Spell: Heal Increase III

From Istaria Lexica

Spell: Heal Increase III
Allows a heal spell to heal for an additional 15-20 points.

Application requires:
4 Glowing Essence Orb
1 Jade Snarler Fang
1 Aquamarine Golem Chip

Item type: Spell Technique
Bulk: 1
Hoard value: 350
Tier: Tier 3
Spell- Heal Increase III.jpg

Spell: Heal Increase III is part of the Spell: Heal Increase line.

Technique effect(s)

Effect name: Heal Increase (Effect(s): 15)

Resources needed

Resource: Glowing Essence Orb, Jade Wolf Fang, Aquamarine Golem Chip (Need (min): 4, 1, 1, Need (opt): 0, 0, 0, Skill (min): 0, 0, 0, Skill (opt): 0, 0, 0, Skill:  ,  ,  , Tool:  ,  ,  , Machine:  ,  ,  )

Ways to obtain[edit]

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Applicable Spells[edit]

The following spells can use Spell: Heal Increase III:

Spell
Cure Poison
Greater Cure Poison
Group Health III
Group Health IV
Group Health V
Health III
Health IV
Health V
Improved Revitalize III
Improved Revitalize IV
Improved Revitalize V
Major Cure Poison
Major Health III
Major Health IV
Major Health V
Minor Health III
Minor Health IV
Minor Health V
Primal Health III
Primal Health IV
Primal Health V
Quickening Breeze III
Quickening Breeze IV
Quickening Breeze V
Regrowth III
Regrowth IV
Regrowth V
Revitalize III
Revitalize IV
Revitalize V

... more about "Spell: Heal Increase III"
Glowing Essence Orb (4, 0, 0, 0,  ,  ,  ) +, Jade Wolf Fang (1, 0, 0, 0,  ,  ,  ) +  and Aquamarine Golem Chip (1, 0, 0, 0,  ,  ,  ) +