From Istaria Lexica
The Scouts of Istaria are renown for their prowess with ranged weaponry, as well as their dedication to exploring the unknown. Scouts are lightly armored, but make up for that in their mastery of personal agility. Scouts also have working knowledge of some rudimentary melee skills.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
|Arghur the Brown||Aughundell||25,148||26,034|
|Trinket Cogsfizzle||Spirit Isle||16,270||1,508|
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Power Shot I, Sense Enemies, Sense Friends, Quick Shot I, Combat Triage, Blinding Shot I, Pinion, Power Shot II, Quick Shot II, Blinding Shot II, Intuition II, Power Shot III, Quick Shot III, Blinding Shot III, Gift Slots: Two, Fleet of Foot, Power Shot IV, Quick Shot IV, Blinding Shot IV, Crippling Shot I, Intuition III, Power Shot V, Quick Shot V, Blinding Shot V, Rangefinder, Gift Slots: Three, Power Shot VI, Quick Shot VI, Blinding Shot VI, Intuition IV, Power Shot VII, Quick Shot VII, Staple Shot, Puncture I, Blinding Shot VII, Precision Style, Power Shot VIII, Quick Shot VIII, Blinding Shot VIII, Gift Slots: Four, Crippling Shot II, Intuition V, Power Shot IX, Quick Shot IX, Blinding Shot IX, Power Shot X, Quick Shot X, Spray Arrows, Blinding Shot X, Missile Master, Gift Slots: Five, Combat Stance: Alerted, Combat Stance: Attuned, Combat Stance: Defensive, Combat Stance: Focused, Combat Stance: Offensive, Combat Stance: Passive, Combat Stance: Shielded, Sprint, Dodge, Long Shot I, Dexterity Boost I, Block, Heart Seeker I, Coordinated Shot I, Long Shot II, Evasive Style I, Missile Adept, Multishot I, Coordinated Shot II, Power Style I, Long Shot III, Missile Defend Other I, Heart Seeker II, Coordinated Shot III, Long Shot IV, Headshot I, Coordinated Shot IV, Long Shot V, Evasive Style II, Multishot II, Ranged Flurry I, Heart Seeker III, Coordinated Shot V, Long Shot VI, Power Style II, Missile Expert, Dexterity Boost II, Missile Defend Other II, Coordinated Shot VI, Long Shot VII, Evasive Style III, Heart Seeker IV, Coordinated Shot VII, Ranged Flurry II, Multishot III, Long Shot VIII, Headshot II, Coordinated Shot VIII, Long Shot IX, Power Style III, Missile Defend Other III, Heart Seeker V, Coordinated Shot IX, Long Shot X, Ranged Flurry III, Multishot IV, Evasive Style IV, Coordinated Shot X (L: 1, 1, 1, 1, 1, 2, 4, 5, 7, 11, 12, 15, 20, 21, 22, 25, 25, 30, 31, 32, 35, 38, 40, 41, 42, 45, 48, 50, 51, 52, 55, 60, 61, 62, 62, 64, 65, 68, 71, 72, 75, 75, 76, 80, 81, 82, 85, 91, 92, 92, 95, 96, 100, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 7, 8, 9, 10, 13, 14, 16, 18, 20, 20, 23, 28, 29, 30, 33, 36, 40, 43, 44, 44, 46, 49, 50, 53, 54, 56, 58, 58, 60, 63, 66, 69, 70, 70, 72, 73, 78, 80, 83, 84, 88, 89, 90, 93, 94, 96, 98, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Scout's Edge I*||10|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Scout.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
|Quest name||Starts with||Type||Level||Rewards|
|Scout Training 1: Staying Alive||Sadie||Adventure||4|
|Scout Training 2: A Better Bow||Sadie||Adventure||5||Cedar Composite Shortbow of Marksmanship|
|Scout Training 3: Aiming for the Weakness||Sadie||Adventure||6|
|Scout Training 4: Keeping Enemies at Bay||Sadie||Adventure||7|
|Scout Training 5: Augmenting Yourself||Sadie||Adventure||8||Enhance Armor I|
Enhance Health I
|Scout Training 6: Fix Your Posture||Sadie||Adventure||9|
|Scout Training 7: Onwards||Sadie||Adventure||9|
|Scout's Quest: Head to New Trismus||Trinket Cogsfizzle||Errand||3|
|Scout's Quest: Hunting Practice||Trinket Cogsfizzle||Adventure||1||Refurbished Bronze Ringmail Boots|
Refurbished Bronze Ringmail Chestguard
Refurbished Bronze Ringmail Greaves
Refurbished Bronze Ringmail Helm
Refurbished Bronze Short Sword
Refurbished Cedar Shortbow
|Scout's Quest: Spider Attack||Trinket Cogsfizzle||Adventure||2|
|Scout's Quest: Target Practice||Trinket Cogsfizzle||Adventure||3|
|Scout: Scout for Enemies||Geela||Errand||10||Scout's Edge I|
|Scout: Seek out Jyrris Wind in Dalimond||Geela||Errand||20|
|The Battlefields: Exploring the Chiconis Battlefields||Jeffrey Smyth||Adventure||30|
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.