From Istaria Lexica
Jewelers are an advanced craft school that have no pre-requisite skill set to join, unlike most of the other prestige level craft schools. Jewelers fashion beautiful, yet utilitarian trinkets to wear, such as rings and bracelets. They are trained to bring forth enhancing qualities in the items without direct arcane manipulation, tapping to the resource's natural magical attunement.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Ingenuity I, Mining I, Quarrying I, Sprint, Ingenuity II, Mining II, Quarrying II, Ingenuity III, Mining III, Quarrying III, Ingenuity IV, Mining IV, Quarrying IV, Ingenuity V, Mining V, Quarrying V, Ingenuity VI, Mining VI (L: 25, 50, 75, 100, 1, 1, 1, 1, 20, 20, 20, 40, 40, 40, 60, 60, 60, 80, 80, 80, 100, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Uncut Garnet to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.
Report tasks are delivery quests designed to show you where the Quartermasters are.
|Quest name||Starts with||Type||Craftlevel||Rewards|
|Marcus' Quest: Shipment of Bracelets||Marcus||Crafting||1||Jewelry Tech Kit: Merrasat's Bountiful Embrace|