From Istaria Lexica
Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters.
Unlike their Life compatriots Clerics, Healers are more restricted in what armor they can wear. However, they make up for this in their extraordinary healing abilities. Leveling a Healer has jokingly been referred to in game as "Swing-Miss-Heal-Heal-Heal-Repeat".
Training Points for a Healer are best spent on Life in order to greatly improve the effectiveness of healing spells. Focus also increases the effectiveness of healing spells, however it is only 50% as effective. See the Training Points entry for more information.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Counterspell Other I, Vitae (Passive Specialization), Intuition II, Gift Slots: Two, Superior Heal I, Superior Heal II, Intuition III, Superior Heal III, Gift Slots: Three, Aura of Health II, Superior Resurrect, Superior Heal IV, Intuition IV, Superior Heal V, Aura of Health III, Full Heal, Gift Slots: Four, Superior Heal VI, Intuition V, Superior Heal VII, Superior Heal VIII, Gift Slots: Five, Intuition VI, Block, Combat Stance: Protective, Sprint, Instant Heal I, Combat Stance: Focused, Evasive Style I, Focus Boost I, Defend Other I, Smash I, Coordinated Strike I, Combat Stance: Attuned, Instant Heal II, Combat Stance: Offensive, Healing Adept, Combat Stance: Shielded, Coordinated Strike II, Smash II, Life Giver I, Instant Heal III, Illustrious Stand I, Coordinated Strike III, Smash III, Group Instant Heal I, Instant Heal IV, Aura of Health I, Defend Other II, Coordinated Strike IV, Smash IV, Evasive Style II, Life Giver II, Instant Heal V, Illustrious Stand II, Coordinated Strike V, Smash V, Group Instant Heal II, Instant Heal VI, Defend Other III, Healing Expert, Coordinated Strike VI, Focus Boost II, Smash VI, Life Giver III, Instant Heal VII, Illustrious Stand III, Coordinated Strike VII, Smash VII, Evasive Style III, Group Instant Heal III, Instant Heal VIII, Defend Other IV, Coordinated Strike VIII, Smash VIII, Life Giver IV, Instant Heal IX, Illustrious Stand IV, Coordinated Strike IX, Smash IX, Group Instant Heal IV, Instant Heal X, Defend Other V, Healing Master, Coordinated Strike X, Smash X, Evasive Style IV (L: 1, 5, 8, 14, 20, 25, 26, 36, 40, 46, 50, 54, 54, 56, 60, 66, 74, 74, 75, 76, 80, 86, 96, 100, 100, 1, 1, 1, 2, 5, 6, 7, 8, 8, 9, 10, 12, 15, 16, 18, 18, 18, 20, 22, 24, 28, 28, 30, 32, 34, 34, 38, 38, 40, 40, 42, 44, 48, 48, 50, 52, 54, 56, 58, 58, 58, 60, 62, 64, 68, 68, 70, 70, 72, 74, 78, 78, 80, 82, 84, 88, 88, 90, 92, 94, 96, 98, 98, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Healer.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
|Quest name||Starts with||Type||Level||Rewards|
|Earn Title: Confessor of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Confessor of the Clerical Order|
Title Bonus: Health II
|Earn Title: Curate of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Curate of the Clerical Order|
Title Bonus: Health IV
Title Bonus: Life III
|Earn Title: High Confessor of the Clerical Order||Abbin the Registrar||Adventure||0||Title: High Confessor of the Clerical Order|
Title Bonus: Health III
Title Bonus: Life II
|Earn Title: Higher Prelate of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Higher Prelate of the Clerical Order|
Title Active: Heal-over-Time I
Title Bonus: Health VI
Title Bonus: Life V
|Earn Title: Lesser Prelate of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Lesser Prelate of the Clerical Order|
Title Bonus: Health V
Title Bonus: Life IV
|Earn Title: Patriarch of the Clerical Order||Abbin the Registrar||Adventure||0||Title: Patriarch of the Clerical Order|
Title Active: Heal-over-Time II
Title Bonus: Health VII
Title Bonus: Life VI
|Holy Symbols: Symbol of Life||Bishop Adan Orlas||Crafting||32||Armor Tech Kit: Symbol of Istara|
Metallic Flask (Empty)
|Holy Symbols: The Tomb of Ashlander||Bishop Adan Orlas||Adventure||34||Gem-Encrusted Key|
Title: Protector of the Past
|Holy Symbols: The Tomb of Borannis||Cleric Beccan Tandis||Adventure||27|
|Holy Symbols: The Tomb of Crankenspank||Cleric Beccan Tandis||Adventure||28|
|Holy Symbols: The Tomb of Moravvis||Cleric Beccan Tandis||Adventure||29|
|The Holy Symbols||Cleric Beccan Tandis||Errand||29||Title: Member of the Clerical Order|
Title Bonus: Life I
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.