Storm Disciple
From Istaria Lexica
Storm Disciples are monks who have chosen to bind the awesome power of nature to their fighting styles. They harness the energies of the storm to speed their attacks and stun their opponents. Check the Player Guide for advice on leveling.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Unarmed skill 200 Quest: Monk: Learn the Disciplines finished. |
[[View a requirements overview for all schools]]
Trainers[edit]
Name | Location | X | Y |
---|---|---|---|
Harn Goldenboot | Aughundell | 25,184 | 25,924 |
Master Essiel | Sslanis | 19,824 | 21,551 |
Storm Disciple abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Chain Attack I, Mind Over Body I, Chain Attack II, Stunning Blow I, Lightning Claws I, Chain Attack III, Energize I, Chain Attack IV, Stunning Blow II, Chain Attack V, Clap of Thunder, Chain Attack VI, Lightning Claws II, Mind Over Body II, Stunning Blow III, Intuition IV, Chain Attack VII, Iron Body, Chain Attack VIII, Stunning Blow IV, Energize II, Intuition V, Chain Attack IX, Static Aura, Chain Attack X, Lightning Claws III, Stunning Blow V, Intuition VI, Sprint, Unarmed Mastery 01, Combat Stance: Attuned, Unarmed Mastery 02, Evasive Style I, Dexterity Boost I, Coordinated Strike I, Combat Stance: Offensive, Critical Strike I, Unarmed Mastery 03, Combat Stance: Focused, Unarmed Mastery 04, Coordinated Strike II, Power Style I, Unarmed Mastery 05, Multistrike I, Critical Strike II, Unarmed Mastery 06, Coordinated Strike III, Defy Nature I, Unarmed Mastery 07, Evasive Style II, Unarmed Mastery 08, Coordinated Strike IV, Nature Adept, Melee Flurry I, Unarmed Mastery 09, Critical Strike III, Coordinated Strike V, Decay II, Unarmed Mastery 10, Multistrike II, Power Style II, Unarmed Mastery 11, Coordinated Strike VI, Dexterity Boost II, Defy Nature II, Unarmed Mastery 12, Melee Flurry II, Unarmed Mastery 13, Critical Strike IV, Evasive Style III, Coordinated Strike VII, Decay IV, Unarmed Mastery 14, Multistrike III, Unarmed Mastery 15, Coordinated Strike VIII, Unarmed Mastery 16, Power Style III, Critical Strike V, Unarmed Mastery 17, Coordinated Strike IX, Defy Nature III, Melee Flurry III, Unarmed Mastery 18, Coordinated Strike X, Evasive Style IV, Unarmed Mastery 19, Flow Like Water I, Flow Like Water II, Flow Like Water III, Improved Dodge, Intuition I, Neutral Stance, Intuition II, Gift Slots: Two, Intuition III, Gift Slots: Three, Gift Slots: Four, Clap of Thunder II, Gift Slots: Five (L: 2, 10, 12, 12, 20, 22, 30, 32, 36, 42, 48, 52, 54, 56, 56, 60, 62, 70, 72, 76, 78, 80, 82, 90, 92, 94, 96, 100, 1, 1, 5, 5, 6, 7, 9, 10, 10, 10, 15, 15, 18, 20, 20, 24, 26, 26, 28, 28, 32, 34, 37, 38, 38, 40, 43, 46, 48, 48, 48, 50, 54, 54, 58, 58, 59, 59, 64, 65, 66, 66, 68, 68, 70, 74, 76, 78, 82, 84, 86, 87, 88, 88, 88, 93, 98, 98, 98, 44, 64, 84, 1, 1, 5, 20, 25, 40, 50, 75, 96, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , , X, X, X, X, X, X, X, , X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Monk's Edge* | 1 |
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Way of Ice | 60 |
Way of Fire | 80 |
Hero's Resolve | 100 |
Way of Storm | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Storm Disciple.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Medallion of the Storms | Antaniel of the Storm | Adventure | 100 | Medallion of the Storms (Jewelry) |
Storm Disciple: The Way of Fire | Master Essiel | Adventure | 80 | Way of Fire |
Storm Disciple: The Way of Ice | Master Essiel | Adventure | 60 | Way of Ice |
Storm Disciple: The Way of Stone | Master Essiel | Adventure | 20 | |
Storm Disciple: The Way of Wood | Master Essiel | Adventure | 40 | |
Storm Disciple: The Way of the Storm | Antaniel of the Storm | Adventure | 100 | Imperial Quartermaster Token Way of Storm Title: Storm Master Bonus: Dexterity I Bonus: Nature II Bonus: Unarmed II |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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