From Istaria Lexica
Tailors are a focused craft school associated with the Outfitter, dedicating their knowledge to the crafting of fabric and hide garments and armors. A skilled Tailor is able to fashion beautiful clothing for the discerning wearer as well as protective armors that rival the resiliency of metal armors. Their skill sets are narrowed from that of an Outfitter, focused on only those skills that matter in their pursuit of their craft.
- Tailors work in:
- Leather and Hide
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Foraging I, Ingenuity I, Sprint, Foraging II, Ingenuity II, Foraging III, Ingenuity III, Foraging IV, Ingenuity IV, Foraging V, Ingenuity V, Foraging VI (L: 25, 50, 75, 100, 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X)
Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Animal Hides to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.
Report tasks are delivery quests designed to show you where the Quartermasters are.
No quests found for Tailor.