Druid
From Istaria Lexica
Druids have a natural affinity with Nature, and their abilities and spells reflect the forests and jungles they love.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Life skill 100 Cleric level 10 |
[[View every school's requirements]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Aelia | Dalimond | 22,713 | 22,713 |
Aimilia the Exalted | Kion | 20,398 | 24,688 |
Grosok | Sslanis | 19,856 | 21,713 |
Grumju Freiss | Mahagra | 23,737 | 30,496 |
Ondomede | Feladan | 25,210 | 23,186 |
Druid abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Cloak of Thorns I, Aura of the Mongoose I, Intuition II, Gift Slots: Two, Aura of the Bear I, Cloak of Thorns II, Intuition III, Cloak of Thorns III, Gift Slots: Three, Aura of the Mongoose II, Aura of the Bear II, Intuition IV, Skin like Maple, Cloak of Thorns IV, Gift Slots: Four, Aura of the Mongoose III, Intuition V, Skin like Yew, Aura of the Bear III, Cloak of Thorns V, Gift Slots: Five, Combat Stance: Protective, Resilience, Smash I, Sprint, Skin like Cedar, Combat Stance: Focused, Instant Heal I, Natures Aid I, Growth I, Combat Stance: Attuned, Petrify, Coordinated Lightning Bolt I, Block, Smash II, Natures Fury, Instant Heal II, Natures Aid II, Combat Stance: Offensive, Field of Growth I, Nature Adept, Focus Boost I, Coordinated Lightning Bolt II, Vivacity, Skin like Elm, Instant Heal III, Smash III, Coordinated Lightning Bolt III, Forest Mist, Field of Growth II, Instant Heal IV, Smash IV, Coordinated Lightning Bolt IV, Growth II, Vigor, Skin like Oak, Instant Heal V, Smash V, Coordinated Lightning Bolt V, Field of Growth III, Instant Heal VI, Nature Expert, Smash VI, Coordinated Lightning Bolt VI, Focus Boost II, Rigidity, Instant Heal VII, Smash VII, Coordinated Lightning Bolt VII, Group Detoxify, Growth III, Field of Growth IV, Instant Heal VIII, Smash VIII, Coordinated Lightning Bolt VIII, Toughness, Instant Heal IX, Smash IX, Coordinated Lightning Bolt IX, Field of Growth V, Instant Heal X, Nature Master, Smash X, Coordinated Lightning Bolt X, Hillside Bastion, Fortitude, Detoxify Self I, Detoxify Other I, Detoxify Self II, Detoxify Self III, Detoxify Other II (L: 1, 5, 8, 20, 20, 25, 28, 29, 40, 49, 50, 54, 58, 60, 62, 69, 75, 78, 80, 82, 88, 89, 100, 1, 1, 1, 1, 2, 3, 3, 4, 5, 6, 6, 9, 10, 10, 11, 13, 14, 15, 16, 16, 18, 19, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 38, 40, 42, 44, 46, 48, 52, 54, 56, 56, 58, 58, 60, 64, 66, 68, 68, 70, 72, 74, 76, 78, 80, 84, 86, 88, 92, 94, 96, 96, 98, 98, 100, 28, 48, 56, 86, 88, M: , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Druid's Edge* | 1 |
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Druid.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Druid: Avenge the Fallen Druid | Grosok | Adventure | 20 | Druid's Edge |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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