Tailor

From Istaria Lexica

Tailor.gif

Tailors are a focused craft school associated with the Outfitter, dedicating their knowledge to the crafting of fabric and hide garments and armors. A skilled Tailor is able to fashion beautiful clothing for the discerning wearer as well as protective armors that rival the resiliency of metal armors. Their skill sets are narrowed from that of an Outfitter, focused on only those skills that matter in their pursuit of their craft.

Tailors work in:

[[View all schools]]


Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Armor Use 7 700 no
Clothworking 9 900 yes
Foraging 7 700 no
Ingenuity 10 1,000 yes
Leatherworking 9 900 yes
Salvaging 8 800 no
Spinning 8 800 yes
Tailoring 9 900 yes
Tanning 8 800 yes

Attribute points gained[edit]

Attribute name /lvl 100
Health 5 500
Strength 2 200
Dexterity 9 900
Power 7 700
Focus 2 200

Requirements[edit]

Tailoring skill 80

[[View every school's requirements]]

Trainers[edit]

NameFormulas soldLocated atXY
Anni NimblethreadJourneymanNew Rachival23,13825,617
DarielemJourneymanFeladan25,28623,282
Ella VerinBeginnerDalimond22,76622,758
Huma ClothspinnerExpert
Master
Aughundell25,17726,071
KivaBeginnerKion20,25724,444
KrieganJourneymanKirasanct23,87828,050
MizumahBeginnerSslanis19,83121,649
Sibbe JaddvorJourneymanMahagra23,78430,514

Tailor abilities

Legend:

  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Foraging I, Ingenuity I, Sprint, Foraging II, Ingenuity II, Foraging III, Ingenuity III, Foraging IV, Ingenuity IV, Foraging V, Ingenuity V, Foraging VI (L: 25, 50, 75, 100, 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X)

Formulas[edit]

Please read the skill articles (links above) for further details on crafting formulas.


School quests[edit]

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 Animal Hides to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.

Report tasks are delivery quests designed to show you where the Quartermasters are.


No quests found for Tailor.

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