From Istaria Lexica
As eternal students of the forces arcane, Mages embrace many different studies of magic. Most students of magic spend time as a Mage before branching off into specific fields of study. Mages are not only skilled at channeling magical energy into combative pursuits, they also are able to bend the forces of magic for personal augmentation.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
|Admetus Perros||Spirit Isle||16,228||1,466|
|Ulaven the Mage||New Trismus||45,785||14,976|
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Magic Shell I, Engulf I, Affinity to Flame I, Counterspell Other I, Mages Maddening Trick I, Power Boost I, Magic Shell II, Multicast I, Intuition II, Engulf II, Gift Slots: Two, Magic Umbrella, Counterspell Other II, Mages Maddening Trick II, Magic Shell III, Intuition III, Engulf III, Affinity to Flame II, Counterspell Other III, Gift Slots: Three, Mages Maddening Trick III, Magic Shell IV, Multicast II, Intuition IV, Engulf IV, Magic Shell V, Counterspell Other IV, Mages Maddening Trick IV, Gift Slots: Four, Power Boost II, Intuition V, Magic Shell VI, Engulf V, Affinity to Flame III, Counterspell Other V, Mages Maddening Trick V, Multicast III, Gift Slots: Five, Combat Stance: Alerted, Combat Stance: Attuned, Combat Stance: Defensive, Combat Stance: Focused, Combat Stance: Offensive, Combat Stance: Passive, Combat Stance: Shielded, Fireball I, Sprint, Incinerate I, Icy Shards I, Androgos Armor I, Perfect Spell, Coordinated Flame Bolt I, Fireball II, Group Flame Defense I, Group Ice Defense I, Flame Adept, Coordinated Flame Bolt II, Fireball III, Incinerate II, Androgos Armor II, Coordinated Flame Bolt III, Fireball IV, Group Flame Defense II, Group Ice Defense II, Fusion Burn, Coordinated Flame Bolt IV, Fireball V, Incinerate III, Androgos Armor III, Coordinated Flame Bolt V, Fireball VI, Group Flame Defense III, Group Ice Defense III, Flame Expert, Coordinated Flame Bolt VI, Fireball VII, Incinerate IV, Androgos Armor IV, Spell Barrier, Coordinated Flame Bolt VII, Fireball VIII, Group Flame Defense IV, Group Ice Defense IV, Coordinated Flame Bolt VIII, Fireball IX, Incinerate V, Androgos Armor V, Coordinated Flame Bolt IX, Fireball X, Group Flame Defense V, Group Ice Defense V, Flame Master, Coordinated Flame Bolt X (L: 1, 1, 2, 5, 7, 9, 10, 10, 18, 18, 20, 25, 25, 27, 29, 30, 34, 40, 45, 47, 49, 50, 50, 50, 58, 60, 65, 66, 69, 70, 75, 76, 80, 82, 85, 87, 89, 90, 98, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 4, 6, 8, 9, 11, 12, 15, 16, 19, 21, 23, 26, 29, 31, 32, 35, 36, 39, 41, 43, 46, 49, 51, 52, 55, 56, 59, 61, 63, 66, 67, 69, 71, 72, 75, 79, 81, 83, 86, 89, 91, 92, 95, 96, 99, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Mage.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
|Quest name||Starts with||Type||Level||Rewards|
|Mage Training 1: All Kinds of Magic||Ulaven the Mage||Adventure||4|
|Mage Training 2: A Staff for a Mage||Ulaven the Mage||Adventure||5||Cedar Quarterstaff of Power|
|Mage Training 3: An Enemies Weakness||Ulaven the Mage||Adventure||6|
|Mage Training 4: Binding Powers||Ulaven the Mage||Adventure||7|
|Mage Training 5: Ways to Enhance||Ulaven the Mage||Adventure||8||Enhance Armor I|
Enhance Health I
|Mage Training 6: Improve Your Stance||Ulaven the Mage||Adventure||9|
|Mage Training 7: The Journey Ahead||Ulaven the Mage||Errand||9|
|Mage's Quest: Beetles to Ashes||Admetus Perros||Adventure||3|
|Mage's Quest: Burn the Source||Admetus Perros||Adventure||2|
|Mage's Quest: Cold-Blooded Grulet Killer||Admetus Perros||Adventure||1||Flame Bolt I|
Refurbished Cedar Staff
Refurbished Flaxen Cloth Boots
Refurbished Flaxen Cloth Cap
Refurbished Flaxen Cloth Leggings
Refurbished Flaxen Cloth Tunic
|Mage's Quest: Off to New Trismus||Admetus Perros||Errand||4|
|Mage: Test Experimental Spell||Rennis||Adventure||10||Experimental Flame Bolt|
|Source of Power: Discover the Source||Dreveon||Adventure||28|
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.