Scout
From Istaria Lexica
The Scouts of Istaria are renown for their prowess with ranged weaponry, as well as their dedication to exploring the unknown. Scouts are lightly armored, but make up for that in their mastery of personal agility. Scouts also have working knowledge of some rudimentary melee skills.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
|
Attribute points gained[edit]
|
Requirements[edit]
None are needed. |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Arghur the Brown | Aughundell | 25,148 | 26,034 |
Fetch | New Rachival | 23,157 | 25,555 |
Geela | Kion | 20,514 | 24,474 |
Gralash | Sslanis | 19,808 | 21,626 |
Juris Griendt | Mahagra | 23,731 | 30,516 |
Jyrris Wind | Dalimond | 22,725 | 22,636 |
Kannari | Kirasanct | 23,919 | 28,059 |
Mallwen | Feladan | 25,295 | 23,229 |
Sadie | New Trismus Square | 46,036 | 14,748 |
Trinket Cogsfizzle | Fortshire | 16,270 | 1,508 |
Scout abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Combat Triage, Blinding Shot I, Blinding Shot II, Blinding Shot III, Fleet of Foot, Blinding Shot IV, Crippling Shot I, Blinding Shot V, Rangefinder, Blinding Shot VI, Intuition IV, Staple Shot, Puncture I, Blinding Shot VII, Precision Style, Blinding Shot VIII, Crippling Shot II, Intuition V, Blinding Shot IX, Spray Arrows, Blinding Shot X, Missile Master, Combat Stance: Alerted, Combat Stance: Attuned, Combat Stance: Defensive, Combat Stance: Focused, Combat Stance: Offensive, Combat Stance: Passive, Combat Stance: Shielded, Sprint, Dodge, Long Shot I, Dexterity Boost I, Heart Seeker I, Coordinated Shot I, Evasive Style I, Missile Adept, Multishot I, Coordinated Shot II, Power Style I, Missile Defend Other I, Heart Seeker II, Coordinated Shot III, Headshot I, Coordinated Shot IV, Evasive Style II, Multishot II, Ranged Flurry I, Heart Seeker III, Coordinated Shot V, Power Style II, Missile Expert, Dexterity Boost II, Missile Defend Other II, Coordinated Shot VI, Evasive Style III, Heart Seeker IV, Coordinated Shot VII, Ranged Flurry II, Multishot III, Headshot II, Coordinated Shot VIII, Power Style III, Missile Defend Other III, Heart Seeker V, Coordinated Shot IX, Ranged Flurry III, Multishot IV, Evasive Style IV, Coordinated Shot X, Quick Shot I, Power Shot I, Pinion, Long Shot I, Quick Shot II, Power Shot II, Long Shot II, Quick Shot III, Power Shot III, Long Shot III, Quick Shot IV, Power Shot IV, Long Shot IV, Quick Shot V, Power Shot V, Long Shot V, Quick Shot VI, Power Shot VI, Long Shot VI, Quick Shot VII, Power Shot VII, Long Shot VII, Quick Shot VIII, Power Shot VIII, Long Shot VIII, Quick Shot IX, Power Shot IX, Long Shot IX, Quick Shot X, Power Shot X, Long Shot X, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 4, 5, 15, 25, 30, 35, 38, 45, 48, 55, 60, 62, 64, 65, 68, 75, 76, 80, 85, 92, 95, 96, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 7, 9, 10, 14, 16, 18, 20, 20, 28, 29, 30, 36, 40, 44, 44, 46, 49, 50, 54, 56, 58, 58, 60, 66, 69, 70, 70, 72, 78, 80, 84, 88, 89, 90, 94, 96, 98, 100, 1, 2, 3, 7, 11, 12, 17, 21, 22, 27, 31, 32, 37, 41, 42, 47, 51, 52, 57, 61, 62, 67, 71, 72, 77, 81, 82, 87, 91, 92, 97, 1, 1, 20, 25, 40, 50, 75, 100, M: , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , X, , , X, , , X, , , X, , , X, , , X, , , X, , , X, , , X, , , X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Scout's Edge I* | 10 |
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Scout.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
---|---|---|---|---|
Scout Training 1: Staying Alive | Sadie | Adventure | 4 | |
Scout Training 2: A Better Bow | Sadie | Adventure | 5 | Cedar Composite Shortbow of Marksmanship |
Scout Training 3: Aiming for the Weakness | Sadie | Adventure | 6 | |
Scout Training 4: Keeping Enemies at Bay | Sadie | Adventure | 7 | |
Scout Training 5: Augmenting Yourself | Sadie | Adventure | 8 | Enhance Armor I Enhance Health I |
Scout Training 6: Fix Your Posture | Sadie | Adventure | 9 | |
Scout Training 7: Onwards | Sadie | Adventure | 9 | |
Scout's Quest: Head to New Trismus | Trinket Cogsfizzle | Errand | 3 | |
Scout's Quest: Hunting Practice | Trinket Cogsfizzle | Adventure | 1 | Refurbished Bronze Ringmail Boots Refurbished Bronze Ringmail Chestguard Refurbished Bronze Ringmail Greaves Refurbished Bronze Ringmail Helm Refurbished Bronze Short Sword Refurbished Cedar Shortbow |
Scout's Quest: Spider Attack | Trinket Cogsfizzle | Adventure | 2 | |
Scout's Quest: Target Practice | Trinket Cogsfizzle | Adventure | 3 | |
Scout: Seek out Jyrris Wind in Dalimond | Geela | Errand | 20 | |
The Battlefields: Exploring the Chiconis Battlefields | Jeffrey Smyth | Adventure | 30 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
|
|
|
|