Tinkerer

From Istaria Lexica

Tinkerer.gif

Tinkerers are a specialized craft school associated with the Blacksmith, though all the Outfitter and the Scholar also give some of the skills needed to join this distinct school. Tinkerers create gadgetry and items that channel the new fusion of machine and magic, referred to as Technology. They create fantastic items with a wide range of applications, though usually in an experimental nature.

[[View all schools]]


Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Clothworking 8 800 yes
Earthencraft 9 900 yes
Ingenuity 10 1,000 yes
Leatherworking 8 800 yes
Metalworking 10 1,000 yes
Salvaging 10 1,000 yes
Tinkering 10 1,000 yes
Transmutation 8 800 yes

Attribute points gained[edit]

Attribute name /lvl 100
Health 5 500
Strength 2 200
Dexterity 6 600
Power 4 400
Focus 8 800

Requirements[edit]

Metalworking skill 100

[[View a requirements overview for all schools]]

Trainers[edit]

NameFormulas soldLocated atXY
GyriosBeginner Cargo Armor
Beginner Gadgets
Beginner Keys
Beginner Cargo Disks
Beginner Tinkering Resources
Kion20,45324,530
Gangaf TagleyBeginner Cargo Armor
Beginner Tinkering Resources
Beginner Fabricators
Dalimond22,74022,803
ChipahuaBeginner Cargo Gear
Beginner Gadgets
Beginner Cargo Disks
Beginner Tinkering Resources
Sslanis19,83421,646
Noncas FizzlebotExpert Tinkering Resources
Master Tinkering Resources
Master Cargo Disks
Aughundell25,10325,867
KharaeJourneyman Cargo Armor
Journeyman Gadgets
Journeyman Tinkering Resources
Journeyman Cargo Disks
Kirasanct23,91828,019
Versanto the MasterJourneyman Cargo Armor
Journeyman Tinkering Resources
Journeyman Cargo Disks
Journeyman Gadgets
New Rachival23,15925,604
Lagertha UbbeJourneyman Cargo Armor
Journeyman Gadgets
Journeyman Cargo Disks
Mahagra23,74530,546
HarhazielJourneyman Cargo Armor
Journeyman Cargo Disks
Journeyman Gadgets
Journeyman Tinkering Resources
Feladan25,27923,275

Tinkerer abilities

Legend:

  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Earthencraft I, Ingenuity I, Sprint, Earthencraft II, Ingenuity II, Earthencraft III, Ingenuity III, Earthencraft IV, Ingenuity IV, Earthencraft V, Ingenuity V, Earthencraft VI, Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five (L: 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, 25, 50, 75, 100, M: X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)

Formulas[edit]

Please read the skill articles (links above) for further details on crafting formulas.

School quests[edit]

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up. Salvage quests work the same way.

Report tasks are delivery quests designed to show you where the Quartermasters are.


Quest nameStarts withTypeCraftlevelRewards
Normand's Marvelous InventionNormand HolcombCrafting20Farmer Holcomb Portable Scroll Tote
An Explosive DiscoveryTalbain StyrlakrCrafting50Anti-Werewolf Grenade (formula)
Collect Werewolf Claws I
The GhostbusterMorran GizmogrinderAdventure80
Old Rachival: Engineering a Disaster (Part 3)Engineer Tinod GaskettanCrafting90Tool: Inventor's Assistant
Expert Metal Casing
Biggletorque: The Secret of Skeleton KeysFinagle BiggletorqueCrafting100Skeleton Key Pattern
Master Hardened Metal Bar
Master Enchanted Metal Bar
Skeleton Key Mold (formula)
Master Skeleton Key
Earn Title: KeymakerFinagle BiggletorqueCrafting100Title: Keymaker
Bonus: Earthencraft I
Bonus: Tinkering I
Earn Title: KeymasterFinagle BiggletorqueCrafting100Title: Keymaster
Bonus: Earthencraft II
Bonus: Tinkering II
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