Spirit Disciple
From Istaria Lexica
Spirit Disciples are Monks who have chosen to bind the elusive power of spirit magic to their fighting styles. Their training in both body and spirit allows them to strike through opponents' armor and drain their life.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Unarmed skill 200 Quest: Monk: Learn the Disciplines finished. |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Ahna Gottas | Observatory Outpost | 21,080 | 20,340 |
Yserah | Kirasanct | 23,913 | 28,040 |
Spirit Disciple abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Chain Attack I, Mind Over Body I, Chain Attack II, Vampiric Touch I, Chain Attack III, Spirit Punch, Chain Attack IV, Chain Attack V, Chain Attack VI, Vampiric Touch II, Mind Over Body II, Intuition IV, Pillage Spirit, Chain Attack VII, Iron Body, Chain Attack VIII, Intuition V, Spirit Form, Chain Attack IX, Chain Attack X, Vampiric Touch III, Intuition VI, Sprint, Unarmed Mastery 01, Combat Stance: Attuned, Unarmed Mastery 02, Evasive Style I, Dexterity Boost I, Coordinated Strike I, Combat Stance: Offensive, Critical Strike I, Unarmed Mastery 03, Combat Stance: Focused, Unarmed Mastery 04, Coordinated Strike II, Power Style I, Unarmed Mastery 05, Multistrike I, Critical Strike II, Unarmed Mastery 06, Coordinated Strike III, Defy Spirit I, Unarmed Mastery 07, Evasive Style II, Syphon III, Unarmed Mastery 08, Coordinated Strike IV, Spirit Adept, Melee Flurry I, Unarmed Mastery 09, Critical Strike III, Coordinated Strike V, Ethereal Armor I, Unarmed Mastery 10, Multistrike II, Power Style II, Unarmed Mastery 11, Coordinated Strike VI, Dexterity Boost II, Defy Spirit II, Unarmed Mastery 12, Melee Flurry II, Unarmed Mastery 13, Critical Strike IV, Evasive Style III, Coordinated Strike VII, Syphon V, Unarmed Mastery 14, Multistrike III, Area Syphon I, Unarmed Mastery 15, Coordinated Strike VIII, Ethereal Armor II, Unarmed Mastery 16, Power Style III, Critical Strike V, Unarmed Mastery 17, Coordinated Strike IX, Defy Spirit III, Melee Flurry III, Instant Transfer III, Unarmed Mastery 18, Syphon VII, Coordinated Strike X, Evasive Style IV, Unarmed Mastery 19, Flow Like Water I, Flow Like Water II, Flow Like Water III, Improved Dodge, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 2, 10, 12, 20, 22, 30, 32, 42, 52, 54, 56, 60, 60, 62, 70, 72, 80, 80, 82, 92, 94, 100, 1, 1, 5, 5, 6, 7, 9, 10, 10, 10, 15, 15, 18, 20, 20, 24, 26, 26, 28, 28, 32, 34, 36, 37, 38, 38, 40, 43, 46, 48, 48, 48, 50, 54, 54, 58, 58, 59, 59, 64, 65, 66, 66, 68, 68, 70, 74, 76, 76, 78, 78, 82, 84, 86, 87, 88, 88, 88, 90, 93, 96, 98, 98, 98, 44, 64, 84, 1, 1, 5, 20, 25, 40, 50, 75, 100, M: , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , , X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Spirit Disciple.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
No quests found for Spirit Disciple.
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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