Wizard

Wizards are those Mages who have chosen to become more focused in some areas of magic, by concentrating on those areas to the exclusion of many others. This focus gives them greater power over Flame and Energy, but at the cost of versatility.
Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)
Skill points gained[edit]
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Attribute points gained[edit]
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Requirements[edit]
Energy skill 200 |
[[View every school's requirements]]
Trainers[edit]
Name | Location | X | Y |
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Karl Noban | Eastern Outpost | 28,739 | 25,642 |
Kodess | New Rachival | 23,156 | 25,555 |
Taurelios | Glacier Canyon | 27,632 | 29,902 |
Wizard abilities
Legend:
- Name = The name of the ability
- L = The level the ability is earned at this school
- M = Is it masterable?
Name: Magic Shell I, Magic Shell II, Pulsing Spectrum I, Magic Shell III, Pulsing Spectrum II, Debilitating Dart II, Intuition IV, Magic Shell IV, Power Boost II, Pulsing Spectrum III, Debilitating Dart III, Intuition V, Magic Shell V, Stunner III, Pulsing Spectrum IV, Debilitating Dart IV, Sprint, Combat Stance: Attuned, Combat Stance: Offensive, Combat Stance: Focused, Coordinated Energy Bolt II, Androgos Armor I, Perfect Spell, Energy Adept, Dynamic Pulse I, Coordinated Energy Bolt III, Energy Burst, Beam of Pure Energy I, Coordinated Energy Bolt IV, Stunner I, Dynamic Pulse II, Coordinated Energy Bolt V, Beam of Pure Energy II, Energy Expert, Coordinated Energy Bolt VI, Stunner II, Dynamic Pulse III, Coordinated Energy Bolt VII, Beam of Pure Energy III, Coordinated Energy Bolt VIII, Dynamic Pulse IV, Coordinated Energy Bolt IX, Beam of Pure Energy IV, Energy Master, Coordinated Energy Bolt X, Thurid's Arcane Barrier I, Thurid's Arcane Barrier II, Thurid's Arcane Barrier III, Thurid's Arcane Barrier IV, Thurid's Arcane Barrier V, Learned, Intuition I, Neutral Stance, Intuition II, Power Boost I, Gift Slots: Two, Debilitating Dart I, Intuition III, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Studious, Erudite, Minor Gather, Major Gather, Superior Gather, Energy Blast I, Energy Blast II, Energy Blast III, Energy Blast IV, Energy Blast V, Energy Blast VI, Energy Blast VII, Energy Blast VIII, Energy Blast IX, Energy Blast X (L: 20, 22, 28, 42, 48, 58, 60, 62, 68, 68, 78, 80, 82, 84, 88, 98, 1, 5, 10, 15, 18, 20, 20, 22, 26, 28, 28, 34, 38, 44, 46, 48, 54, 56, 58, 64, 66, 68, 74, 78, 86, 88, 94, 96, 98, 24, 44, 64, 84, 92, 36, 1, 5, 20, 24, 25, 38, 40, 50, 75, 100, 66, 96, 32, 62, 92, 3, 13, 23, 33, 43, 53, 63, 73, 83, 93, M: , , , , , , , , , , , , , , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, , , , X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X)
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Wizard.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Source of Power: Astronomical Observations | Minisa Albrath | Adventure | 28 | Vial of Mysterious Liquid from Minisa |
Source of Power: Discover the Source | Dreveon | Errand | 28 | |
Source of Power: Imbued Artifacts | Librarian of Ages Scholar Julius Scipionis | Adventure | 28 | Gem Encrusted Ring Mysterious Stone Tablet Silver Chalice The Dead Pool Special Travel |
Source of Power: Into the Observatory | Wizard Blarto Tiggleshur | Adventure | 28 | |
Source of Power: The Ritual | Dreveon | Errand | 28 | Mysterious Stone Tablet |
Source of Power: The Source of Power Revealed | Minisa Albrath | Errand | 28 | Source of Power Ring Minisa's List of Ingredients |
Source of Power: The Tattered Scroll | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500.
Your character's rating is the mathematical sum of all your adventure schools. You can use the Rating and Trophy Calculator for getting your exact rating for each school.
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