Health

From Istaria Lexica

The amount of damage that can be taken before death. Health or also often refered as Hitpoints (HP), can be pushed with health techniques, Crystals or also simply gaining levels in your Adventure School(s) to earn Training Points. Your character begins with 50 health. Joining your first adventure school will give an additional 50 health. Each school leveled past 1 will give additional health per the table below.

School overview[edit]

Adventure schools Crafting schools
SchoolHealthLevel 100
Battle Mage222,200
Berserker242,400
Blood Mage181,800
Chaos Warrior242,400
Cleric232,300
Conjurer191,900
Crossbowman222,200
Dragon Adventurer242,400
Druid222,200
Elemental Archer222,200
Flame Disciple222,200
Guardian232,300
Healer202,000
Ice Disciple222,200
Knight of Creation242,400
Mage202,000
Monk222,200
Paladin242,400
Ranger222,200
Reaver242,400
Scout222,200
Shaman222,200
Sorcerer191,900
Spearman242,400
Spirit Disciple222,200
Spiritist171,700
Storm Disciple222,200
Warrior242,400
Wizard181,800
SchoolHealthLevel 100Primary?
Alchemist5500
Armorer5500
Blacksmith5500
Carpenter5500
Confectioner5500
Crystalshaper5500
Dragon Crafter5500
Enchanter5500
Fitter5500
Fletcher5500
Gatherer5500
Jeweler5500
Lairshaper5500
Mason5500
Miner5500
Outfitter5500
Scholar5500
Spellcrafter5500
Tailor5500
Tinkerer5500
Weaponsmith5500
Weaver5500