Istaria Lexica

From Istaria Lexica

Istaria: what is it all about?

The original Horizons logo

Istaria: Chronicles of the Gifted is a massively multiplayer online role-playing game (MMORPG), developed by Virtrium, LLC. It has been released in december of 2003 by Artifact Entertainment, entitled as Horizons: Empire of Istaria. The game comes with a wide variety of different fantasy characters, including playable, flying dragons. Currently there are 11 races, 28 adventure schools and 22 craft schools available.

The game's play style is based on a player versus environment (PvE) system. Player versus player (PvP) is still possible in a restricted area. Adventure the game by combining powers of different classes. Istaria's multiclass system lets you choose between the abilities of more than one school at any time. However, full power will only come to the class you selected to be the active one on your adventures.

Craft your own equipment to become even more powerful. Crafting is a big part of the game, almost anything you may obtain is crafted by players: houses, lairs, weapons, equipment, tools, and so on. Own a lair or a plot of land in settlements to build your residence. Aid others to build theirs. Several hundreds of formulas are waiting to be worked by your skilled hands.

About Istaria Lexica

We are proud to provide you with information about the massively multiplayer online role-playing game Istaria. The Istaria Lexica is, like most other wikis, a community driven project. Players of Istaria commit updates and new information to the wiki to provide it to everyone.


Istaria Lexica was born when the two founders, Terao Tar and Elteria Shadowhand, met each other for the first time in real life on April 30th, 2015. Both were pretty enthusiastic wiki editors already and had a good experience on the MediaWiki software. On the real life event, which was visited by a few other Istarian players from the Order shard, too, both agreed on the fact that the community should be given a chance to join in on harvesting information and support others with their knowledge. The agreeing nodding of other attendees was a clear sign that we're on a good plan.

So the journey began. To prepare a wiki system for a group of players who never worked on a wiki before. How should they learn it? This is a basic task Istaria Lexica takes care of. Everyone shall be able to commit knowledge without knowing too much about wikis and learning into things they wouldn't want to. While creating simple guides and templates for the community, the founders provide support as good as possible for wiki newcomers. For example by offering dialogues on the site or having chats about any issues directly in the game.


Join the Istaria Lexica community and help us become a great resource for Istaria - Chronicles of the Gifted!

Help us on the Wiki!

It is much easier to add missing information as you would think! The more helpers the wiki aquires, the better information is provided to Istaria's community.

Everyone is encouraged to provide information in any way they desire. Contacting committers, doing comments, talk to each other in the game; everything is okay and very welcome. Everyone is free to edit pages without any bad manipulation afterwards. Wikis are free for everyone and everyone shall be free to edit without fears of harm or 'having done something wrong'. Editing in a wiki means adding what you currently know. If it's not much or even wrong, that's no problem. You are able to edit at any time, to update anything and others may aswell correct or enhance by chance, without any rant. That's the way a wiki lives. That's the way a community lives.

For a first start into the wiki world we created 'The Gifted's guide to the Istaria Lexica Wiki'. It is written especially for Istarian players and has a progressive structure; if you are not able to handle a certain difficulty you can still go back to easier tasks. Other users can assist you, too. Simply start a thread on their talk page: active users and administrators are a good way to aquire hints.
16,653 articles, 111,732 edits and
2 active users
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Blight Client 400.192.0

Client

Fixes:

  • Silo window delete erroneous entries which should resolve broken silo issues
  • Fix text clipping issues (such as quest window)
  • Problems with combat state

2020-05-27 10:03:52
Blight Simulation Update

Fixes:
  • Fixes for monster movement
  • Monster despawn too quickly after death
We'd like to get this release to the live servers with Tuesday's maintenance. If you are playing on Monday or Tuesday, please consider logging into Blight and killing everything possible. If you run into any issues or everything is fine, please let us know through https://support.istaria.com or Discord. If we get an "all clear"  then this will go live as it has important fixes.

2020-05-24 10:04:21
Blight Client 400.188.0

Client

Fixes:

  • Agro monster leaving combat and monster window

2020-05-17 12:30:45
Live Client 400.187.0

Client

Features:

  • Add subtle lights to cave entrances

Fixes:

  • The game will now warn you when Hoarding Special/Quest items.
  • Fixed an issue where the structure inventory window would show the inventory of the wrong structure.
  • Fixed an issue where the inventory window position and size would be reset.
  • Fixed an issue where pressing the inventory key (default I) would cycle through different windows incorrectly.

2020-05-17 10:39:47
Blight Client 400.187.0

Client

Features:

  • Add subtle lights to cave entrances

Fixes:

  • The game will now warn you when Hoarding Special/Quest items.
  • Fixed an issue where the structure inventory window would show the inventory of the wrong structure.
  • Fixed an issue where the inventory window position and size would be reset.
  • Fixed an issue where pressing the inventory key (default I) would cycle through different windows incorrectly.

2020-05-14 10:53:03
Client 400.178.0

Client

Fixes:

  • Correct issues with HotkeyEditor for actions / select
  • Fix lights in New Trismus caves
  • Dragon Tavernkeeper no longer rotates when greeted
  • Fix fog issue when leaving underground areas
  • Fix font size when pressing shift-<up arrow>
  • Fix 'school_minlevel' markup incorrect for item popup

2020-05-07 13:35:31
Delta 310.6

The Arena at the Ruin of Tazoon

  • Quests will no longer check the quantity of Challenge Tokens you have in your inventory, but they are now level restricted (T1 to 50, T2 to 70, T3 to 90 and T4 to 100). They now award XP when completed appropriate to the minimum level they can be received.
  • Rewards sold by Challenge Master are now tiered by adventure levels and expanded to level 100. Prices have been adjusted to fit current Challenge Tokens quests awards.
  • T2 and T3 Heroes now drop trophies appropriate for their level. Additional trophy quests have been added to Trophy Hunters.
  • Gudal drops a bounty item that will interest a Bounty Master who has arrived at the Eastern Outpost.
  • All Welger Heroes have a chance to drop a Challenge Token of their level.
  • New T1 to T3 Hero challengers (Expert and Master) joined the arena with daily quests. But you have to defeat all challengers of a Tier every day to unlock the quests.
  • Gudal the Champion will come in an Exalted version once a week to the arena. Prepare yourself for a fierce battle and take friends with you... really....
  • You can now only take one arena quest at a time.
  • Welger Heroes, as well as various Welger bosses around the Ruin of Tazoon, will properly have Welger traits as designed. Welger traits are random augmentations giving monsters a bonus. The number of traits they can have varies with their level.


Read More

2020-05-05 06:53:56
Blight Client 400.171.0

Client

Fixes:

  • Shopping List Window fixes to improve column visibility
  • Fixed some effects like Gift of Strength showing a T-posing model instead of the original animation.
  • Prevent macro from running hotkey script while in combat


Read More

2020-05-04 02:41:09
Blight Simulation Update

Game World

Fixes:

Monsters will properly despawn quickly ( 30 seconds ) after being looted
Update how monsters despawn to ensure they are not left “dangling”

Sim

Features:

  • Allow teleport event to specify rotation so player ends up facing where they need to be looking / going
  • Allow a spawn region to also specify a rotation for monsters spawned. This is used with monsters that don’t move, and need a fixed rotation
  • Allow monsters to have dynamic abilities / items so they can switch out when spawned
  • Allow quest steps to popup a text block for books, scrolls and other text
  • Allow AquireItem quest trigger to advance a quest if an augmentation is received
  • Get partial XP for crafting done using non-primary school skills

Fixes:

  • If the existing structure, or structure intended to built doesn't have a valid polygon for testing, still allow the structure to be built.
  • If structure is built unlimited, then was only allowing 1 to be built
  • Ablative Trigger should fire OnTimerEnd if present
  • Correct feedback message for price / percentages "I'll list your <item name for..."
  • Streamline how appearance information is sent / stored on the server.
  • Correct calculation of damage modifier bMaximumDamage so that it always does 100% of the damage

2020-04-26 17:32:47
Chaos Unscheduled Maintenance
We recently made a change to our hardware setup to increase the total number of monsters spawned. This change had the side effect of also causing initial monster spawns after maintenance to take slightly longer, but as maintenance is a block of time, extra time to start spawns seemed like a reasonable trade off. Unfortunately we stumbled upon an ancient bug where if a monster takes too long to spawn, it effectively breaks the spawn region. This problem never occurred on the development server or Blight, but with Chaos and the different complexity of the database, the extra bit of time tipped us over a threshold and some monsters failed.

Now that we've identified what's causing the bug we will be working on additional fixes. All these changes are part of a bigger set of changes so that we can support future content. We're confident we'll be able to get a fix in place and please be assured we're working non-stop on this problem.

We'll update you when more information is available (we're trying to keep the number of mentions to a minimum). We've also implemented more fixes for the disappearing NPC problem, and we're confident that once this troubled time is over, things will be much better on Istaria's shards. Thank you very much for being so understanding and we will not rest until things are working properly again.

Istaria Development Team

2020-04-16 05:14:33