Spearman
From Istaria Lexica
Spearmen are Warriors who have chosen to specialize in using a spear and shield in combat. They strike an excellent balance between the armor penetrating power of a spear, and the protection of a shield. The are quick and elegant fighters who are able to tie up their opponents' weapons and draw them off balance.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
One Hand Pierce skill 200 |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Cassiados | Cassiados' Hut | 25,154 | 23,714 |
Master Tareviel | Feladan | 25,294 | 23,190 |
Wei Garant | Dalimond | 22,707 | 22,683 |
Spearman abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Throw Spear I, Bind Weapon, Cripple I, Armor Piercing Attack, Tactical Strike IV, Throw Spear II, Intuition IV, Puncture I, Tactical Strike V, Rend Armor III, Tactical Strike VI, Cripple II, Intuition V, Puncture II, Tactical Strike VII, Tactical Strike VIII, Rend Armor IV, Throw Spear III, Intuition VI, Sprint, Combat Stance: Focused, Evasive Style I, Dexterity Boost I, Health Boost I, Defend Other I, Coordinated Strike I, Combat Stance: Attuned, Critical Strike I, Combat Stance: Offensive, Weapon Adept, Combat Stance: Shielded, Coordinated Strike II, Power Style I, Tactical Strike I, Multistrike I, Critical Strike II, Coordinated Strike III, Defend Other II, Feint I, Tactical Strike II, Evasive Style II, Coordinated Strike IV, Cleave I, Tactical Strike III, Melee Flurry I, Critical Strike III, Coordinated Strike V, Defend Other III, Feint II, Multistrike II, Power Style II, Weapon Expert, Coordinated Strike VI, Dexterity Boost II, Health Boost II, Melee Flurry II, Critical Strike IV, Evasive Style III, Coordinated Strike VII, Defend Other IV, Feint III, Multistrike III, Coordinated Strike VIII, Cleave II, Power Style III, Critical Strike V, Coordinated Strike IX, Defend Other V, Feint IV, Melee Flurry III, Weapon Master, Coordinated Strike X, Evasive Style IV, Multistrike IV, Shield Proficiency, Spear Balance, Intuition I, Rend Armor I, Neutral Stance, Intuition II, Gift Slots: Two, Rend Armor II, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Parry (L: 20, 22, 38, 40, 52, 56, 60, 60, 62, 64, 72, 76, 80, 80, 82, 92, 94, 96, 100, 1, 5, 6, 7, 7, 8, 9, 10, 10, 15, 16, 18, 18, 20, 20, 24, 26, 28, 28, 30, 32, 36, 38, 40, 42, 44, 46, 48, 48, 50, 50, 54, 56, 58, 58, 58, 64, 66, 66, 68, 68, 70, 74, 78, 80, 84, 86, 88, 88, 90, 90, 96, 98, 98, 100, 2, 13, 1, 4, 5, 20, 25, 34, 40, 50, 75, 100, 3, M: , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , X, X, X, X, X, X, X, X, X, X, )
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Envenomed Spear I* | 20 |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Spearman.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Adeshine's Envenomed Spear | Adeshine Spear-Slinger | Adventure | 30 | Envenomed Spear I |
The Battlefields: Exploring the Chiconis Battlefields | Jeffrey Smyth | Adventure | 30 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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