Ice Disciple
From Istaria Lexica
Ice Disciples are monks who have chosen to bind the defensive powers of ice to their fighting styles. They can use this power to slow or stop their enemies' attacks as well as protect themselves from harm.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Unarmed skill 200 Quest: Monk: Learn the Disciplines finished. |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Kortannai | Kirasanct | 23,895 | 28,042 |
Therian Coldfist | Mahagra | 23,747 | 30,506 |
Ice Disciple abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Chain Attack I, Mind Over Body I, Chain Attack II, Ki Strike I, Freezing Touch I, Chain Attack III, Ice Armor I, Chain Attack IV, Ki Strike II, Chain Attack V, Group Ice Armor I, Chain Attack VI, Freezing Touch II, Ki Strike III, Mind Over Body II, Ice Tomb, Intuition IV, Chain Attack VII, Ice Armor II, Iron Body, Chain Attack VIII, Ki Strike IV, Group Ice Armor II, Intuition V, Shatter, Chain Attack IX, Numbing Cold, Chain Attack X, Freezing Touch III, Ice Armor III, Intuition VI, Sprint, Unarmed Mastery 01, Combat Stance: Attuned, Unarmed Mastery 02, Evasive Style I, Dexterity Boost I, Coordinated Strike I, Combat Stance: Offensive, Critical Strike I, Unarmed Mastery 03, Combat Stance: Focused, Unarmed Mastery 04, Coordinated Strike II, Power Style I, Unarmed Mastery 05, Multistrike I, Critical Strike II, Unarmed Mastery 06, Coordinated Strike III, Defy Cold I, Unarmed Mastery 07, Evasive Style II, Unarmed Mastery 08, Coordinated Strike IV, Melee Flurry I, Unarmed Mastery 09, Critical Strike III, Coordinated Strike V, Unarmed Mastery 10, Multistrike II, Power Style II, Unarmed Mastery 11, Coordinated Strike VI, Dexterity Boost II, Defy Cold II, Unarmed Mastery 12, Melee Flurry II, Unarmed Mastery 13, Critical Strike IV, Evasive Style III, Coordinated Strike VII, Unarmed Mastery 14, Multistrike III, Unarmed Mastery 15, Coordinated Strike VIII, Unarmed Mastery 16, Power Style III, Critical Strike V, Unarmed Mastery 17, Coordinated Strike IX, Defy Cold III, Melee Flurry III, Unarmed Mastery 18, Coordinated Strike X, Evasive Style IV, Unarmed Mastery 19, Flow Like Water I, Flow Like Water II, Flow Like Water III, Improved Dodge, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Ice Adept, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 2, 10, 12, 16, 20, 22, 30, 32, 36, 42, 48, 52, 54, 56, 56, 60, 60, 62, 64, 70, 72, 76, 78, 80, 80, 82, 90, 92, 94, 96, 100, 1, 1, 5, 5, 6, 7, 9, 10, 10, 10, 15, 15, 18, 20, 20, 24, 26, 26, 28, 28, 32, 34, 37, 38, 40, 43, 46, 48, 48, 50, 54, 54, 58, 58, 59, 59, 64, 65, 66, 66, 68, 70, 74, 76, 78, 82, 84, 86, 87, 88, 88, 88, 93, 98, 98, 98, 44, 64, 84, 1, 1, 5, 20, 25, 38, 40, 50, 75, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , , X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Ice Disciple.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
No quests found for Ice Disciple.
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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