Ranger
From Istaria Lexica
Rangers are drawn from the ranks of scouts who have tread the wild paths so much that they have learned to harness the magics of nature. They use these magics to aid them in their pursuits by slowing their foes movement to make them better targets for their bows.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Bow skill 200 Nature skill 150 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
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Calimir the Bold | Feladan | 25,190 | 23,188 |
Rialtos the Wary | Kion | 20,430 | 24,540 |
Ranger abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Power Shot I, Pinion, Power Shot II, Thorn Shot I, Cloak of Thorns I, Power Shot III, Thorn Shot II, Energize I, Power Shot IV, Cloak of Thorns II, Fleet of Foot, Thorn Shot III, Power Shot V, Rangefinder, Thorn Shot IV, Power Shot VI, Cloak of Thorns III, Intuition IV, Power Shot VII, Thorn Shot V, Skin like Maple, Energize II, Power Shot VIII, Cloak of Thorns IV, Thorn Shot VI, Intuition V, Power Shot IX, Thorn Shot VII, Skin like Yew, Power Shot X, Cloak of Thorns V, Thorn Shot VIII, Intuition VI, Sprint, Skin like Cedar, Combat Stance: Offensive, Evasive Style I, Dexterity Boost I, Dodge, Coordinated Shot I, Combat Stance: Attuned, Heart Seeker I, Combat Stance: Focused, Growth I, Coordinated Shot II, Power Style I, Skin like Elm, Multishot I, Heart Seeker II, Natures Path, Coordinated Shot III, Missile Defend Other I, Rapid Fire Posture, Headshot I, Coordinated Shot IV, Ranged Flurry I, Skin like Oak, Evasive Style II, Growth II, Heart Seeker III, Coordinated Shot V, Multishot II, Power Style II, Field of Growth II, Coordinated Shot VI, Dexterity Boost II, Missile Defend Other II, Ranged Flurry II, Evasive Style III, Heart Seeker IV, Coordinated Shot VII, Multishot III, Growth III, Coordinated Shot VIII, Headshot II, Power Style III, Heart Seeker V, Coordinated Shot IX, Missile Defend Other III, Ranged Flurry III, Coordinated Shot X, Evasive Style IV, Nature Aptitude, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 2, 6, 12, 14, 20, 22, 26, 30, 32, 34, 38, 38, 42, 48, 50, 52, 54, 60, 62, 62, 64, 68, 72, 74, 74, 80, 82, 86, 88, 92, 94, 98, 100, 1, 2, 5, 6, 7, 8, 9, 10, 10, 15, 16, 18, 20, 22, 24, 26, 26, 28, 28, 30, 36, 38, 40, 42, 44, 46, 46, 48, 50, 54, 56, 58, 58, 58, 64, 66, 66, 68, 74, 76, 78, 80, 84, 86, 88, 88, 90, 98, 98, 17, 1, 5, 20, 25, 40, 50, 75, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Envenomed Arrow I | 30 |
Envenomed Arrow II | 60 |
Wolf-Hunter | 80 |
Burning Archer | 90 |
Envenomed Arrow III | 90 |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Ranger.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Burning Archer: 01 - Find the First Scroll | Sindenis Lavitien | Errand | 90 | Hint for the second Burning Archer Scroll The First Burning Archer Scroll |
Burning Archer: 02 - Find the Second Scroll | Sindenis Lavitien | Errand | 90 | The Second Burning Archer Scroll Hint for the third Burning Archer Scroll |
Burning Archer: 03 - Find the Third Scroll | Sindenis Lavitien | Errand | 90 | The Third Burning Archer Scroll Hint for the fourth Burning Archer Scroll |
Burning Archer: 04 - Find the Fourth Scroll | Sindenis Lavitien | Errand | 90 | Hint for the fifth Burning Archer Scroll The Fourth Burning Archer Scroll |
Burning Archer: 05 - Find the Fifth Scroll | Sindenis Lavitien | Errand | 90 | The First Burning Archer Scroll Dirty Old Locket |
Burning Archer: 06 - Deliver the locket to Bastea | Sindenis Lavitien | Errand | 90 | Bastea's Jewelry Cleansing Foam Foam Covered Locket Bastea's Jewelry Rinse Old Shiny Locket |
Burning Archer: 07 - Speak with Tomas Alerras in Dalimond | Sindenis Lavitien | Errand | 90 | Note to the Archwizard from Tomas |
Burning Archer: 08 - Find and speak with the Archwizard Thurid | Tomas Alerras | Adventure | 90 | Archiwzard Thurid's Reagent List Thurid's Gemstone of Channeling |
Burning Archer: 09 - Inform Sindenis of the Archwizard's Progress | Sindenis Lavitien | Errand | 90 | Sindenis' List of Ingredients |
Burning Archer: 10 - Boards for Sindenis | Sindenis Lavitien | Errand | 90 | |
Burning Archer: 11 - Brew for Sindenis | Sindenis Lavitien | Adventure | 90 | Sshranu's Ingredient List Sshranu's Cleansing Serum |
Burning Archer: 12 - Find out how Tomas and the Archwizard are doing | Sindenis Lavitien | Adventure | 90 | Archiwzard Thurid's Stronger Reagent List Thurid's Greater Gemstone of Channeling |
Burning Archer: 13 - Speak with Bastea about the Locket | Sindenis Lavitien | Errand | 90 | Repaired Shiny Locket |
Burning Archer: 14 - Investigate the origins of the locket | Sindenis Lavitien | Errand | 90 | Repaired Shiny Locket |
Burning Archer: 15 - Tell Sindenis what you learned from Palaikis | Palaikis | Errand | 90 | Sshranu's Brew of Wood Hardening |
Burning Archer: 16 - Find out if the Archwizard is nearing the end of his research | Sindenis Lavitien | Adventure | 90 | Flawless Uncut Fire Opal Golem Gemstone Thurid's Powder Pouch |
Burning Archer: 17 - Locate a jeweler willing to shape the gemstone | Archwizard Thurid | Errand | 90 | Ellynor's Family Picture |
Burning Archer: 18 - Inform Sindenis about the Archwizard's plan for the locket | Ellyn Bintargle | Errand | 90 | |
Burning Archer: 19 - Find out if Ellynor is done shaping the gemstone | Archwizard Thurid | Errand | 90 | Flawless Shaped Fire Opal Golem Gemstone Shiny Flawless Amulet |
Burning Archer: 20 - Bring the Amulet to the Archwizard for inspection | Ellyn Bintargle | Errand | 90 | Shiny Flawless Amulet Prepared Sample of Living Fire Prepared Amulet |
Burning Archer: 21 - Return to Sindenis to speak with her | Archwizard Thurid | Errand | 90 | Burning Archer Sindenis' Instructions for the Burning Archer Techniques |
Discover the Secrets of the Burning Archer | Sindenis Lavitien | Errand | 90 | Hint for the first Burning Archer Scroll |
Ranger: Envenomed Arrow I | Rialtos the Wary | Adventure | 30 | Envenomed Arrow I |
Ranger: Envenomed Arrow II | Calimir the Bold | Adventure | 60 | Envenomed Arrow II |
Ranger: Envenomed Arrow III | Jacinda the Eagle-Eyed | Adventure | 90 | Envenomed Arrow III |
Ranger: Fanged Arrow-Tips | Calimir the Bold | Adventure | 80 | Weapon Tech Kit: Fanged Arrow-Tip |
Ranger: Hunting the Direst Wolves | Calimir the Bold | Adventure | 0 | Hide Grips Weapon Tech Kit (Range): Calimir's Hide Grip |
Ranger: Mani's Bounty | Calimir the Bold | Adventure | 80 | |
Ranger: Wolf Hunter | Calimir the Bold | Adventure | 80 | Wolf-Hunter Title: Wolf Hunter Active: Animal Damage II |
The Battlefields: Exploring the Chiconis Battlefields | Jeffrey Smyth | Adventure | 30 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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