Spell: Heal Increase I

From Istaria Lexica

Spell: Heal Increase I
Allows a heal spell to heal for an additional 5-10 points.

Application requires:
4 Dim Essence Orb
1 Brownsnout Forager Snout

Item type: Spell Technique
Bulk: 1
Hoard value: 50
Tier: Tier 1
Spell- Heal Increase I.jpg

Spell: Heal Increase I is part of the Spell: Heal Increase line.

Technique effect(s)

Effect name: Heal Increase (Effect(s): 5)

Resources needed

Resource: Brownsnout Forager Snout, Dim Essence Orb (Need (min): 1, 4, Need (opt): 0, 0, Skill (min): 0, 0, Skill (opt): 0, 0, Skill:  ,  , Tool:  ,  , Machine:  ,  )

Ways to obtain[edit]

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Applicable Spells[edit]

The following spells can use Spell: Heal Increase I:

Spell
Cure Poison
Greater Cure Poison
Group Health I
Group Health II
Group Health III
Group Health IV
Group Health V
Health I
Health II
Health III
Health IV
Health V
Improved Revitalize I
Improved Revitalize II
Improved Revitalize III
Improved Revitalize IV
Improved Revitalize V
Lesser Cure Poison
Major Cure Poison
Major Health I
Major Health II
Major Health III
Major Health IV
Major Health V
Minor Cure Poison
Minor Health I
Minor Health II
Minor Health III
Minor Health IV
Minor Health V
Primal Health I
Primal Health II
Primal Health III
Primal Health IV
Primal Health V
Quickening Breeze I
Quickening Breeze II
Quickening Breeze III
Quickening Breeze IV
Quickening Breeze V
Regrowth I
Regrowth II
Regrowth III
Regrowth IV
Regrowth V
Revitalize I
Revitalize II
Revitalize III
Revitalize IV
Revitalize V