Sorcerer
From Istaria Lexica
Sorcerers are masters at manipulating the thoughts and emotions of their targets through magic. This ability makes them widely feared as powerful sorcerers are rumored to be able to control others like puppets dancing for their amusement.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Mind skill 160 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Asfendhia | Kirasanct | 23,892 | 28,060 |
Jal Ortai | Observatory Outpost | 21,083 | 20,338 |
Ukhet | Tower of Sorcery | 23,268 | 31,716 |
Sorcerer abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Magic Shell I, Awareness I, Magic Shell II, Area Spellbind I, Thought Capture, Awareness II, Magic Shell III, Area Spellbind II, Blur II, Clarity of Thought, Awareness III, Intuition IV, Magic Shell IV, Area Spellbind III, Power Boost II, Awareness IV, Intuition V, Magic Shell V, Clarity II, Blur III, Area Spellbind IV, Intuition VI, Sprint, Combat Stance: Attuned, Combat Stance: Offensive, Combat Stance: Focused, Coordinated Mind Bolt II, Blur I, Spellbind I, Mind Adept, Mind Bullets I, Coordinated Mind Bolt III, Manifested Power I, Disconcert, Clarity I, Mind Bullets II, Coordinated Mind Bolt IV, Spellbind II, Mind Bullets III, Coordinated Mind Bolt V, Manifested Power II, Mind Expert, Mind Bullets IV, Coordinated Mind Bolt VI, Spellbind III, Mind Bullets V, Coordinated Mind Bolt VII, Manifested Power III, Enthralling Light, Mind Bullets VI, Coordinated Mind Bolt VIII, Spellbind IV, Mind Bullets VII, Coordinated Mind Bolt IX, Manifested Power IV, Mind Master, Mind Bullets VIII, Coordinated Mind Bolt X, Overheat, Thurid's Arcane Barrier V, Thurid's Arcane Barrier I, Thurid's Arcane Barrier II, Thurid's Arcane Barrier III, Thurid's Arcane Barrier IV, Intuition I, Neutral Stance, Intuition II, Power Boost I, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Aura of Power I, Aura of Power II, Mystify I, Mystify II (L: 1, 20, 20, 32, 38, 40, 40, 52, 55, 59, 60, 60, 60, 72, 78, 80, 80, 80, 84, 90, 92, 100, 1, 5, 10, 15, 18, 20, 22, 24, 26, 28, 28, 30, 34, 36, 38, 42, 46, 48, 48, 54, 56, 58, 62, 66, 68, 68, 74, 76, 78, 82, 86, 88, 88, 94, 96, 98, 13, 92, 12, 32, 52, 72, 1, 5, 20, 20, 25, 40, 50, 75, 100, 58, 98, 35, 70, M: , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , X, X, , , X, X, X, X, X, X, X, X, X, X, X, X, )
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Sorcerer.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Source of Power: Astronomical Observations | Minisa Albrath | Adventure | 28 | Vial of Mysterious Liquid from Minisa |
Source of Power: Discover the Source | Dreveon | Errand | 28 | |
Source of Power: Imbued Artifacts | Librarian of Ages Scholar Julius Scipionis | Adventure | 28 | Gem Encrusted Ring Mysterious Stone Tablet Silver Chalice The Dead Pool Special Travel |
Source of Power: Into the Observatory | Wizard Blarto Tiggleshur | Adventure | 28 | |
Source of Power: The Ritual | Dreveon | Errand | 28 | Mysterious Stone Tablet |
Source of Power: The Source of Power Revealed | Minisa Albrath | Errand | 28 | Source of Power Ring Minisa's List of Ingredients |
Source of Power: The Tattered Scroll | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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