From Istaria Lexica
Warriors are one of the basic adventure professions and likely one of the four first adventure professions chosen by a newly Gifted in Istaria. Warriors are well known for their ability to deal out damage and to take damage in return. Although not as defensive as a Cleric, Warriors still wear the highest armors of scalemail and platemail and deal more damage in their offense. Despite a warrior's inability to use forms of magic, they do make up for this by having more health than most classes as they become more experienced. The extra health is readily available to the adventurer should they choose to change to another profession.
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained
Attribute points gained
Trainers and requirements
|Sergeant Gaedin||New Trismus||46,096||14,637|
|Sergeant Grace Addlier||Dalimond||22,693||22,672|
|Triston Woodward||Spirit Isle||16,257||1,470|
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Intuition I, Neutral Stance, Power Strike I, Rend Armor I, Invigorating Shout, Heroic Shout I, Power Strike II, Protection, Heroic Shout II, Intuition II, Power Strike III, Gift Slots: Two, Heroic Shout III, Power Strike IV, Rend Armor II, Heroic Shout IV, Cripple I, Intuition III, Power Strike V, Heroic Shout V, Gift Slots: Three, Power Strike VI, Heroic Shout VI, Heroism, Intuition IV, Power Strike VII, Rend Armor III, Charge IV, Heroic Shout VII, Power Strike VIII, Gift Slots: Four, Cripple II, Heroic Shout VIII, Intuition V, Power Strike IX, Charge V, Heroic Shout IX, Power Strike X, Rend Armor IV, Heroic Shout X, Gift Slots: Five, Intuition VI, Block, Combat Stance: Alerted, Combat Stance: Attuned, Combat Stance: Defensive, Combat Stance: Focused, Combat Stance: Offensive, Combat Stance: Passive, Combat Stance: Shielded, Parry, Sprint, Charge I, Defensive Style I, Health Boost I, Defend Other I, Critical Strike I, Coordinated Strike I, Distract I, Weapon Adept, Coordinated Strike II, Power Style I, Multistrike I, Whirlwind I, Charge II, Defend Other II, Critical Strike II, Coordinated Strike III, Defensive Style II, Coordinated Strike IV, Cleave I, Melee Flurry I, Charge III, Distract II, Defend Other III, Critical Strike III, Coordinated Strike V, Multistrike II, Whirlwind II, Power Style II, Weapon Expert, Health Boost II, Coordinated Strike VI, Melee Flurry II, Defend Other IV, Defensive Style III, Critical Strike IV, Coordinated Strike VII, Distract III, Cleave II, Coordinated Strike VIII, Multistrike III, Whirlwind III, Power Style III, Defend Other V, Critical Strike V, Coordinated Strike IX, Melee Flurry III, Interpose, Weapon Master, Defensive Style IV, Coordinated Strike X (L: 1, 1, 1, 3, 4, 7, 11, 12, 17, 20, 21, 25, 27, 31, 33, 37, 38, 40, 41, 47, 50, 51, 57, 60, 60, 61, 63, 65, 67, 71, 75, 76, 77, 80, 81, 85, 87, 91, 93, 97, 100, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 9, 10, 15, 16, 20, 20, 22, 23, 25, 28, 29, 30, 36, 40, 42, 44, 45, 45, 48, 49, 50, 52, 53, 54, 56, 58, 60, 64, 68, 68, 69, 70, 75, 78, 80, 82, 83, 84, 88, 89, 90, 90, 94, 96, 98, 100, M: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests
|Ability (* = Masterable)||Level Earned|
|Armor of the Watcher*||?|
Spells, weapons and armor
Spells and weapons shown below may be useable as Warrior.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own.
- A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
|Quest name||Starts with||Type||Level||Rewards|
|Find the Lost Patrol||Mattias||Adventure||10||Warrior's Edge|
|The Battlefields: Exploring the Chiconis Battlefields||Jeffrey Smyth||Adventure||30|
|Warrior Training 1: Surviving Blows||Sergeant Gaedin||Adventure||4|
|Warrior Training 2: A New Blade||Sergeant Gaedin||Adventure||5||Bronze Two-Handed Sword of Slashing|
|Warrior Training 3: Strengths and Weaknesses||Sergeant Gaedin||Adventure||6|
|Warrior Training 4: Surviving through Shouting||Sergeant Gaedin||Adventure||7|
|Warrior Training 5: Enhancements||Sergeant Gaedin||Adventure||8||Enhance Armor I|
Enhance Health I
Gift of Brawler I
|Warrior Training 6: The Proper Stance||Sergeant Gaedin||Adventure||9|
|Warrior Training 7: Forward||Sergeant Gaedin||Adventure||9|
|Warrior's Quest 1: Prove your fighting skills!||Sergeant Gaedin||Adventure||4|
|Warrior's Quest 2: Assisting the Militia Surplus Officer||Sergeant Gaedin||Adventure||4||Ishenar's Cedar Cudgel|
Bronze Long Sword
|Warrior's Quest 3: Help Rancher Elden With a Small Problem||Sergeant Gaedin||Errand||6|
|Warrior's Quest 4: Spider Slayers Wanted||Sergeant Gaedin||Adventure||7|
|Warrior's Quest 5: Clear the Roadway of Treants||Sergeant Gaedin||Adventure||8|
|Warrior's Quest 6: Coordination Against Beetles||Sergeant Gaedin||Adventure||4||Weapon Tech Kit: Flaming Weapon|
|Warrior's Quest 7: Speak with Mattias in Kion about further training||Sergeant Gaedin||Errand||4|
|Warrior's Quest: Conquer the Spiders||Triston Woodward||Adventure||2|
|Warrior's Quest: Destroy the Beetles||Triston Woodward||Adventure||3|
|Warrior's Quest: Slay the Grulet||Triston Woodward||Adventure||1||Refurbished Bronze Scalemail Chestguard|
Refurbished Bronze Small Shield
Refurbished Bronze Broad Sword
Refurbished Bronze Scalemail Boots
Refurbished Bronze Scalemail Greaves
Refurbished Bronze Scalemail Helm
|Warrior's Quest: Venture to New Trismus||Triston Woodward||Errand||4|
Experience required per level
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.