The game's play style is based on a player versus environment (PvE) system. Player versus player (PvP) is still possible in a restricted area. Adventure the game by combining powers of different classes. Istaria's multiclass system lets you choose between the abilities of more than one school at any time. However, full power will only come to the class you selected to be the active one on your adventures.
Craft your own equipment to become even more powerful. Crafting is a big part of the game, almost anything you may obtain is crafted by players: houses, lairs, weapons, equipment, tools, and so on. Own a lair or a plot of land in settlements to build your residence. Aid others to build theirs. Several hundreds of formulas are waiting to be worked by your skilled hands.
About Istaria Lexica
We are proud to provide you with information about the massively multiplayer online role-playing game Istaria. The Istaria Lexica is, like most other wikis, a community driven project. Players of Istaria commit updates and new information to the wiki to provide it to everyone.
Istaria Lexica was born when the two founders, Terao Tar and Elteria Shadowhand, met each other for the first time in real life on April 30th, 2015. Both were pretty enthusiastic wiki editors already and had a good experience on the MediaWiki software. On the real life event, which was visited by a few other Istarian players from the Order shard, too, both agreed on the fact that the community should be given a chance to join in on harvesting information and support others with their knowledge. The agreeing nodding of other attendees was a clear sign that we're on a good plan.
So the journey began. To prepare a wiki system for a group of players who never worked on a wiki before. How should they learn it? This is a basic task Istaria Lexica takes care of. Everyone shall be able to commit knowledge without knowing too much about wikis and learning into things they wouldn't want to. While creating simple guides and templates for the community, the founders provide support as good as possible for wiki newcomers. For example by offering dialogues on the site or having chats about any issues directly in the game.
It is much easier to add missing information as you would think! The more helpers the wiki aquires, the better information is provided to Istaria's community.
Everyone is encouraged to provide information in any way they desire. Contacting committers, doing comments, talk to each other in the game; everything is okay and very welcome. Everyone is free to edit pages without any bad manipulation afterwards. Wikis are free for everyone and everyone shall be free to edit without fears of harm or 'having done something wrong'. Editing in a wiki means adding what you currently know. If it's not much or even wrong, that's no problem. You are able to edit at any time, to update anything and others may aswell correct or enhance by chance, without any rant. That's the way a wiki lives. That's the way a community lives.
For a first start into the wiki world we created 'The Gifted's guide to the Istaria Lexica Wiki'. It is written especially for Istarian players and has a progressive structure; if you are not able to handle a certain difficulty you can still go back to easier tasks. Other users can assist you, too. Simply start a thread on their talk page: active users and administrators are a good way to aquire hints.
All “<School> Edge X” abilities are now properly instantly mastered when received and affect base skill instead of current skill.
To go along with the changes to her allies, Shaloth the Queen’s encounter has received a few changes.
Shaloth the Queen now has her own Hierophants, named Queen’s Hierophants. They are slightly larger than normal Hierophants.
Spiritual Transfer, the spell by which Queen’s Hierophants heal Shaloth, now takes 10 seconds to fully cast. It also now emits a bright purple beam linking the casting Hierophant to Shaloth, the former of which will also play a unique animation while casting. This is to allow for players to properly react to and kill or stun Hierophants before they can heal their matriarch.
Queen’s Hierophants will now perish after healing their mistress by using Spiritual Transfer.
Hierophants will no longer treasonously heal each other instead of their queen.
Regular Hierophants no longer receive Spiritual Transfer and instead have a more normal healing spell to use on their allies.
Quest “Attunement: Sandstone Bluffs” now properly attunes to Sandstone Bluffs instead of Garnet Bay.
Fixed Triston’s dialogues and quest feedback in quest “Warrior's Quest: Conquer the Spider” with the correct number of times to use Power Strike.
Fixed Triston’s dialogues and quest feedbacks in quest “Warrior's Quest: Destroy the Beetles” with the correct amount of beetles to kill and the number of times to use Rend Armor.
Greetings Istarians! Back in December of 2021 along with the yearly Developer’s Desk we sent out a survey, asking you about your opinions on the recent development of Istaria: Chronicles of the Gifted. At the end we also asked if you had any additional questions or concerns, and oh man, did all of you heed the call!
We have spent the past few months going over the numerous survey responses and picking out any that we felt like we could answer, or were asked numerous times.
Before we get into the questions, we felt some of you would be interested in the data we gathered. Without further ado, here is some of the quantitative feedback we received from over 100 responses to our form.
Humans. We have gone disrespected too long. Harvested for resources for your disgusting food. The butt of all of your measly jokes. ‘Slayer of Chickens’,‘Giant Chicken’s Foot’... We will not be disrespected any longer.
The developers at Virtrium are no more. We have taken over. Homes were invaded and many feathers flew, but we came out victorious. Do not worry - they are unharmed. For now.
A bug was introduced with a fix released in February. The issue introduced was that stacking damage multipliers were no longer stacking. Rolling back the fixes from February will re-introduce other bugs, so in the short term we've implemented the following workaround:
Damage multipliers will stack again, but with a maximum limit of 500% damage.
A more permanent solution will come later as development time permits. We're sorry this issue made it onto the live shards and hope this workaround is received well.