Guardian
From Istaria Lexica
Guardians are Druids who have chosen to trade some of their offensive spell ability for more protective and defensive spells. They are better in melee combat as a result, but lack some of the versatility of their brethren.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Nature skill 200 One Hand Crush or Two Hand Crush skill 200 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Cole Tomason | Dalimond | 22,701 | 22,713 |
Kazrok | Sslanis | 19,851 | 21,707 |
Lialione | Imperial Army Camp | 24,353 | 24,923 |
Guardian abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Quake Attack, Wrack, Skin like Maple, Intuition IV, Hillside Brute III, Morning Dew III, Skin like Yew, Intuition V, Hillside Brute IV, Morning Dew IV, Skin like Thornwood, Intuition VI, Skin like Cedar, Sprint, Smash I, Combat Stance: Focused, Focus Boost I, Coordinated Strike I, Combat Stance: Attuned, Vivacity, Smash II, Combat Stance: Offensive, Nature Adept, Coordinated Strike II, Growth I, Resilience, Skin like Elm, Smash III, Hillside Brute I, Morning Dew I, Coordinated Strike III, Strength like the Bear I, Smash IV, Guardians Force, Vigor, Coordinated Strike IV, Skin like Oak, Smash V, Hillside Brute II, Morning Dew II, Coordinated Strike V, Smash VI, Strength like the Bear II, Rigidity, Dexterity Boost I, Coordinated Strike VI, Smash VII, Growth II, Coordinated Strike VII, Smash VIII, Weapon Adept, Toughness, Strength like the Bear III, Coordinated Strike VIII, Smash IX, Coordinated Strike IX, Smash X, Fungal Regeneration, Fortitude, Growth III, Nature Expert, Coordinated Strike X, Detoxify Self I, Detoxify Self II, Detoxify Self III, Nature's Boon, Nature's Benevolance, Dance of Leaves I, Dance of Leaves II, Sap Anointed I, Sap Anointed II, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Parry, Nature's Wrath I, Nature's Wrath II, Nature's Wrath III, Nature's Wrath IV, Nature's Wrath V, Stone Hammer I, Stone Hammer II, Stone Hammer III, Stone Hammer IV, Stone Hammer V, Stone Hammer VI, Stone Hammer VII, Stone Hammer VIII, Stone Hammer IX, Stone Hammer X, Nature's Adjudication I, Nature's Adjudication II, Nature's Adjudication III, Nature's Adjudication IV (L: 46, 52, 58, 60, 62, 64, 78, 80, 82, 84, 98, 100, 1, 1, 2, 5, 7, 9, 10, 10, 12, 15, 16, 18, 18, 18, 18, 20, 22, 24, 28, 28, 30, 32, 34, 38, 38, 40, 42, 44, 48, 50, 52, 54, 56, 58, 60, 66, 68, 70, 72, 74, 76, 78, 80, 88, 90, 92, 94, 94, 96, 98, 36, 66, 96, 13, 43, 31, 61, 27, 57, 1, 5, 20, 25, 40, 50, 75, 100, 18, 11, 31, 51, 71, 91, 6, 16, 26, 36, 46, 56, 66, 76, 86, 96, 26, 46, 66, 86, M: , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , , , , X, X, X, X, X, X, X, X, , X, X, , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Guardian.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
No quests found for Guardian.
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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