Jeweler

From Istaria Lexica

Jeweler.gif

Jewelers are an advanced craft school that have no pre-requisite skill set to join, unlike most of the other prestige level craft schools. Jewelers fashion beautiful, yet utilitarian trinkets to wear, such as rings and bracelets. They are trained to bring forth enhancing qualities in the items without direct arcane manipulation, tapping to the resource's natural magical attunement.

Jewelers work in:

[[View all schools]]


Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Gemworking 9 900 yes
Ingenuity 10 1,000 yes
Jewelcraft 10 1,000 yes
Mining 8 800 no
Quarrying 8 800 no
Salvaging 6 600 no
Smelting 9 900 yes

Attribute points gained[edit]

Attribute name /lvl 100
Health 5 500
Strength 2 200
Dexterity 6 600
Power 6 600
Focus 6 600

Requirements[edit]

Outfitter level 10

[[View every school's requirements]]

Trainers[edit]

NameFormulas soldLocated atXY
Aigert SselleyGarnet Bay14,41714,840
BasteaKion20,46624,518
Ellyn BintargleNew Rachival23,16125,605
Heldrur HammerbraidsAughundell25,13426,071
Lothbrok UbbeMahagra23,74430,544
NatashaKirasanct23,91428,035
Ralphus VortaDalimond22,69022,713
RaumFeladan25,30123,284
XipilliSslanis19,83621,641

Jeweler abilities

Legend:

  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Ingenuity I, Mining I, Quarrying I, Sprint, Ingenuity II, Mining II, Quarrying II, Ingenuity III, Mining III, Quarrying III, Ingenuity IV, Mining IV, Quarrying IV, Ingenuity V, Mining V, Quarrying V, Ingenuity VI, Mining VI, Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 1, 1, 1, 1, 20, 20, 20, 40, 40, 40, 60, 60, 60, 80, 80, 80, 100, 100, 25, 50, 75, 100, M: X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)

Formulas[edit]

Please read the skill articles (links above) for further details on crafting formulas.


School quests[edit]

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Uncut Garnet to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.

Report tasks are delivery quests designed to show you where the Quartermasters are.


Quest nameStarts withTypeCraftlevelRewards
Marcus' Quest: Shipment of BraceletsMarcusCrafting1Jewelry Tech Kit: Merrasat's Bountiful Embrace
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