From Istaria Lexica


Enchanters are a specialized craft school associated with the Scholar, relying on the skill set present there to open new skills. Gatherer and Spellcrafter also can provide the necessary skill.

Enchanters are the masters of resource manipulation, being able to imbue resources with new and potent qualities or to even change them completely. They also craft and contribute essence-based construction materials to buildings and structures.

Skills and stats[edit]

Skill Points Lvl 100
Armor Use 7 700
Enchanting 10 1000
Essence Harvesting 8 800
Essence Shaping 9 900
Essence Structuring 10 1000
Ingenuity 10 1000
Transmutation 10 1000
Stat Points Lvl 100
Health 5 500
Strength 2 200
Dexterity 2 200
Power 8 800
Focus 8 800

Trainers and requirements[edit]

NameFormulas soldLocated atxy
Ecki CrescentcrankJourneymanNew Rachival23,13925,627
Hefrigit BrightbreakerExpertAughundell25,17726,048
Thorred HrollJourneymanMahagra23,75330,399
Requirements to join
Essence Shaping 150

Abilities gained by level[edit]

Ability (* = Masterable) Level earned
Ingenuity I* 1
Essence Harvesting * 1
Ingenuity II* 20
Essence Harvesting II* 20
Gift Slots: Two* 25
Ingenuity III* 40
Essence Harvesting III* 40
Gift Slots: Three* 50
Ingenuity IV* 60
Essence Harvesting IV* 60
Gift Slots: Four* 75
Ingenuity V* 80
Essence Harvesting V* 80
Gift Slots: Five* 100
Ingenuity VI* 100
Essence Harvesting VI* 100

Levelling advice[edit]

The best way to level is to create construction essence items and place them on buildings. However, construction projects requiring an Enchanter's skill at the proper level may be difficult to find. The fastest, non construction way to level is to make Tainted Orbs (2:1 at optimal), purify them to Essence Orbs (1:1 at optimal), and finally, purify them to make Purified Essence Orbs (1:1 at optimal). The Purified Orbs can be sold to a Pawn Broker or used by an Alchemist to make potions.

School quests[edit]

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Essence to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.

Report tasks are delivery quests designed to show you where the Quartermasters are.

No quests found for Enchanter.


Enchanters work in:

Resource formulas[edit]

Enchanters can use:
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