From Istaria Lexica


Gatherers are an advanced craft school that have no pre-requisite skill set to join, unlike most of the other prestige level craft schools. Gatherers are the masters of acquiring wood, organic, and essence resources from the wilds of Istaria. They then process these resources for use in the various crafting skills available to the Living Races.

Gatherers have the highest organic gathering and processing skills than any other trade school. This makes them expert at processing raw organic resources into processed resources, such as Wood, Essence and Fabric. However, they level far more slowly than other trade schools (except for their non-organic counter-part, Miners) and thus take far longer to increase in level. For those with enough patience, they can be used to initially level up as Gatherer and then quickly gain experience for other classes that process the resources into finished goods, such as Enchanters, Tailors and Confectioners.

Gatherers work in:

/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Armor Use 7 700 no
Essence Harvesting 11 1,100 no
Essence Shaping 10 1,000 yes
Fishing 11 1,100 no
Foraging 11 1,100 no
Ingenuity 10 1,000 yes
Logging 11 1,100 no
Lumbering 10 1,000 yes
Papermaking 10 1,000 yes
Preparing 10 1,000 yes
Spinning 10 1,000 yes
Tanning 10 1,000 yes

Attribute points gained[edit]

Attribute name /lvl 100
Health 5 500
Strength 4 400
Dexterity 8 800
Power 4 400
Focus 4 400

Trainers and requirements[edit]

NameFormulas soldLocated atXY
Macks CleverfindJourneymanNew Rachival23,14325,557
Stein OrriJourneymanMahagra23,78330,385

Gatherer abilities


  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Essence Harvesting I, Fishing I, Foraging I, Ingenuity I, Logging I, Sprint, Essence Harvesting II, Fishing II, Foraging II, Ingenuity II, Logging II, Essence Harvesting III, Fishing III, Foraging III, Ingenuity III, Logging III, Essence Harvesting IV, Fishing IV, Foraging IV, Ingenuity IV, Logging IV, Essence Harvesting V, Fishing V, Foraging V, Ingenuity V, Logging V, Essence Harvesting VI, Fishing VI, Foraging VI, Ingenuity VI (L: 25, 50, 75, 100, 1, 1, 1, 1, 1, 1, 20, 20, 20, 20, 20, 40, 40, 40, 40, 40, 60, 60, 60, 60, 60, 80, 80, 80, 80, 80, 100, 100, 100, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)

Levelling advice[edit]

Gatherers gain experience by processing raw materials into refined materials, such as Flax into Flaxen Spools. Experience can also be gained by completing crafting quests, or consuming crystals.

One of the best methods of levelling the Gatherer school is by creating Tannin, either with Tree Sap or Tree Bark. Both methods require the addition of water, so generally the Gatherer will have to return to a location with a well. Another method is with Mushrooms. Historically this provided the best experience, but a previous game patch greatly reduced the amount of experience gained. It does still provide good experience when trying to find the optimum resources to craft, and is also a useful source of money when sold directly to Pawn Brokers.


Please read the skill articles (links above) for further details on crafting formulas.

School quests[edit]

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Animal Hides to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.

Report tasks are delivery quests designed to show you where the Quartermasters are.

No quests found for Gatherer.

Original material from by StalePopcorn — licensed under the CC-BY-SA 3.0.
... more about "Gatherer"
Essence Harvesting I (1, X) +, Fishing I (1, X) +, Foraging I (1, X) +, Ingenuity I (1, X) +, Logging I (1, X) +, Sprint (1, X) +, Essence Harvesting II (20, X) +, Fishing II (20, X) +, Foraging II (20, X) +, Ingenuity II (20, X) +, Logging II (20, X) +, Gift Slots: Two (25, ) +, Essence Harvesting III (40, X) +, Fishing III (40, X) +, Foraging III (40, X) +, Ingenuity III (40, X) +, Logging III (40, X) +, Gift Slots: Three (50, ) +, Essence Harvesting IV (60, X) +, Fishing IV (60, X) +, Foraging IV (60, X) +, Ingenuity IV (60, X) +, Logging IV (60, X) +, Gift Slots: Four (75, ) +, Essence Harvesting V (80, X) +, Fishing V (80, X) +, Foraging V (80, X) +, Ingenuity V (80, X) +, Logging V (80, X) +, Essence Harvesting VI (100, X) +, Fishing VI (100, X) +, Foraging VI (100, X) +, Gift Slots: Five (100, ) +  and Ingenuity VI (100, X) +