Zymosis Morbidae

From Istaria Lexica

Info blue round.svg This article is a work of fiction related to Istaria. It is part of the background Istarian story.

The Gifted freed Feladan from the grip of the Blight in 20 A.R. by destroying the Substantiators that surrounded the city, dealing the Withered Aegis a powerful defeat and pushing their armies back to Eastern Deadlands. To enact a measure of revenge for the loss of the city the Withered Aegis released Zymosis Morbidae on the population of Aradoth, a terrible plague that spread quite rapidly. But the Gifted and especially Dragons discovered a way to fight it and eventually combat it, giving themselves immunity.

Here's the original event description from internal docs:

Feladan has been freed, and the Elven people are relieved. Celebration is short-lived, however, as a crippling disease begins to spread from the once-blighted city, a last gift from those who controlled it. Sick elves hide in the corners of Feladan, dull-eyed and listless, unknowingly spreading their ailment to the hale and hearty folk who pass by.

Two factions have heard of the threatening epidemic and have stepped up to aid.

The Dragons, finding themselves immune to the disease, are using the knowledge at their disposal to cleanse the body of the plague with their primal magic. The Primalist urges his Draconic kin to slay the wraiths and ghosts, as it is suspected creatures similar to those which held Feladan may also hold the key to curing the disease. Once nine wraiths or ghosts have been slain and the items upon them retrieved, the Dragons can then return to the appropriate trainer, turn in these items, and receive a formula for the cure in exchange.

A scholar has also shown up, having studied the items that the creatures from the blight-siphoning machines shed upon death. He/she believes that, through a careful alchemical process, these items can bring immunity to the disease for those who are not gifted with Draconic constitutions. To that end, the scholar asks you to take the item to the Alchemist trainers throughout Istaria and seek their professional knowledge. Alchemists are an eccentric bunch, and no two will agree exactly what must be done with it. The process goes from one to the next, each distilling this and brewing that, “fetch me this item” and “this potion will not be complete without this,” so on down the line, until the last trainer declares it done. The lucky individual, upon drinking the potion, gains immunity to the disease in question.