Tinkerers are a specialized craft school associated with the Blacksmith, though all the Outfitter and the Scholar also give some of the skills needed to join this distinct school. Tinkerers create gadgetry and items that channel the new fusion of machine and magic, referred to as Technology. They create fantastic items with a wide range of applications, though usually in an experimental nature.
Skills and stats[edit]
Trainers and requirements[edit]
Name | Formulas sold | Located at | x | y |
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Chipahua | Beginner | Sslanis | 19,834 | 21,646 | Gangaf Tagley | Beginner | Dalimond | 22,740 | 22,803 | Harhaziel | Journeyman | Feladan | 25,279 | 23,275 | Kharae | Journeyman | Kirasanct | 23,918 | 28,019 | Lagertha Ubbe | Journeyman | Mahagra | 23,745 | 30,546 | Noncas Fizzlebot | Expert Master | Aughundell | 25,103 | 25,867 | Versanto the Master | Journeyman | New Rachival | 23,159 | 25,604 |
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Abilities gained by level
Legend:
- Name = the name of the ability
- L = the level the ability is earned at in this school
- M = is masterable?
School quests[edit]
Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up. Salvage quests work the same way.
Report tasks are delivery quests designed to show you where the Quartermasters are.
Formulas[edit]
Tinkerers do not have the skills to process raw materials, except for clay.
Armor formulas[edit]
- Tinkerers can use:
Container formulas[edit]
- Tinkerers can use:
Gadget formulas[edit]
- Tinkerers can use:
Resource formulas[edit]
- Tinkerers can use:
Tool formulas[edit]
- Tinkerers can use: