Client 386.118
From Istaria Lexica
Client 386.118
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Release Type: | Client Update |
Rollout Live: | 2015/03/17 |
Rollout Blight: | 2015/03/16 |
Fixes[edit]
- Fix for crash when opening corrupt / malformed notepad file.
- Fix for crash when player position relative to sound position is invalid.
- When entering a 'Text' command for a hotkey, fixed random characters appearing in tooltip field
- Ensure that tazoon walkways always load (model is larger than anything else in game).
- Fix for opening pouches in storage structures.
- Speed up / fix login if object under player is missing.
- Fix for invisible character if object under player is missing.
- Crash at startup if really fast computer (occurred with recent optimizations).
- Fix problems with environment regions applying underground (like jungle leaves).
- Hotkey Editor Window overwrite tooltips.
- Fix for selecting correct environment to fade / maintain.
- Fix auto equip tool crash.
- Correct problem "day drift" on computers with very high framerate.
- Fixes for issues reported with player position while under ground.
- Fixes for dual wielding storage structures.
- Fixes for casting animations / sounds.
- Include keyword matches with item effect information.
- If damage is zero, ablative event still processes.
- Feedback for crafting items showing item name properly.
- If we get action information about an entity that is invisible, do not process the action. This prevents buffs from being displayed in mid air (before a monster has loaded) and improves start up time.
- Don't warp NPC to destination when NPC is performing idle action animations with large differences between movement positions.
- When shutting down, fade out music instead of stopping immediate.
- When in combat, monsters should surround and face.
- Prevent debug logs from being moved to logs_old when they are new logs (happens on computers that don't build cache of writes).
- Fix %race% replacement in feedback / quest dialogue.
- Missing animation assets for human male ghosts.
- Crash fix for loading UI def files that are malformed.
- Fix for Entombed Dragon moving when greeted (he's entombed and should not move).
- If game files are missing, display error message and strongly suggest patching.
- Reduce repetition / duplicating already calculated values in main loop.
- Fix Auto Equip for Quarrying Ability.
- Leak in chat logging.
- Crash fix for anchor spell assets.
- Correct extra space on end of combat feedback.
- Emote List truncated.
- Crash fix for item deconstruction.
- Crash fix for receiving chat from NPC that have not finished loading / just unloaded.
- Fix for some textures compositing incorrectly (affected Cedar Staff).
- Catch game window resize below 800 x 600 and stop drawing - prevents situation of invalid window ratio.
- Catch situations where texture fails to be created (causes instability and later crash).
Optimizations[edit]
- Improvements to environment manager so it uses less resources / more maintainable for future updates.
- Improvements in when composite textures are saved.
- Monitor for resolution change every 2 seconds, instead of every frame.
- Do not update statistics manager unless it's running.
- Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
- Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
- Characters use much faster calculation (less accurate) when sending ground position and use interpolated position when flying (needed when landing or taking off).
- Improvements to time / work allocated to subsystems. Should improve frame rate on more basic computers.
- Improvements in when composite textures are saved.
- Monitor for resolution change every 2 seconds, instead of every frame.
- Do not update statistics manager unless it's running.
- Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
- Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
- Add support for SSE2 processor instructions.
- Spread out terrain and sector loading so frame hitches are reduced.
Features[edit]
- Allow idle actions to specify a movement speed.
- Fixes to auto-equip when using quarrying ability.
- Crossbow and Shillelagh textures.
- Provide interface for accessing hidden / protected chat channels.
- Display warning if technique application would overwrite with an existing tech and prompt.
- Display the name of hot key number and bank being edited.
- When an item is dragged for action types, add a generic tooltip and icon.
- For action type Use item, when an item is dragged dropped, add the action to the list.
- For action type Open Window, add the icon of the selected window automatically and a tooltip with the windows name.
- Allow events to be tagged as replace / no-replace (will be used with root) so events can be tagged for stacking / not-stacking.
- Password feature for creating chat channels.
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