Difference between revisions of "Paladin"
From Istaria Lexica
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!Points | !Points | ||
!Lvl 100<br/> maximum | !Lvl 100<br/> maximum | ||
− | {{PointsGained|name=Armor Use|points=9|maxpoints= | + | {{PointsGained|name=Armor Use|points=9|maxpoints=900}} |
− | {{PointsGained|name=Augmentation|points= | + | {{PointsGained|name=Augmentation|points=6|maxpoints=600}} |
{{PointsGained|name=Evasion|points=9|maxpoints=900}} | {{PointsGained|name=Evasion|points=9|maxpoints=900}} | ||
{{PointsGained|name=Intuition|points=10|maxpoints=1000}} | {{PointsGained|name=Intuition|points=10|maxpoints=1000}} | ||
− | {{PointsGained|name=Life|points= | + | {{PointsGained|name=Life|points=10|maxpoints=1000}} |
{{PointsGained|name=Magic Evasion|points=8|maxpoints=800}} | {{PointsGained|name=Magic Evasion|points=8|maxpoints=800}} | ||
{{PointsGained|name=One Hand Slash|points=10|maxpoints=1000}} | {{PointsGained|name=One Hand Slash|points=10|maxpoints=1000}} |
Revision as of 18:27, 26 May 2022
Paladins are warriors who have integrated life magic into their combat styles. They are valuable allies on the battlefield as they can both kill their enemies and heal their friends. They are natural leaders as well, and have many abilities that benefit groups as well as themselves.
Skills and stats[edit]
Trainers and requirements[edit]
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Abilities gained By quests[edit]
Ability (* = Masterable) | Level Earned |
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Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Paladin.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
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School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
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Holy Symbols: Symbol of Life | Bishop Adan Orlas | Crafting | 32 | Armor Tech Kit: Symbol of Istara Metallic Flask (Empty) |
Holy Symbols: The Tomb of Ashlander | Bishop Adan Orlas | Adventure | 34 | Gem-Encrusted Key Title: Protector of the Past |
Holy Symbols: The Tomb of Borannis | Cleric Beccan Tandis | Adventure | 27 | |
Holy Symbols: The Tomb of Crankenspank | Cleric Beccan Tandis | Adventure | 28 | |
Holy Symbols: The Tomb of Moravvis | Cleric Beccan Tandis | Adventure | 29 | |
The Holy Symbols | Cleric Beccan Tandis | Errand | 29 | Title: Member of the Clerical Order Bonus: Life I |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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