Conjurer
From Istaria Lexica
Conjurers focus their abilities with magic into weaving energies into usable items. They can shape those energies into almost anything, from a weapon to armor, to a flaming shield.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Summoning skill 160 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
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Turble | New Rachival | 23,165 | 25,557 |
Conjurer abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Magic Shell I, Magic Shell II, Glaring Quills I, Dancing Rapier I, Shield of Torkath, Magic Shell III, Glaring Quills II, Dancing Rapier II, Glare, Summon Flame Elements II, Ice Expert, Coordinated Matter Bolt VI, Counterspell Other III, Fireflies V, Intuition IV, Summon Ice Elements II, Engulf IV, Infix Fury III, Magic Shell IV, Ice Barrier III, Coordinated Matter Bolt VII, Phoenix Rising III, Fireflies VI, Multicast III, Glaring Quills III, Dancing Rapier III, Power Boost II, Coordinated Matter Bolt VIII, Counterspell Other IV, Fireflies VII, Intuition V, Engulf V, Infix Fury IV, Magic Shell V, Ice Barrier IV, Coordinated Matter Bolt IX, Phoenix Rising IV, Fireflies VIII, Summon Flame Elements III, Glaring Quills IV, Dancing Rapier IV, Multicast IV, Ice Master, Summon Ice Elements III, Coordinated Matter Bolt X, Counterspell Other V, Fireflies IX, Combat Stance: Attuned, Combat Stance: Offensive, Combat Stance: Focused, Multicast I, Multicast II, Summoning Affinity I, Summoning Affinity II, Summoning Affinity III, Intuition I, Neutral Stance, Coordinated Matter Bolt II, Counterspell Other I, Engulf I, Ice Adept, Intuition II, Summon Flame Elements I, Engulf II, Infix Fury I, Gift Slots: Two, Ice Barrier I, Summon Ice Elements I, Coordinated Matter Bolt III, Phoenix Rising I, Power Boost I, Coordinated Matter Bolt IV, Counterspell Other II, Intuition III, Engulf III, Infix Fury II, Ice Barrier II, Coordinated Matter Bolt V, Phoenix Rising II, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Fireflies I, Fireflies II, Fireflies III, Fireflies IV (L: 20, 24, 32, 34, 36, 44, 52, 54, 54, 55, 56, 58, 58, 60, 60, 61, 62, 62, 64, 66, 68, 68, 70, 70, 72, 74, 76, 78, 78, 80, 80, 82, 82, 84, 86, 88, 88, 90, 90, 92, 94, 95, 96, 96, 98, 98, 100, 5, 10, 15, 20, 45, 20, 55, 90, 1, 5, 18, 20, 20, 20, 20, 20, 22, 22, 25, 26, 26, 28, 28, 32, 38, 38, 40, 42, 42, 46, 48, 48, 50, 75, 100, 20, 30, 40, 50, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Conjurer.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Source of Power: Astronomical Observations | Minisa Albrath | Adventure | 28 | Vial of Mysterious Liquid from Minisa |
Source of Power: Discover the Source | Dreveon | Errand | 28 | |
Source of Power: Imbued Artifacts | Librarian of Ages Scholar Julius Scipionis | Adventure | 28 | Gem Encrusted Ring Mysterious Stone Tablet Silver Chalice The Dead Pool Special Travel |
Source of Power: Into the Observatory | Wizard Blarto Tiggleshur | Adventure | 28 | |
Source of Power: The Ritual | Dreveon | Errand | 28 | Mysterious Stone Tablet |
Source of Power: The Source of Power Revealed | Minisa Albrath | Errand | 28 | Source of Power Ring Minisa's List of Ingredients |
Source of Power: The Tattered Scroll | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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