Spell: Heal Increase II

From Istaria Lexica

Spell: Heal Increase II
Allows a heal spell to heal for an additional 10 points.
Item type: Spell Technique
Bulk: 1
Hoard value: 150
Tier: Tier 2
Spell- Heal Increase II.jpg

Spell: Heal Increase II is part of the Spell: Heal Increase line.

Technique effect(s)

Effect name: Heal Increase (Effect(s): 10)

Resources needed

Resource: Pale Essence Orb, Young Coastal Ruxus Skin (Need (min): 4, 2, Need (opt): 0, 0, Skill (min): 0, 0, Skill (opt): 0, 0, Skill:  ,  , Tool:  ,  , Machine:  ,  )

Ways to obtain[edit]

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Applicable Spells[edit]

The following spells can use Spell: Heal Increase II:

Spell
Cure Poison
Greater Cure Poison
Group Health II
Group Health III
Group Health IV
Group Health V
Health II
Health III
Health IV
Health V
Improved Revitalize II
Improved Revitalize III
Improved Revitalize IV
Improved Revitalize V
Lesser Cure Poison
Major Cure Poison
Major Health II
Major Health III
Major Health IV
Major Health V
Minor Health II
Minor Health III
Minor Health IV
Minor Health V
Primal Health II
Primal Health III
Primal Health IV
Primal Health V
Quickening Breeze II
Quickening Breeze III
Quickening Breeze IV
Quickening Breeze V
Regrowth II
Regrowth III
Regrowth IV
Regrowth V
Revitalize II
Revitalize III
Revitalize IV
Revitalize V