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  • <nowiki/><includeonly>{{Add Loot|Ability: Power Shot V}} {{Add Loot|Ability: Power Strike V}}
    3 KB (473 words) - 20:44, 21 March 2024
  • Adventure: Life V<br> Craft: Fitting V<br>
    473 bytes (60 words) - 13:16, 13 October 2022
  • Adventure: Tooth & Claw V<br> Craft: Lumbering V<br>
    499 bytes (64 words) - 13:20, 13 October 2022
  • Craft: Jewelcraft V<br> Craft: Salvaging V<br>
    468 bytes (60 words) - 13:18, 13 October 2022
  • | attack type = [[Flame]], [[Nature]] *[[Engulf]] V
    2 KB (204 words) - 20:26, 23 March 2024
  • **Technique Nature III now uses a Mountain Wolf Fang rather than a Werewolf Bone. **Technique Defense: Crush Ward III now uses Crushing Ogre Club Splinter a rather than a Werewolf Bone .
    7 KB (1,101 words) - 19:07, 13 October 2022
  • ...y at levels 24, 44, 64 and 84. This ability works like the Sorcerer's Mind Defense ability. * Kaliphar now offers the quest "Dragon's Gift V: Collect the Reagents for the Dragon's Gift"
    11 KB (1,696 words) - 19:06, 13 October 2022
  • * Greeting V'Tieru will now attune you to the Rift destination pad if you have previousl ...Adventure: Energy III", "Craft: Fletching III", Defense: Crush Ward III", "Defense: Primal Resistance III", "Spell: Bane III", and "Spell: Fortify III" now re
    10 KB (1,542 words) - 15:17, 2 October 2016
  • ...ages (which includes Wizards) has researched a new ability known as Energy Defense which all Wizards will gain every 20 levels beginning with level 24. * Technique "Defense: Spirit Webbing" now requires Jungle Crawler Leg Hairs instead of Blighted
    15 KB (2,346 words) - 15:17, 2 October 2016
  • ...efusal, Ignore Mysticism, Countercheck Primal, and Blight/Energy/Flame/Ice/Nature/Spirit Resistance buffs will no longer conflict with one another, only with *Biped Resistance/Ward spells and scrolls of Resistance/Warding have got a statistic increase .
    23 KB (3,813 words) - 21:42, 6 February 2024
  • ...ed using [[Critical Rating]], [[Dexterity]] or [[Focus]] (depending on the nature of the attack) and adjusted based on the rating difference between attacker ...types, as it is only 85% as effective against Arcane (Flame, Energy, Ice, Nature, Blight, and Primal), 70% effective against Mystical (Mind, Spirit, and Lif
    107 KB (16,469 words) - 20:14, 16 March 2024
  • ...nd aura augmentations are now known as Group Energy Defense and Group Mind Defense. *Group Energy Defense aura augmentations tiers III and IV now require an active Wizard.
    56 KB (8,975 words) - 21:04, 6 February 2024
  • *The threat posed to the Tower of Nature within the Western Deadlands has grown considerably. New story quests are a ...region, starting with the Aubador, the Western Deadlands, and the Tower of Nature.
    54 KB (8,555 words) - 21:02, 6 February 2024
  • ...o require a Jade Wolf Tail instead of Jade Snarler resources: Defense: Ice Ward III, Spell: Cinder III, Spell: Flame Range III, Spell: Mind Damage III *Defense: Armor III now properly lists Skala Crab Shell as a required component
    47 KB (7,504 words) - 21:03, 6 February 2024