Difference between revisions of "Cleric"
From Istaria Lexica
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Clerics come from many walks of Istarian life. Some claim fealty of Istaria's pantheon of deities, while others merely study the healing arts. Regardless, Clerics tap in to the sources of energy present within the world in order to soothe their comrade's wounds. Clerics also are quite adept at armed conflict, training in the fundamental use of one handed blunt weaponry. | Clerics come from many walks of Istarian life. Some claim fealty of Istaria's pantheon of deities, while others merely study the healing arts. Regardless, Clerics tap in to the sources of energy present within the world in order to soothe their comrade's wounds. Clerics also are quite adept at armed conflict, training in the fundamental use of one handed blunt weaponry. | ||
==Levelling Advice== | ==Levelling Advice== | ||
− | + | Clerics can use the following types of armor: {{#ask: [[Category:Armor Type]] [[usable by::Cleric]]}} | |
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==Experience Required Per Level== | ==Experience Required Per Level== | ||
{{SchoolFooter}} | {{SchoolFooter}} | ||
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Revision as of 16:26, 19 July 2015
Clerics come from many walks of Istarian life. Some claim fealty of Istaria's pantheon of deities, while others merely study the healing arts. Regardless, Clerics tap in to the sources of energy present within the world in order to soothe their comrade's wounds. Clerics also are quite adept at armed conflict, training in the fundamental use of one handed blunt weaponry.
Levelling Advice[edit]
Clerics can use the following types of armor:
Trainers and Quests[edit]
Skills and Stats[edit]
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Abilities Gained By Level[edit]
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Abilities Gained By Quests[edit]
Ability (* = Masterable) | Level Earned |
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Cleric's Edge I* | 1 |
Gifted* | ? |
Antolathes' Gift* | ? |
Armor of the Watcher* | ? |
Hero's Resolve | 100 |
Spells, Weapons, and Armor[edit]
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Experience Required Per Level[edit]
Total Experience needed to reach level 100 is 35,657,500. Prestige schools starting at a higher level than level 1 need less.
Example: Ranger starts at level 20. So it only needs 35,528,400 exp to reach 100. The 139,100 exp needed to reach level 20 are ignored.
Your character's rating is the mathematical sum of all your adventure schools.
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