Monk

From Istaria Lexica

Monk.gif

Monks are those who choose to set aside melee weapons for the purity of form to be found in unarmed combat. For a monk, the body is a weapon, and they can deal as much damage as any warrior. Monks rigorous training also gives them great mastery over their bodies allowing them mentally command their bodies to heal themselves or protect them from harm.

They are one of the basic adventure professions. Monks are well known for their abilities in Unarmed combat. Monks excel at one-on-one combat due to their abilities in melee. They have no area of effect spells or abilities however so struggle against multiple mobs.

[Updated 2021-07-05] The Monk school has specific chained abilities that are unlocked after using the offensive Combat Trance or defensive One with the Wind abilities. The combination of abilities when used in a specific order can be devastating, and its very quick recycle time (5 seconds for most abilities) provides a continuous barrage of high damage attacks or high defensive capabilities. When used offensively, their damage output and speed of attack quite often overwhelm an opponent before they can inflict substantial damage on the Monk.

[Legacy comment] At the time of writing of this article (2008-08-17) it is generally accepted that the basic Monk class suffers at higher levels because of their reliance on Evasion. The current level cap of 100 means the max base Evasion possible for a Monk is 1,000 points. When battling 100+ mobs, this max Evasion is easily overcome by their attack strength, rendering Evasion useless.

It is recommended that Monks branch out into one of the Disciple schools: Flame Disciple, Ice Disciple, Spirit Disciple and Storm Disciple.

Levelling advice[edit]

Monks rely on the Unarmed skill as their primary source of damage.

  • Spend a portion (50% suggested) of your Training Points on Unarmed
  • The way biped armor works, you won't be able to fill every tech slot with Unarmed skill. So, tech Unarmed wherever possible - the next stat that you want to go for is either Strength or Dexterity if you want more offense. Dex will increase your unarmed skill as well as some evasion, whereas Strength gives you more damage than Dex, but no additional evasion.
  • For more surviving, get some Health (training points or techs), Armor (only techs), or Evasion (Put points into Dex or Evasion, or acquire Dexterity techs on your armor)
  • Level a craft school that gets a lot of Strength, such as Fitter.

Chain Abilities[edit]

The Combat Trance and One with the Wind offensive abilities unlock specific connected abilities depending on the level of the Monk.

Combat Trance[edit]

Each set of abilities comes in three types - an Opener, a Followup, and a Closer. The Followup ability cannot be used unless the Opener is successful, and likewise the Closer ability cannot be used unless the Followup is successful.

A successful hit with an Opener ability automatically applies a combo opener effect which gives the Monk 5 seconds to land a Followup attack. Likewise the successful Followup attacks apply another combo opener effect which again gives the Monk 5 seconds to land a Closer attack. Monks are thus able to alternate between different Openers, Followups and Closers to suit their playing style.

To make the best use of the Combat Trance abilities the Monk must (not surprisingly) hit their target! The Unarmed skill is most important for this, and at high levels including a set of teched Jewelry, Armor and handwraps is essential.

One with the Wind[edit]

The One with the Wind defensive ability unlocks specific abilities again depending on the level of the Monk. Each set of abilities is designed to heal the Monk, stun their opponent, and inflict high levels of damage when avoiding incoming attacks. One with the Wind abilities are not connected to other abilities (unlike Combat Trance above) and can be used at any time and in any order.


Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Armor Use 10 1,000 n/a
Evasion 10 1,000 n/a
Intuition 10 1,000 n/a
Magic Evasion 8 800 n/a
Unarmed 10 1,000 n/a

Attribute points gained[edit]

Attribute name /lvl 100
Health 18 1,800
Strength 6 600
Dexterity 10 1,000
Power 5 500
Focus 5 500

Trainers and requirements[edit]

NameLocationXY
Hasera SteelclawKion20,10324,749
Turai LevinnFeladan25,24323,286
Requirements to join
One Hand Slash 100
Warrior Level 10

Monk abilities

Legend:

  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Intuition I, Ki Strike I, Neutral Stance, Mind Over Body I, Stunning Blow I, Ki Strike II, Combat Trance I, Intuition II, One with the Wind I, Gift Slots: Two, Ki Strike III, Stunning Blow II, Cripple I, Intuition III, Flow Like Water, Combat Trance II, Gift Slots: Three, One with the Wind II, Ki Strike IV, Mind Over Body II, Stunning Blow III, Intuition IV, Iron Body, Gift Slots: Four, Cripple II, Stunning Blow IV, Ki Strike V, Intuition V, Dexterity Boost III, Combat Trance III, One with the Wind III, Stunning Blow V, Gift Slots: Five, Intuition VI, Dodge, Unarmed Mastery 01, Evasion Boost I, Combat Stance: Offensive, Foresight, Unarmed Mastery 02, Critical Strike I, Evasive Style I, Dexterity Boost I, Combat Stance: Attuned, Coordinated Strike I, Unarmed Mastery 03, Combat Stance: Focused, Unarmed Mastery 04, Coordinated Strike II, Unarmed Mastery 05, Unarmed Mastery 06, Critical Strike II, Detoxify Self, Coordinated Strike III, Evasive Style II, Special Attack Adept, Unarmed Mastery 07, Unarmed Mastery 08, Coordinated Strike IV, Melee Flurry I, Unarmed Mastery 09, Unarmed Mastery 10, Critical Strike III, Dexterity Boost II, Coordinated Strike V, Unarmed Mastery 11, Unarmed Mastery 12, Coordinated Strike VI, Group Evasion Aura, Special Attack Expert, Unarmed Mastery 13, Melee Flurry II, Unarmed Mastery 14, Critical Strike IV, Evasive Style III, Coordinated Strike VII, Unarmed Mastery 15, Unarmed Mastery 16, Coordinated Strike VIII, Unarmed Mastery 17, Unarmed Mastery 18, Critical Strike V, Coordinated Strike IX, Melee Flurry III, Special Attack Master, Unarmed Mastery 19, Unarmed Mastery 20, Coordinated Strike X, Evasive Style IV (L: 1, 1, 5, 8, 16, 18, 20, 20, 20, 25, 34, 36, 38, 40, 44, 50, 50, 50, 54, 56, 56, 60, 70, 75, 76, 76, 78, 80, 87, 90, 90, 96, 100, 100, 1, 1, 2, 3, 5, 5, 6, 6, 7, 8, 10, 10, 15, 15, 18, 20, 25, 26, 27, 28, 28, 30, 30, 35, 38, 40, 40, 45, 46, 47, 48, 50, 55, 58, 58, 60, 60, 64, 65, 66, 66, 68, 70, 75, 78, 80, 85, 86, 88, 88, 90, 90, 95, 98, 98, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)

Abilities gained by quests[edit]

Ability (* = Masterable) Level Earned
Monk's Edge* 1
Gifted* ?
Antolathes' Gift* ?
Armor of the Watcher* ?
Hero's Resolve 100

Spells, weapons and armor[edit]

Spells and weapons shown below may be useable as Monk.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.

Example
  • A Warrior does not gain the Life skill.
    Any of the healing spells are based on life, so he is not able to use them on his own.
  • A Cleric gets the Life skill.
    If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.

Spell nameAttack typeSkill neededTier
Blight Resistance IBlight1
Blight Ward IBlight1
Energy Attack IEnergy1
Energy Bolt IEnergyEnergy1
Energy Resistance IEnergy1
Energy Ward IEnergy1
Experimental Flame BoltFlameFlame1
Flame Attack IFlame
Summoning
1
Flame Bolt IFlameFlame1
Flame Resistance IFlame1
Flame Ward IFlame1
Gift of Alacrity IAugmentation1
Gift of Arcanist IFlame
Ice
Energy
Mind
Summoning
1
Gift of Armor I1
Gift of Armor II1
Gift of Armor III1
Gift of Armor IV1
Gift of Armor V1
Gift of Artistry I1
Gift of Brawler IOne Hand Pierce
Two Hand Crush
One Hand Slash
Unarmed
Two Hand Slash
One Hand Crush
1
Gift of Builder I1
Gift of Colossus IOne Hand Pierce
Two Hand Crush
One Hand Slash
Unarmed
Two Hand Slash
One Hand Crush
Bow
Crossbow
1
Gift of Creator I1
Gift of Dexterity IAugmentation1
Gift of Fate ILife1
Gift of Focus IAugmentation1
Gift of Health ILife1
Gift of Hunter IBow
Crossbow
1
Gift of Knowledge I1
Gift of Power IAugmentation1
Gift of Resilience IAugmentation1
Gift of Resistance IAugmentation1
Gift of Shroud IFlame
Ice
Energy
Mind
Summoning
Spirit
Blight
Nature
Life
1
Gift of Speed IAugmentation1
Gift of Stargazer ISpirit
Blight
Nature
Life
1
Gift of Strength IAugmentation1
Gift of Toughness ILife1
Ice Attack IIce1
Ice Bolt IIceIce1
Ice Hammer ICrushSummoning1
... further results

Weapon nameTier
"The Art of the Stoic"1
"The Journey"1
Blighted Cedar Club1
Blighted Cedar Staff1
Blighted Fine Cedar Club1
Blighted Fine Cedar Staff1
Blighted Flaxen Cloth Hand Wraps1
Blighted Flaxen Padded Hand Wraps1
Cedar Club1
Cedar Cudgel1
Cedar Cudgel of Crushing1
Cedar Quarterstaff1
Cedar Quarterstaff of Power1
Cedar Staff1
Deteriorated Arthridgel Forest Cudgel1
Deteriorated Staff of Ribeth1
Fine Cedar Club1
Fine Cedar Cudgel1
Fine Cedar Quarterstaff1
Fine Cedar Staff1
Flaxen Cloth Hand Wraps1
Flaxen Padded Hand Wraps1
Ishenar's Cedar Cudgel1
Rough Hide Hand Wraps1
Rough Leather Hand Wraps1
Splendid Cedar Cudgel1
Splendid Cedar Quarterstaff1
Splendid Cedar Staff1
Splendid Rough Leather Hand Wraps1
Aelia's Cudgel2
Bat of the Gnerph2
Blighted Elm Club2
Blighted Elm Staff2
Blighted Fine Elm Club2
Blighted Fine Elm Staff2
Blighted Kenaf Cloth Hand Wraps2
Blighted Kenaf Padded Hand Wraps2
Elm Club2
Elm Cudgel2
Elm Quarterstaff2
... further results

ArmorTier
Blighted Flaxen Cloth Belt1
Blighted Flaxen Cloth Shoulderpad1
Blighted Flaxen Padded Boots1
Blighted Flaxen Padded Sleeves1
Blighted Rough Hide Tunic1
Blighted Rough Leather Bracer1
Blighted Rough Leather Gloves1
Flaxen Cloth Belt1
Flaxen Cloth Boots1
Flaxen Cloth Cap1
Flaxen Cloth Cape1
Flaxen Cloth Gloves1
Flaxen Cloth Leggings1
Flaxen Cloth Mask1
Flaxen Cloth Shoulderpad1
Flaxen Cloth Sleeves1
Flaxen Cloth Tunic1
Flaxen Cloth Wristband1
Flaxen Padded Belt1
Flaxen Padded Boots1
Flaxen Padded Cap1
Flaxen Padded Cape1
Flaxen Padded Gloves1
Flaxen Padded Leggings1
Flaxen Padded Mask1
Flaxen Padded Shoulderpad1
Flaxen Padded Sleeves1
Flaxen Padded Tunic1
Flaxen Padded Wristband1
Invisible Flaxen Cloth Cap1
Invisible Flaxen Cloth Mask1
Invisible Flaxen Padded Cap1
Invisible Flaxen Padded Mask1
Invisible Rough Hide Cap1
Invisible Rough Hide Mask1
Invisible Rough Leather Cap1
Invisible Rough Leather Mask1
Jaunty Cap1
Kion Dress Boots1
Kion Dress Pants1
... further results

School quests[edit]

Quest nameStarts withTypeLevelRewards
Epic: Way of the Dark TigerHasera SteelclawAdventure100Token of Gratitude
Dark Leather Strip
Title: Eye of the Tiger
Title Bonus: Strength II
Title Bonus: Unarmed I
Grandmaster Trial: Are you sure you want to continue?Hasera SteelclawErrand100
Monk: Ahnna's ShipmentAhnna BoraiCrafting100
Monk: PreparationHasera SteelclawAdventure100
Monk: Preparing to PrepareHasera SteelclawErrand100
Monk: Proof of SkillHasera SteelclawAdventure100
Monk: Special BlendsAhnna BoraiCrafting100
Monk: The Apprentice's TrialHasera SteelclawAdventure30Apprentice's Yellow Sash
Monk: The Expert's TrialHasera SteelclawAdventure70Expert's Blue-Tipped Sash
Monk: The Final TrialHasera SteelclawAdventure100Grandmaster's Black Sash
Monk: The Grandmaster's TrialHasera SteelclawErrand100
Monk: The Initiate's TrialHasera SteelclawAdventure20Initiate's White Sash
Monk: The Journeyman's TrialHasera SteelclawAdventure50Journeyman's Green-Tipped Sash
Monk: The Master's TrialHasera SteelclawAdventure90Master's Red-Tipped Sash
Monk: Trial of DisciplineAzrakErrand100Coin of Discipline
Monk: Trial of MindKhenetAdventure100Coin of Peace

Experience required per level[edit]

Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.

Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.

Your character's rating is the mathematical sum of all your adventure schools.

Level XP for Next XP Required
1 100 0
2 200 100
3 400 300
4 600 700
5 900 1,300
6 1,200 2,200
7 1,500 3400
8 1,900 4,900
9 2,300 6,800
10 3,000 9,100
11 5,200 12,100
12 7,000 17,300
13 9,100 24,300
14 11,200 33,400
15 13,500 44,600
16 16,000 58,100
17 18,700 74,100
18 21,600 92,800
19 24,700 114,400
20 28,000 139,100
21 31,600 167,100
22 35,300 198,700
23 39,000 234,000
24 43,000 273,000
25 47,500 316,000
Level XP for Next XP Required
26 51,500 363,500
27 56,000 415,000
28 60,500 471,000
29 65,000 531,500
30 70,000 596,500
31 76,500 666,500
32 81,500 743,000
33 88,500 824,500
34 93,500 913,000
35 100,500 1,006,500
36 106,000 1,107,000
37 113,500 1,213,000
38 119,000 1,326,500
39 126,500 1,445,500
40 132,000 1,572,000
41 140,000 1,704,000
42 145,500 1,844,000
43 154,000 1,989,500
44 159,500 2,143,500
45 168,000 2,303,000
46 174,000 2,471,000
47 183,000 2,645,000
48 189,000 2,828,000
49 198,000 3,017,000
50 204,000 3,215,000
Level XP for Next XP Required
51 219,500 3,419,000
52 232,000 3,638,500
53 244,000 3,870,500
54 260,500 4,114,500
55 273,000 4,375,000
56 285,000 4,648,000
57 302,500 4,933,000
58 315,000 5,235,500
59 327,500 5,550,500
60 345,500 5,878,000
61 358,500 6,223,500
62 371,000 6,582,000
63 390,000 6,953,000
64 403,000 7,343,000
65 416,000 7,746,000
66 435,500 8,162,000
67 449,000 8,597,500
68 462,000 9,046,500
69 482,500 9,508,500
70 496,000 9,991,000
71 516,000 10,487,000
72 544,000 11,003,000
73 564,500 11,547,000
74 585,000 12,111,500
75 614,000 12,696,500
Level XP for Next XP Required
76 635,000 13,310,500
77 655,500 13,945,500
78 686,000 14,601,000
79 707,000 15,287,000
80 728,000 15,994,000
81 759,500 16,722,000
82 781,000 17,481,500
83 802,500 18,262,500
84 823,500 19,065,000
85 857,000 19,888,500
86 878,000 20,745,500
87 900,000 21,623,500
88 921,500 22,523,500
89 956,500 23,445,000
90 978,000 24,401,500
91 1,007,500 25,379,500
92 1,036,500 26,387,000
93 1,080,500 27,423,500
94 1,110,000 28,504,000
95 1,139,500 29,614,000
96 1,169,000 30,753,500
97 1,215,000 31,922,500
98 1,245,000 33,137,500
99 1,275,000 34,382,500
100 N/A 35,657,500
Original material from istaria.wikia.com by StalePopcorn — licensed under the CC-BY-SA 3.0.
... more about "Monk"
Dodge (1, X) +, Intuition I (1, ) +, Ki Strike I (1, ) +, Unarmed Mastery 01 (1, X) +, Evasion Boost I (2, X) +, Combat Stance: Offensive (3, X) +, Foresight (5, X) +, Neutral Stance (5, ) +, Unarmed Mastery 02 (5, X) +, Critical Strike I (6, X) +, Evasive Style I (6, X) +, Dexterity Boost I (7, X) +, Combat Stance: Attuned (8, X) +, Mind Over Body I (8, ) +, Coordinated Strike I (10, X) +, Unarmed Mastery 03 (10, X) +, Combat Stance: Focused (15, X) +, Unarmed Mastery 04 (15, X) +, Stunning Blow I (16, ) +, Coordinated Strike II (18, X) +, Ki Strike II (18, ) +, Combat Trance I (20, ) +, Intuition II (20, ) +, One with the Wind I (20, ) +, Unarmed Mastery 05 (20, X) +, Gift Slots: Two (25, ) +, Unarmed Mastery 06 (25, X) +, Critical Strike II (26, X) +, Detoxify Self (27, X) +, Coordinated Strike III (28, X) +, Evasive Style II (28, X) +, Special Attack Adept (30, X) +, Unarmed Mastery 07 (30, X) +, Ki Strike III (34, ) +, Unarmed Mastery 08 (35, X) +, Stunning Blow II (36, ) +, Coordinated Strike IV (38, X) +, Cripple I (38, ) +, Intuition III (40, ) +, Melee Flurry I (40, X) +, Unarmed Mastery 09 (40, X) +, Flow Like Water (44, ) +, Unarmed Mastery 10 (45, X) +, Critical Strike III (46, X) +, Dexterity Boost II (47, X) +, Coordinated Strike V (48, X) +, Combat Trance II (50, ) +, Gift Slots: Three (50, ) +, One with the Wind II (50, ) +, Unarmed Mastery 11 (50, X) +, Ki Strike IV (54, ) +, Unarmed Mastery 12 (55, X) +, Mind Over Body II (56, ) +, Stunning Blow III (56, ) +, Coordinated Strike VI (58, X) +, Group Evasion Aura (58, X) +, Intuition IV (60, ) +, Special Attack Expert (60, X) +, Unarmed Mastery 13 (60, X) +, Melee Flurry II (64, X) +, Unarmed Mastery 14 (65, X) +, Critical Strike IV (66, X) +, Evasive Style III (66, X) +, Coordinated Strike VII (68, X) +, Iron Body (70, ) +, Unarmed Mastery 15 (70, X) +, Gift Slots: Four (75, ) +, Unarmed Mastery 16 (75, X) +, Cripple II (76, ) +, Stunning Blow IV (76, ) +, Coordinated Strike VIII (78, X) +, Ki Strike V (78, ) +, Intuition V (80, ) +, Unarmed Mastery 17 (80, X) +, Unarmed Mastery 18 (85, X) +, Critical Strike V (86, X) +, Dexterity Boost III (87, ) +, Coordinated Strike IX (88, X) +, Melee Flurry III (88, X) +, Combat Trance III (90, ) +, One with the Wind III (90, ) +, Special Attack Master (90, X) +, Unarmed Mastery 19 (90, X) +, Unarmed Mastery 20 (95, X) +, Stunning Blow V (96, ) +, Coordinated Strike X (98, X) +, Evasive Style IV (98, X) +, Gift Slots: Five (100, ) +  and Intuition VI (100, ) +