Category:Quest
From Istaria Lexica
Quests are given out by NPCs throughout the world. Some of them give experience rewards for craft schools or adventure schools, others may reward you with items, abilities or other useful things.
Lists[edit]
This page provides links to lists of quests in Istaria. For quests specific to schools (such as Warrior) or locations (such as Kion), visit their respective pages. Each quest provides information on where/who to get the quest from, the steps required to complete the quest, and the rewards (if any).
Complete quest lists[edit]
Please visit the Complete Quest List article.
Quests by type[edit]
- Trophy Hunter quests
- Town Marshall quests
- All Adventuring Quests
- All Attunement Quests
- All Crafting Quests
- All Errand Quests
- All Lore Quests
- All School Quests
- Dragon-only quests
- Quests by reward (Tokens, etc.)
- Quests with unknown level restriction
- Repeatable quests
- Title quests
Quests by level / tier[edit]
- Tier I quest lists (Levels 1-19)
- Tier II quest lists (Levels 20-39)
- Tier III quest lists (Levels 40-59)
- Tier IV quest lists (Levels 60-79)
- Tier V quest lists (Levels 80-99)
- Tier VI quest lists (Levels 100 and above)
Quest types[edit]
Adventure[edit]
Adventure quests involve performing tasks for a specific adventuring school or doing tasks in need of fights. Most times they are rewarded by adventure experience and money.
Trophy hunter[edit]
Trophy Hunter quests are a subset of adventure quests. They are based on level ranges and be obtained from trophy hunters in cities. They require you to collect (either through buying or looting from creatures) trophies off certain enemies. The quests lead you to enemies which are always in a proper level range to your current adventure level.
Town Marshall[edit]
Town Marshall quests involve quests given by Town Marshalls in cities. Like trophy hunter quests, the town marshalls offer quests in your current adventure level, which involve killing a certain number of creatures for a monetary reward. Town marshalls and trophy hunters are standing near each other and offer you the same type of 'killing tasks' most of the time, so you are able to combine the quests for each run.
Not all quests given by town marshalls are considered 'Town Marshall' quests; some offer quests apart from their normal level-range based quests, which are much like other random quests offered all over Istaria.
Attunement[edit]
Attunement quests are given out by gatekeepers. Finishing a quest unlocks a certain destination pad so you can teleport there.
Crafting[edit]
Crafting quests involve gathering resources, crafting items or performing tasks for a specific crafting school. This quest type is generally safer than adventuring quests but sometime the two are combined into a single quest.
Errand[edit]
Errand quests are 'run quests'. They involve speaking to people, perform small tasks such as buying an item and then giving it to someone, or bringing items from one person to another.
Lore[edit]
Lore quests do not give experience or require much action on the part of a player. This involves speaking with individuals and gaining more knowledge of the backgrounds of Istaria.
Miscellaneous[edit]
Quest having no special purpose.
Pages in category "Quest"
The following 200 pages are in this category, out of 2,285 total.
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- Attunement: Meadowhill
- Attunement: Morning Light
- Attunement: Nu'delak
- Attunement: Onos
- Attunement: Pyrakis
- Attunement: Sandstone Bluffs
- Attunement: Sar'zeil
- Attunement: Scorpion Bay
- Attunement: Scorpion's Claw
- Attunement: Selen
- Attunement: Slate Hills
- Attunement: Soklifak
- Attunement: South Point
- Attunement: Sri
- Attunement: Water's Edge
- Attunement: Winter Vale
- Aughundell Region: Attunement to Aughundell
- Avariatus' Quest: Learn About the Helian Faction!
- Avariatus' Quest: Learn About the Lunus Faction!
- Avenge the Fallen (Part 1)
- Avenge the Fallen (Part 2)
- Avenge the Fallen (Part 3)
- Avenge the Fallen (Part 4)
- Avenge the Fallen (Part 5)
- Azulyte Crystal Transmutation
B
- Balennos' Recollections
- Balit's Salves: Bottled Flesh
- Balit's Salves: The Power of Silver
- Balit's Story: Assist Balit with his Research (Biped)
- Balit's Story: Assist Balit with his Research (Dragon)
- Balit's Story: Discover the Fate of Balit's Companion
- Balit's Story: Research For A Cure (Part 1)
- Balit's Story: Research For A Cure (Part 2)
- Balit's Story: The Nemesis
- Balit's Story: The Report
- Banner Days (Weekly)
- Bannock's Ghost
- Barridin's Bane: Verdean
- Barvos Tan: Plague of Beetles
- Battle for Sanctuary
- Battlefield Relics
- Beachfront Beat Down
- Become a Master with Teeth and Claws
- Become a Primal Adept
- Become a Primal Expert
- Become a Primal Master (Part 1)
- Become a Primal Master (Part 2)
- Become a Primal Master (Part 3)
- Become Adept with Teeth and Claws
- Become an Expert with Teeth and Claws
- Becoming a Confectioner
- Becoming a Monk: Seeking the Path of the Fist
- Becoming an Adult Dragon: Choose Your Path
- Biggletorque: Chests in the Deep
- Biggletorque: The Archmage Darkstaff
- Biggletorque: The Frozen Tower
- Biggletorque: The Journal of Falinthris
- Biggletorque: The Secret of Skeleton Keys
- Blackhammer: Protect the Farm
- Blackhammer: Stop the Attacks
- Blackhammer: The Lost Lair
- Blacksmith's Quest: Introduction
- Blacksmith's Quest: Stoneworking
- Blacksmith's Quest: To New Trismus
- Blacksmith's Quest: Tools
- Blacksmith's Quest: Wooden Counterparts
- Blacksmith: Bronze Maces For The Militia
- Blacksmith: Cedar Staves for the Mages
- Blacksmith: Help Elenna Gather Wood
- Blacksmith: Help Put The Work Back In Stoneworking
- Blacksmith: Help the Village Rebuild
- Blacksmith: High Demand for Large Axes
- Blacksmith: If These Hammers Could Talk!
- Blacksmith: Longing for Longbows!
- Blacksmith: Make Short Work of Short Swords
- Blacksmith: Mine Some Stone for the Village Stocks
- Blacksmith: Order 102, Harvest Knives
- Blacksmith: Outlasting the Long Swords!
- Blacksmith: Pawning The Goods!
- Blacksmith: Picks for the Miner
- Blacksmith: Putting the War Back in Warhammer
- Blacksmith: Replenish The Village's Stock of Bars
- Blacksmith: Resupply the Pawnbroker With Wood Saws
- Blacksmith: Scouts Need Short Bows Too!
- Blacksmith: Smelting Tongs On The Move!
- Blacksmith: Speak with Kelamina in Kion
- Blacksmith: Surplus of Short Spears
- Blacksmith: Wanted: Cedar Cudgels.
- Blasta's Lost Ring
- Bobbing for Apples!
- Boltai's Scorpion Stinger Casserole
- Bones of the Ancestors
- Bones of the Fallen
- Borban Bagglecogs, the Butcher
- Bounty: Icefang's Head
- Bounty: The Head of Atta-Nuk
- Breath of Acid: At Long Last
- Breath of Acid: Caution Contents Hot
- Breath of Acid: Handle With Care
- Breath of Acid: Introduction
- Breath of Acid: Rumble In The Jungle
- Breath of Acid: Success at Last
- Breath of Acid: The Home Stretch
- Breath of Acid: Thunder Underground
- Breath of Fire: Refining A Useful Weapon
- Breath of Ice: Alter Your Breath Weapon Type
- Breath of Lightning: Learn To Breathe Pure Energy
- Brethil's Barrier
- Bristugo: Elm Treant Trouble
- Brunt: Delivery to the Tower
- Brunt: Liquidate the Icy Dire Wolves
- Build A Better Automaton
- Burning Archer: 01 - Find the First Scroll
- Burning Archer: 02 - Find the Second Scroll
- Burning Archer: 03 - Find the Third Scroll
- Burning Archer: 04 - Find the Fourth Scroll
- Burning Archer: 05 - Find the Fifth Scroll
- Burning Archer: 06 - Deliver the locket to Bastea
- Burning Archer: 07 - Speak with Tomas Alerras in Dalimond
- Burning Archer: 08 - Find and speak with the Archwizard Thurid
- Burning Archer: 09 - Inform Sindenis of the Archwizard's Progress
- Burning Archer: 10 - Boards for Sindenis
- Burning Archer: 11 - Brew for Sindenis
- Burning Archer: 12 - Find out how Tomas and the Archwizard are doing
- Burning Archer: 13 - Speak with Bastea about the Locket
- Burning Archer: 14 - Investigate the origins of the locket
- Burning Archer: 15 - Tell Sindenis what you learned from Palaikis
- Burning Archer: 16 - Find out if the Archwizard is nearing the end of his research
- Burning Archer: 17 - Locate a jeweler willing to shape the gemstone
- Burning Archer: 18 - Inform Sindenis about the Archwizard's plan for the locket
- Burning Archer: 19 - Find out if Ellynor is done shaping the gemstone
- Burning Archer: 20 - Bring the Amulet to the Archwizard for inspection
- Burning Archer: 21 - Return to Sindenis to speak with her
C
- Caepio's Troubles I
- Caepio's Troubles II
- Caepio's Troubles III
- Calimir: Hunting the Direst Wolves
- Carry Warnings to Other Militias
- Cassia: The Fallen Squad
- Cassia: The Lost Bow
- Central Valley: Forest Skulk Menace
- Central Valley: Shamanic Rites
- Char Region: Attunement to Dralk
- Char: Attunement to Desokul
- Claim Title: Master Lairshaper
- Cleansing the Corruption I
- Cleansing the Corruption II
- Cleansing the Land of Merrasat's Curse
- Clear Loricatus Beetles From The Construction Zone
- Clear Out the Blighted Outpost
- Clearing The Roadway
- Cleric Training 1: Helping Allies
- Cleric Training 2: A New Mace
- Cleric Training 3: Aiming for the Weakness
- Cleric Training 4: Shielded From Foes
- Cleric Training 5: Augmenting Yourself
- Cleric Training 6: Set Your Stance
- Cleric Training 7: The Future Awaits
- Cleric's Quest: Beetle Overpopulation
- Cleric's Quest: Go to New Trismus
- Cleric's Quest: Grulet Killing
- Cleric's Quest: Spider Crush
- Cleric's Tower: A Fragmented Soul
- Cleric's Tower: Ancient Wrappings
- Cleric's Tower: Ghostly Ectoplasm
- Cleric: Collect Poison Sacs to Study
- Collect All The Bitter Pickle Bottle Caps
- Corruption of the Spirit I
- Corruption of the Spirit II
- Corruption on the Battlefield I
- Corruption on the Battlefield II
- Crafting Quests
- Crystalshaper: The Emerald of Dahm'a'mun (Part 1)
- Crystalshaper: The Emerald of Dahm'a'mun (Part 2)
- Crystalshaper: The Emerald of Dahm'a'mun (Part 3)
- Crystalshaping Mastery I
- Crystalshaping Mastery II
- Crystalshaping Mastery III
- Crystalshaping Mastery IV
- Crystalshaping Mastery V
D
- Daily Riddle: Golden Treasure
- Daily Riddle: The Blacksmith and the Emperor
- Dalimond Peninsula: Attunement to Bristugo
- Dalimond Peninsula: Attunement to Central Valley
- Dalimond Peninsula: Attunement to Chiconis
- Dalimond Peninsula: Attunement to Dalimond
- Dalimond Peninsula: Attunement to Heart
- Dalimond Peninsula: Attunement to Helian's Tomb
- Dalimond Peninsula: Attunement to Izzon Crest
- Dalimond Peninsula: Attunement to King's Cross
- Dalimond Peninsula: Attunement to Observatory Outpost
- Dalimond Peninsula: Attunement to Pleasant Canyon
- Dalimond Peninsula: Attunement to Sable Shores
- Dalimond Peninsula: Attunement to Slate Crest
- Dalimond Peninsula: Attunement to South March
- Dalimond Peninsula: Attunement to Spire's Gate
- Dalimond Peninsula: Attunement to Spire's Trail
- Deadly Thorns (Part 1)
- Deadly Thorns (Part 2)
- Deal with those Pesky Gruoks