Spiritist
From Istaria Lexica
Spiritists tread in areas of magic that others will not. They directly manipulate the ethereal essences of life to their own ends. Their spells pass right through physical defenses such as armor to tear at the very fabric of life itself.
Skills and stats[edit]
|
Trainers and requirements[edit]
|
|
Template:AdvSchoolAbilityMainTableStart Template:AdvSchoolAbilityColumnTableStart Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine |} | Template:AdvSchoolAbilityColumnTableStart Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine |} | Template:AdvSchoolAbilityColumnTableStart Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine Template:AdvSchoolAbilityTableLine |} |}
Abilities gained by quests[edit]
Ability (* = Masterable) | Level Earned |
---|---|
Spiritist's Edge I* | 1 |
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, weapons and armor[edit]
Spells and weapons shown below may be useable as Spiritist.
However, you may lack the skill requirements on certain spells unless another school you've played delivers it.
- A Warrior does not gain the Life skill.
Any of the healing spells are based on life, so he is not able to use them on his own. - A Cleric gets the Life skill.
If you did some levels as a Cleric and gained the appropriate minimum skill for a life based spell, you are able to cast it. Since Warrior is allowed to use some of the healing spells, too, you are able to cast them whenever you met the skill requirements.
School quests[edit]
Quest name | Starts with | Type | Level | Rewards |
---|---|---|---|---|
Source of Power: Discover the Source | Dreveon | Adventure | 28 |
Experience required per level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
|
|
|
|