Smeglor

From Istaria Lexica

Location: Isles of Battle
Rating: 100
School: Warrior
Health: 2000
Coordinates:
21504 / 10517
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Smeglor.jpg

Smeglor tells you, Greetings <player>! Welcome to the Istarian Arenas! I am Smeglor, the Arena Master.

If you are new here, I can explain how the Arenas work.

I am also able to change your current school, in case you wish to try out different methods and tactics.

Smeglor tells you, I developed the Arenas to better prepare Gifted such as yourself for the ongoing conflict with the Withered Aegis. What better way to do so than to engage in combat with the most versatile foe possible: other Gifted!

First you must select an Arena by following any of the roads leading from this location. Each Arena represents a different type of environment you may find yourself in. While the maximum duration of engagement may vary based upon the Arena's size, otherwise the rules remain the same no matter which one you choose.

Once you arrive at an Arena, next you must join a team.

Smeglor tells you, At each Arena there are two Recruiters. One will allow you to join Team A, the other is for Team B. Simply greet one of the Recruiters to join their team. Once joined, you can leave the team either by greeting your team's Recruiter again or allowing the Team effect to expire. If you are killed, that will also automatically cause you to leave your team. Note that while on either team you will be unable to recall.

There are no restrictions on who can join either team, and anyone can join in at any time. The Arenas are here for the Gifted to make use of how they see fit. It is not up to me nor the Empire to impose restrictions on the participation in Arena combat. The Withered Aegis are not going to "play" according to any artificial rules, so the same applies here.

Now that you are on one of the teams, it is time for combat!

Smeglor tells you, As a member of a team, your ability to affect other Gifted changes from what you are accustomed to. You can no longer use beneficial spells or abilities on someone who is not also a member of your team. The reverse of this is also true: none can help you except those on your team. You can attack or use harmful spells and abilities on members of the other team. This is, of course, the whole reason for being in the Arena.

There is also one other special condition. Each Arena has a boundary. This boundary is visible in some way, such as a road, fence, or wall. If you are on a team and are not inside the boundary, you cannot affect anyone else in any way. This means while out of bounds, you cannot heal a teammate or harm an opponent. However, foes within the boundary can still attack you. So don't think you're safe just outside the Arena!

That's it!

Smeglor tells you, As you can see, there aren't many rules. It's up to you to communicate with the other Gifted to arrange the teams, goals, or any special conditions desired. Please be considerate of others - remember we're all on the same side. The purpose here is to practice and learn better strategies, not to turn the Gifted against one another. If that starts to happen, we may be forced to shut this place down.

Good luck!

Quests Available[edit]

No quests for this NPC.

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