Elemental Archer
From Istaria Lexica
Elemental Archers have learned to harness various magics in the pursuit of mastering their craft. They can imbue their arrows with different energies depending on their needs of the moment; from fire for additional damage, to lightning to stun their enemies, to spirit energy to draw the life from their foes.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Trainers and requirements[edit]
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Elemental Archer abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Power Shot I, Neutral Stance, Power Shot II, Intuition II, Power Shot III, Gift Slots: Two, Lightning Arrows I, Power Shot IV, Spirit Arrows I, Elemental Arrow I, Intuition III, Power Shot V, Gift Slots: Three, Ice Arrows II, Power Shot VI, Flame Arrows II, Lightning Arrows II, Intuition IV, Staple Shot, Power Shot VII, Spirit Arrows II, Elemental Arrow II, Precision Style, Power Shot VIII, Gift Slots: Four, Puncture I, Intuition V, Power Shot IX, Ice Arrows III, Flame Arrows III, Lightning Arrows III, Power Shot X, Spirit Arrows III, Elemental Arrow III, Gift Slots: Five, Intuition VI, Sprint, Combat Stance: Offensive, Evasive Style I, Dexterity Boost I, Coordinated Shot I, Combat Stance: Focused, Heart Seeker I, Combat Stance: Attuned, Missile Adept, Coordinated Shot II, Ice Arrows I, Flame Arrows I, Multishot I, Heart Seeker II, Coordinated Shot III, Headshot I, Coordinated Shot IV, Elemental Ward I, Ranged Flurry I, Evasive Style II, Heart Seeker III, Coordinated Shot V, Multishot II, Coordinated Shot VI, Dexterity Boost II, Ranged Flurry II, Evasive Style III, Heart Seeker IV, Coordinated Shot VII, Multishot III, Coordinated Shot VIII, Elemental Ward II, Headshot II, Heart Seeker V, Coordinated Shot IX, Ranged Flurry III, Coordinated Shot X, Evasive Style IV (L: 1, 2, 5, 12, 20, 22, 25, 30, 32, 34, 40, 40, 42, 50, 52, 52, 56, 58, 60, 60, 62, 62, 68, 70, 72, 75, 76, 80, 82, 84, 88, 90, 92, 94, 96, 100, 100, 1, 5, 6, 7, 9, 10, 10, 15, 16, 18, 20, 24, 24, 26, 28, 36, 38, 38, 40, 44, 46, 48, 50, 58, 58, 64, 66, 66, 68, 74, 78, 78, 80, 86, 88, 90, 98, 98, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Burning Archer | 90 |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Elemental Archer.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
No spells found. |
No weapons found. |
No armor found. |
School quests[edit]
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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