Weaver

From Istaria Lexica

Weaver.gif

Weavers are a specialized craft school associated with the Outfitter, although the Gatherer and Tailor provide the skill necessary to join. Weavers use their knowledge of working with fabric and hide in the construction of housing and structures. Weavers are the single school that provides the skill set to produce and contribute specialized fabric bolts and hide-based tarps to various construction efforts.

Weavers work in:

[[View all schools]]


Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Armor Use 7 700 no
Clothworking 8 800 no
Foraging 8 800 no
Ingenuity 10 1,000 yes
Leatherworking 8 800 no
Spinning 9 900 no
Tanning 9 900 no
Weaving 10 1,000 yes

Attribute points gained[edit]

Attribute name /lvl 100
Health 5 500
Strength 4 400
Dexterity 10 1,000
Power 3 300
Focus 3 300

Requirements[edit]

Spinning or
Tanning skill 150

[[View every school's requirements]]

Trainers[edit]

NameFormulas soldLocated atXY
AyiosJourneymanKirasanct23,89928,066
BashaleBeginnerKion20,24424,432
Fillius ThimbletwitchJourneymanNew Rachival23,14925,557
Kasym HyneBeginnerIstaria's Loom16,39714,202
Thirrick ThreaddelverBeginner
Journeyman
Aughundell25,12226,062
Tofa TorgardJourneymanMahagra23,78830,522
Walter HidronBeginnerDalimond22,83422,667
WeattaJourneyman
Expert
Feladan25,31523,275

Weaver abilities

Legend:

  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Foraging I, Ingenuity I, Sprint, Foraging II, Ingenuity II, Foraging III, Ingenuity III, Foraging IV, Ingenuity IV, Foraging V, Ingenuity V, Foraging VI (L: 25, 50, 75, 100, 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X)


Levelling advice[edit]

Levelling is best performed by constructing Fabric Spools and constructing/deconstructing Fabric Contruction Tapestries/Bolts. While trainer quests do give bonuses for coin, they are generally not as worthwhile due to the time taken to travel back to the Trainer to receive the reward.

Fabric Isle is one of the best locations for levelling up to approximately level 60, as it has ample supplies of Kenaf, Flax and Cotton and close proximity to machines. There are also large numbers of Ironsilk and Steelsilk available, with the Fabric Isle community usually having a Journeyman and/or Expert clothworking shop near to the fields.

Meadowhill also has an excellent source of Ironsilk, and Weavers are probably better off heading there as soon as they get up to the stage of being 2:1 for Ironsilk Spools.

Formulas[edit]

Please read the skill articles (links above) for further details on crafting formulas.

School quests[edit]

Collection tasks require you to have the item collected in your inventory but do not require you to get the quest first. This means, for example, you can bring 200 iron ore to the trainer, get the quest, immediately do the turn in (Greet the trainer), get the quest again, do the turn in, and repeat twice more without moving from the trainer.

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up.

Report tasks are delivery quests designed to show you where the Quartermaster are.

Quest nameStarts withTypeCraftlevelRewards
Learning to Weave BasketsNormand HolcombCrafting21Beginner Wood Board
Beginner Wooden Reeds
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