Healer
From Istaria Lexica
Healers are clerics who have chosen to focus their abilities more on healing comrades rather than fighting toe to toe with monsters. This makes them invaluable in a group, as they can easily mend the wounds of other characters.
Levelling advice[edit]
Unlike their Life compatriots Clerics, Healers are more restricted in what armor they can wear. However, they make up for this in their extraordinary healing abilities. Leveling a Healer has jokingly been referred to in game as "Swing-Miss-Heal-Heal-Heal-Repeat".
Training Points for a Healer are best spent on Life in order to greatly improve the effectiveness of healing spells. Focus also increases the effectiveness of healing spells, however it is only 50% as effective. See the Training Points entry for more information.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
|
Attribute points gained[edit]
|
Trainers and requirements[edit]
|
|
Healer abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Counterspell Other I, Vitae (Passive Specialization), Intuition II, Gift Slots: Two, Superior Heal I, Superior Heal II, Intuition III, Superior Heal III, Gift Slots: Three, Aura of Health II, Superior Resurrect, Superior Heal IV, Intuition IV, Superior Heal V, Aura of Health III, Full Heal, Gift Slots: Four, Superior Heal VI, Intuition V, Superior Heal VII, Superior Heal VIII, Gift Slots: Five, Intuition VI, Block, Combat Stance: Protective, Sprint, Instant Heal I, Combat Stance: Focused, Evasive Style I, Focus Boost I, Defend Other I, Smash I, Coordinated Strike I, Combat Stance: Attuned, Instant Heal II, Combat Stance: Offensive, Healing Adept, Combat Stance: Shielded, Coordinated Strike II, Smash II, Life Giver I, Instant Heal III, Illustrious Stand I, Coordinated Strike III, Smash III, Group Instant Heal I, Instant Heal IV, Aura of Health I, Defend Other II, Coordinated Strike IV, Smash IV, Evasive Style II, Life Giver II, Instant Heal V, Illustrious Stand II, Coordinated Strike V, Smash V, Group Instant Heal II, Instant Heal VI, Defend Other III, Healing Expert, Coordinated Strike VI, Focus Boost II, Smash VI, Life Giver III, Instant Heal VII, Illustrious Stand III, Coordinated Strike VII, Smash VII, Evasive Style III, Group Instant Heal III, Instant Heal VIII, Defend Other IV, Coordinated Strike VIII, Smash VIII, Life Giver IV, Instant Heal IX, Illustrious Stand IV, Coordinated Strike IX, Smash IX, Group Instant Heal IV, Instant Heal X, Defend Other V, Healing Master, Coordinated Strike X, Smash X, Evasive Style IV (L: 1, 5, 8, 14, 20, 25, 26, 36, 40, 46, 50, 54, 54, 56, 60, 66, 74, 74, 75, 76, 80, 86, 96, 100, 100, 1, 1, 1, 2, 5, 6, 7, 8, 8, 9, 10, 12, 15, 16, 18, 18, 18, 20, 22, 24, 28, 28, 30, 32, 34, 34, 38, 38, 40, 40, 42, 44, 48, 48, 50, 52, 54, 56, 58, 58, 58, 60, 62, 64, 68, 68, 70, 70, 72, 74, 78, 78, 80, 82, 84, 88, 88, 90, 92, 94, 96, 98, 98, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Healer.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
No spells found. |
No weapons found. |
No armor found. |
School quests[edit]
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
|
|
|
|