Tinkerer

From Istaria Lexica

Revision as of 19:03, 13 October 2022 by imported>Elteria Shadowhand (Remove unneccessary blank lines)
Tinkerer.gif

Tinkerers are a specialized craft school associated with the Blacksmith, though all the Outfitter and the Scholar also give some of the skills needed to join this distinct school. Tinkerers create gadgetry and items that channel the new fusion of machine and magic, referred to as Technology. They create fantastic items with a wide range of applications, though usually in an experimental nature.


Legend:
/lvl - gain each level
100 - maximum at level 100
P - is primary skill? (crafting schools only)

Skill points gained[edit]

Skill name /lvl 100 P?
Armor Use 7 700 no
Clothworking 8 800 yes
Earthencraft 9 900 yes
Ingenuity 10 1,000 yes
Leatherworking 8 800 yes
Metalworking 10 1,000 yes
Salvaging 10 1,000 yes
Tinkering 10 1,000 yes
Transmutation 8 800 yes

Attribute points gained[edit]

Attribute name /lvl 100
Health 5 500
Strength 2 200
Dexterity 6 600
Power 4 400
Focus 8 800

Trainers and requirements[edit]

NameFormulas soldLocated atXY
ChipahuaBeginnerSslanis19,83421,646
Gangaf TagleyBeginnerDalimond22,74022,803
GyriosBeginnerKion20,45324,530
HarhazielJourneymanFeladan25,27923,275
KharaeJourneymanKirasanct23,91828,019
Lagertha UbbeJourneymanMahagra23,74530,546
Noncas FizzlebotExpert
Master
Aughundell25,10325,867
Versanto the MasterJourneymanNew Rachival23,15925,604
Requirements to join
Metalworking 100

Tinkerer abilities

Legend:

  • Name = The name of the ability
  • L = The level the ability is earned at this school
  • M = Is it masterable?

Name: Gift Slots: Two, Gift Slots: Three, Gift Slots: Four, Gift Slots: Five, Earthencraft I, Ingenuity I, Sprint, Earthencraft II, Ingenuity II, Earthencraft III, Ingenuity III, Earthencraft IV, Ingenuity IV, Earthencraft V, Ingenuity V, Earthencraft VI (L: 25, 50, 75, 100, 1, 1, 1, 20, 20, 40, 40, 60, 60, 80, 80, 100, M: , , , , X, X, X, X, X, X, X, X, X, X, X, X)

Formulas[edit]

Please read the skill articles (links above) for further details on crafting formulas.

School quests[edit]

Craft tasks require you to make the items after you get the quest. The best way to do this is to bring a load of the raw material to a trainer next to a refining machine, get the quest, make the item, greet the trainer (turn in), get the quest, and so on until the material is used up. Salvage quests work the same way.

Report tasks are delivery quests designed to show you where the Quartermasters are.


Quest nameStarts withTypeCraftlevelRewards
Normand's Marvelous InventionNormand HolcombCrafting20Farmer Holcomb Portable Scroll Tote
An Explosive DiscoveryTalbain StyrlakrCrafting50Anti-Werewolf Grenade (formula)
Collect Werewolf Claws I
The GhostbusterMorran GizmogrinderAdventure80
Old Rachival: Engineering a Disaster (Part 3)Engineer Tinod GaskettanCrafting90Tool: Inventor's Assistant
Expert Metal Casing
Biggletorque: The Secret of Skeleton KeysFinagle BiggletorqueCrafting100Master Hardened Metal Bar
Master Enchanted Metal Bar
Skeleton Key Mold (formula)
Master Skeleton Key
Earn Title: KeymakerFinagle BiggletorqueCrafting100Title: Keymaker
Bonus: Earthencraft I
Bonus: Tinkering I
Earn Title: KeymasterFinagle BiggletorqueCrafting100Title: Keymaster
Bonus: Earthencraft II
Bonus: Tinkering II
Original material from istaria.wikia.com by ObyDragon — licensed under the CC-BY-SA 3.0.