Difference between revisions of "New Trismus 8: A Swift Assassination"

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(Created page with "{{Quest |npc = {{InfoboxMultiproperty|property=npc|Sergeant Barak}} |questtype = Adventure |school = {{InfoboxMultiproperty|property=school|Dragon Adve...")
 
(Undo revision 123102 by Elteria Shadowhand (talk))
Tag: Undo
 
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|npc            = {{InfoboxMultiproperty|property=npc|Sergeant Barak}}
 
|npc            = {{InfoboxMultiproperty|property=npc|Sergeant Barak}}
 
|questtype      = Adventure
 
|questtype      = Adventure
|school        = {{InfoboxMultiproperty|property=school|Dragon Adventurer}}
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|school        = {{InfoboxMultiproperty|property=school|}}
|level          =  
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|level          = 8
 
|craftschool    = {{InfoboxMultiproperty|property=craftschool|<!--value1|value2|...-->}}
 
|craftschool    = {{InfoboxMultiproperty|property=craftschool|<!--value1|value2|...-->}}
 
|craftlevel    =  
 
|craftlevel    =  
|race          = {{InfoboxMultiproperty|property=race|Dragon}}
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|race          = {{InfoboxMultiproperty|property=race|}}
|port          = {{InfoboxMultiproperty|property=port|New Trismus}}
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|port          = {{InfoboxMultiproperty|property=port|Cliffside Camp}}
|quest previous = {{InfoboxMultiproperty|property=quest previous|New Trismus 7: Turning Tides (Dragon)}}
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|quest previous = {{InfoboxMultiproperty|property=quest previous|New Trismus 7: Turning Tides}}
|quest next    = {{InfoboxMultiproperty|property=quest next|<!--value1|value2|...-->}}
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|quest next    = {{InfoboxMultiproperty|property=quest next|New Trismus 9: Disarming the Dead}}
 
}}
 
}}
 
{{RequiredItems|<!--insert first item here-->|<!--insert second item here and so on..-->}}
 
{{RequiredItems|<!--insert first item here-->|<!--insert second item here and so on..-->}}
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Sergeant Barak has plans for you and your Gift.
 
==Quest text==
 
==Quest text==
 
Sergeant Barak has plans for you and your Gift.
 
 
 
'''Step 1: Speak with [[Sergeant Barak]]'''
 
'''Step 1: Speak with [[Sergeant Barak]]'''
  
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----
 
----
  
'''Step 2: Seek out and kill [[Urgat]]. He resides in the imposing structure atop the hill in the northernmost point of the Deadlands. The path to reach it can be found to the east of the main gate.'''
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'''Step 2: Seek out and kill [[Urgat the Wicked|Urgat]]. He resides in the imposing structure atop the hill in the northernmost point of the Deadlands. The path to reach it can be found to the east of the main gate.'''
  
 
Stick to your right once in the Deadlands, and follow the easternmost roads. Urgat will be on the hill to the right of the river. Beware his guards, for they have a strong stun; hit your heal over time early.
 
Stick to your right once in the Deadlands, and follow the easternmost roads. Urgat will be on the hill to the right of the river. Beware his guards, for they have a strong stun; hit your heal over time early.
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==Steps==
 
==Steps==
 
* Speak with [[Sergeant Barak]]
 
* Speak with [[Sergeant Barak]]
* Seek out and kill [[Urgat]]. He resides in the imposing structure atop the hill in the northernmost point of the Deadlands. The path to reach it can be found to the east of the main gate.
+
* Seek out and kill [[Urgat the Wicked|Urgat]]. He resides in the imposing structure atop the hill in the northernmost point of the Deadlands. The path to reach it can be found to the east of the main gate.
 
* Return to Barak with news of your victory.
 
* Return to Barak with news of your victory.
 
<!-- Note: The following section only applies to quests that require killing a certain creature. If this quest does not need said requirement, comment the whole section. -->
 
<!-- Note: The following section only applies to quests that require killing a certain creature. If this quest does not need said requirement, comment the whole section. -->
 
==Target mobs==
 
==Target mobs==
{{#set:Target=Urgat
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{{#set:Target=Urgat the Wicked}}
|Target=Urgat}}
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* {{#show: {{PAGENAME}}|?Target}}
* {{#show: {{Urgat}}|Urgat}}
 
 
==Rewards==
 
==Rewards==
 
<!--add more lines below if necessary.-->
 
<!--add more lines below if necessary.-->
 
{{Reward|craftxp=|adventurexp=700|money=2 silver 400 copper|reward=}}
 
{{Reward|craftxp=|adventurexp=700|money=2 silver 400 copper|reward=}}
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[[Category:New Trismus questline]]

Latest revision as of 15:10, 6 October 2021


Quest type: Adventure
From NPC(s): Sergeant Barak
Required adventure school: Any (level: 8)
Locations: Cliffside Camp
Previous quest(s): New Trismus 7: Turning Tides
Next quest(s): New Trismus 9: Disarming the Dead
View this quest in the Quest Tree
Item(s) required to start, progress or finish the quest:
none.

Sergeant Barak has plans for you and your Gift.

Quest text[edit]

Step 1: Speak with Sergeant Barak

Barak: "Gifted make the perfect assassins. If you fail once, you can try again - and again. I have reason to believe that the local Invae leader, the one that ruined our town, Urgat - may be located in that structure. Where else would a leader reside than above his contemporaries?"

Player: "Could assassinating their leader prompt an attack?"

Barak: "Unlikely. The undead have no ties, no loyalty - they follow their leaders like puppets on a string. If anything, it may just disorientate the grunts and buy us time to call on reinforcements to push the undead back. Now go, Player! We have no time to waste."


Step 2: Seek out and kill Urgat. He resides in the imposing structure atop the hill in the northernmost point of the Deadlands. The path to reach it can be found to the east of the main gate.

Stick to your right once in the Deadlands, and follow the easternmost roads. Urgat will be on the hill to the right of the river. Beware his guards, for they have a strong stun; hit your heal over time early.


Step 3: Return to Barak with news of your victory.

Barak: "You did it! Truly? This town will sing your name for centuries. You slew a creature that took the lives of many. Be proud for a moment, Player, but the war never ends."

Steps[edit]

  • Speak with Sergeant Barak
  • Seek out and kill Urgat. He resides in the imposing structure atop the hill in the northernmost point of the Deadlands. The path to reach it can be found to the east of the main gate.
  • Return to Barak with news of your victory.

Target mobs[edit]

Rewards[edit]

  • Adventure Experience: 700
  • Money: 2 silver 400 copper