blood Doll I, Dissipate II, Blood Shield I, Concentrate Blood I, Constrict Blood I, Blood Doll II, Dissipate III, Concentrate Blood II, Blood Shield II, Boil Blood I, Blood Doll III, Dissipate IV, Intuition IV, Concentrate Blood III, Constrict Blood II, Bare Soul V, Blood Shield III, Blood Doll IV, Dissipate V, Intuition V, Stop Blood, Concentrate Blood IV, Exsanguinate, Constrict Blood III, Blood Doll V, Blood Shield IV, Boil Blood II, Dissipate VI, Sprint, Syphon I, Combat Stance: Attuned, Focus Boost I, Coordinated Spirit Bolt I, Combat Stance: Offensive, Syphon II, Combat Stance: Focused, Spirit Adept, Coordinated Spirit Bolt II, Area Syphon I, Channel Vitae I, Coordinated Spirit Bolt III, Instant Transfer I, Syphon III, Ethereal Armor I, Coordinated Spirit Bolt IV, Instant Transfer II, Syphon IV, Coordinated Spirit Bolt V, Group Instant Transfer I, Syphon V, Channel Vitae II, Ethereal Armor II, Coordinated Spirit Bolt VI, Focus Boost II, Instant Transfer III, Area Syphon II, Coordinated Spirit Bolt VII, Instant Transfer IV, Syphon VI, Ethereal Armor III, Coordinated Spirit Bolt VIII, Instant Transfer V, Syphon VII, Channel Vitae III, Coordinated Spirit Bolt IX, Group Instant Transfer II, Syphon VIII, Ethereal Armor IV, Coordinated Spirit Bolt X, Instant Transfer VI, Detoxify Self I, Detoxify Other I, Detoxify Self II, Detoxify Self III, Detoxify Other II, Bare Soul I, Bare Soul III, Blight Affinity I, Blight Affinity II, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 1, 20, 20, 25, 26, 36, 40, 40, 46, 50, 50, 60, 60, 60, 66, 66, 70, 75, 80, 80, 80, 80, 86, 90, 96, 100, 100, 100, 100, 1, 2, 5, 7, 9, 10, 12, 15, 16, 18, 22, 24, 28, 28, 32, 34, 38, 38, 42, 48, 48, 52, 54, 54, 58, 58, 58, 62, 68, 68, 72, 74, 78, 78, 82, 84, 88, 88, 92, 94, 98, 98, 26, 54, 56, 86, 94, 20, 46, 13, 43, 1, 5, 20, 25, 40, 50, 75, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons, and armor[edit]
Spells and weapons shown below may be useable as Blood Mage.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Source of Power: Astronomical Observations | Minisa Albrath | Adventure | 28 | Vial of Mysterious Liquid from Minisa |
Source of Power: Discover the Source | Dreveon | Errand | 28 | |
Source of Power: Imbued Artifacts | Librarian of Ages Scholar Julius Scipionis | Adventure | 28 | Gem Encrusted Ring Mysterious Stone Tablet Silver Chalice The Dead Pool Special Travel |
Source of Power: Into the Observatory | Wizard Blarto Tiggleshur | Adventure | 28 | |
Source of Power: The Ritual | Dreveon | Errand | 28 | Mysterious Stone Tablet |
Source of Power: The Source of Power Revealed | Minisa Albrath | Errand | 28 | Source of Power Ring Minisa's List of Ingredients |
Source of Power: The Tattered Scroll | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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